prelucid 2012-12-18 12:40
Funny game. The kid at the top kind of looks like Ness from Earthbound.
Foon → Ludum Dare Explorer → LD25 → PANIC BANK
By shugor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 165 | 2.77 | ||
| Theme | 182 | 3.20 | ||
| Humor | 190 | 2.44 | ||
| Graphics | 256 | 2.52 | ||
| Innovation | 260 | 2.40 | ||
| Fun | 277 | 2.24 | ||
| Mood | 280 | 2.21 | ||
| Overall | 291 | 2.40 | ||
| Coolness | 742 | 46 |
Funny game. The kid at the top kind of looks like Ness from Earthbound.
Funny you should mention that actually, while doing the enemy sprites our artist made a few pop culture characters on the bases, and well, http://i.imgur.com/CrHsm.png
The game has a good concept behind it there's just several technical errors and glitches that kind of ruin parts of it. For example several times I got glitched between two people and got placed in a loop of being trampled until I died. I really like how after someone is killed a certain amount of times they become more hostile. Nice game!
Heh. Not bad. Feels a bit buggy though.
Haha, it is really hard to get away from the top-floor Nessalike when he's got you pinned up against a wall and is kicking repeatedly.
Interesting game, jumping felt really floaty though. Hope you expand upon it! :D
i couldn't figure out how to get past the first area. i also experienced a lot of glitches with the hostages - when i killed them they'd just respawn and start walking around aimlessly and none of them dropped money or anything like that.
@mcc Ok, I don't know if you read the description or not, but just a few things. Firstly, there is only one area. The game is about trying to rack up a high score, rather than to complete it. Also, the respawning is not a glitch, it is actually the main game mechanic. When you kill one of the hostages, they become more aggressive towards you, making the game harder. The walking around aimlessly, is less aimlessly than you may think. each level of hostility adds a different thing they can do to their repertoire, which may have been what you considered walking around aimlessly. I'll just put the levels of hostility down here, so no one gets confused.
1. crouching down, cowering, doesnt move if approached
2. crouches down if looked at, tries to run away
3. tries to run away
4. sneaks up behind you and hits you, if looked at runs away
5. sneaks up behind you and knocks you over, if looked at runs away
6. sprints up behind you and knocks you over, if looked at runs away
7. sprints from behind and knocks over, cautious from front and just hits
8. sprint from both sides, knocks over from the back and hits from the front
9. sprints, knocks over from both sides
Also, on the subject of money. Money pickups were supposed to be random, but we ran out of time, and so now the only way to get money is to get some every 10 kills. I'm sorry for this inconvenience. I hope you enjoyed the game none the less!
Well I had fun killing the boy as he continued to respawn at the top. :D
I think this game would have made more sense if you were going around annoying people and laughing at them and stuff to get points then they start getting pissed and attack you.
I think with more time the idea could have come to something pretty cool!
The spawning concept is a bit hard to get used to, but I think that different level of NPC behaviour is neat. :)
Love that music! But there wasn't a lot to the game, unfortunately :( The art was good too though :D
Nice style. Good work with the music in particular - though it probably should loop :) The main problem I found was just running out of things to do very quickly. Simply shooting characters over and over becomes repetitive before very long.
You should prevent the player from spawncamping the enemies. I also didn't get how to stop someone to killing me slowly. But it's a funny idea and I hope you keep working on it.
Nice bug collection. People trying to go into the wall, stuck into people and other stuff, die with full health... Also that jump is killing me and music is very loud you need a volume control.
I couldn't find any money sadly just a lot of glitching out. :( The idea is good though.