FoonLudum Dare ExplorerLD25 → One Armed Invader

One Armed Invader

By papygaragos

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CategoryRankScoreCount
Coolness291
Humor1033.39
Innovation1873.25
Graphics2803.15
Theme3133.31
Overall3762.96
Audio4372.19
Mood4472.64
Fun4482.67

Comments

logun 2012-12-17 20:46

A very good game ! One of my favorites. Nice and funny, but there is an end ? I tried a lot !

01010111 2012-12-18 00:03

One of the most innovative LDs I've played! I love the mechanic, but I wish there were metrics so I could measure my progress!

william_edwards 2012-12-18 12:23

As I understood the mechanics, I became curious how the rules engine beneath it works.. care to describe?

23 2012-12-18 12:32

That was funny!

ix 2012-12-18 19:33

Odd slot machine game.

casino-jack 2012-12-18 19:35

Quite a clever concept when I finally understood what was going on, but it would *really* benefit from a bit more instruction.

emveyh 2012-12-18 19:42

Wow cool game :D The graphics are awesome and it's the first one i've player for longer than 10 minutes :) the only thing that's missing is some background music

papygaragos 2012-12-18 22:49

thank you all :)

@logun There is a game over yes - if you let the humans destroy your ship - but no real winning conditions. I guess you can call it an end when you have seen all the dialogs, or when you don't see more nuclear blasts appearing on the planet after an attack.

@01010111 I also agree on the lack of metrics / feedback for the player. My original intention was to display some animations each time you match symbols, or when there is an event(think "advance war"). I actually have a lab animation where you see aliens severing poor humans, but that turned out to be VERY time consuming (especially for my noob skills with inkscape). So knowing I could make other, I decided to remove it from the game

@Will It is actually really simple : when you match a symbol, it generates a certain amount of that ressource (depending on the number of symbol matched, and the number of workers). Then, there is just a huge list of "if (ressource < 10) ... else if (ressource < 50)..." for each ressource :)
All I do in those "if" is basically displaying a dialog and some times adding/removing a symbol to the wheel.
Feel free to take a look in the source, but it is really just a huge if else.

@casino Agreed, friends told me that during their tests. But since my game is just a "smash the space bar", I could'nt really find a way to explain it more without adding a boring wall of text like "if you match 3 shields, it will charge up".
I actually hoped all those random absurd texts and the "story" would keep the player in the game long enough for him to understand the mechanics by himself. At least it worked for you, so I wasn't totally wrong :)

@emveyh I also felt a background music could have been a great addition; but I couldn't find a way to give an "alien" or "space" feeling to it, so I gave up and added a bunch of random texts instead :)

markengley 2012-12-18 23:12

Nice work. Hard to understand the mechanic at first but after that it's kind of compulsive...

dek 2012-12-19 00:32

I absolutely loved the dialogues.

redwater 2012-12-19 13:27

This is great! The dialogues are hilarious. The mechanics take a little to get used to.

And eventually i put all my men in one team and a nuclear strike wiped them all out. Had 0 men left but the game was still running. Should check for that condition ;)

Minireview: http://ldmr.wzl.vg/#PapyGaragos

fishbrain 2012-12-19 19:17

Interesting theme on slot machine.

zelen3d 2012-12-20 00:16

A bit slow, but addicting and with lots of humour. Our beloved emperor Zorg, omg! Also, what does the number of workers change?

nilstastic 2012-12-22 08:24

Good: I liked the graphics.
Improve: I did not get the idea of the game.

ddionisio 2013-01-04 02:58

The dialog is what kept me playing this game. Very simple mechanic that works out well with the story progression, a nice touch! I was confused at first at what the controls are...and I wasn't really sure what allocating aliens on each row really does. Overall a good game!

h-attila 2013-01-04 15:23

It's an unusual idea, but nice execution. Some win condition could've made it better and some indicator to know how far away you are from your goals.

mortalwombat 2013-01-04 15:42

Very nice!
I ended up not being able to recover, though, because I lost all my men...

Is there a winning condition?

celsyum 2013-01-04 17:19

very addictive game (y)

sonnybone 2013-01-07 23:18

Nice innovation and theme interpretation. Wish I would've known that there is no win condition before playing for 10 minutes after I actually reached 'the end'. Took a long while to figure out what the heck was going on, but I figured it out and was able to get what I wanted every turn.