FoonLudum Dare ExplorerLD27 → Super Zang IV

Super Zang IV

By itidus21

View on Wayback Machine

CategoryRankScoreCount
Humor5632.22
Audio8931.67
Innovation9312.43
Mood10701.65
Theme10882.35
Graphics11241.83
Fun11461.87
Overall11831.91
Coolness150035

Comments

randomm00 2013-08-26 09:22

I have no idea what was going on! O.O

t1 2013-08-26 09:39

Hello! First of all, nice character designs! :D The graphics and sounds set up an interesting atmosphere.

The gameplay idea with the phases sounds really interesting, however the current phase is a bit hard to read, the game is quite fast-paced, and you really have to focus on the middle, no time to glance to the corner.

I would recommend to make the phases last a bit longer and perhaps try different cues. Changing the character look/stance based on the phase would be ideal, but other things like different music cues, or changing the grey background to red/blue depending on state would work as well.

If you made the phases longer, it would make the fighting more strategic, now by the time you check the phase and look back to your position the phase might as well have changed and that results in your clicks being random instead of what you want to do.

Also now you can win by click-spamming in the center of the screen most of the time :D

Sorry for the wall of the text, but i wouldn't have written so much if i didn't think the idea has great potential ;)

zanzindorf 2013-08-26 17:41

I agree with T1, the character design and graphics were fun. However, I couldn't really figure out how to play. I was kind of confusing. I like the character that looks like Strong Sad holding a stick.

robotparking 2013-08-26 21:51

Kind of baffling.

kunonooni 2013-08-27 02:24

I wonder how many people read the readme after uncompressing the game :) Pretty neat game.

djbriandamage 2013-08-27 20:57

Thanks for the readme file - it helped explain the phases and controls. It's a good idea but a little confusing. If I were making this game I might have combined attacking and defending in one phase so that clicking moves you forward and touching the front of your character to the side or back of the other player scores you a point, and touching a wall subtracts a point.

Top points for innovation, though!

zyxer 2013-08-28 14:14

Nice game concept! Funny graphics, I especially like the snail. We need more snail fighting games! :D

The phases change a bit fast though, one can hardly keep up with what's going on. It would be nice if each phase would last 2 seconds instead of one. (Then a game would have to be longer than 10 seconds, I know.)

arrow-x 2013-08-30 14:58

funny game u shold out the instructions in the game it self

jupiter_hadley 2013-08-30 16:54

Funny game, I liked it. Cool bird character! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg

gazok 2013-09-02 17:35

Even after I read the rules, it seemed arbitrary whether I was damaging them or they were damaging me :/. High marks for trying something new, though.

meszka 2013-09-05 13:30

The bird is great :) Mechanic is kind of interesting. Instructions should be within the game itself. I didn't read the readme at first and couldn't figure out what was going on.

shellfishgames 2013-09-11 11:33

Quite a funny idea actually. Very original. The execution could be a little better though, it lacked a little feedback - despite reading the readme file, I never really knew what I did and who got a point and why exactly. Still, nice entry. :)