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Psee's Food Quest
Psee's Food Quest
By dohan
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 123 | 2.83 | | |
| Innovation | 223 | 2.17 | | |
| Graphics | 256 | 2.00 | | |
| Overall | 257 | 2.08 | | |
| Fun | 263 | 1.75 | | |
| Coolness | 986 | 22 | | |
Comments
porter
2012-08-27 18:43
A neat idea, that just comes off as a little too clunky. The camera system needs work, and the evolution screen was a bit weird to grasp (regeneration seemed pointless, why not just equip?), but it was a great idea overall. With only 48 hours, I'd say you did a pretty good job.
Nice game mechanic, and cool graphics, especially when changing your character's stats through re-evolving. Platforming mechanics were a bit wonky though, and I wasn't sure what shooting did before getting the spike powerup...
I agree. A very neat idea but the implementation needs some work. It frustrated me to traverse the surroundings but I kept on playing just to see what other neat evolutions I can become.
Well done!
I think this looks a little unpolished. The platform mechanics are not sound and most sprites do not animate. The bullets move too slowly.
jezzamon
2012-08-31 23:00
Not too bad, although you definitely need to look up some physics in relation to the character's jumping: You generally want a variable representing their vertical speed, and then you increment that variable by a certain amount while the character is in the air.
harusame
2012-09-04 13:52
Not very polish, there are collisions bug, but it's quite fun, it's juste a pitty that there is no sound. Good job !
josriley
2012-09-07 05:33
Cool ideam but it just didn't feel right at all. A little more time to make controls and physics feel natural would help a ton.
liked the idea, but the controls are very difficult to manage