FoonLudum Dare ExplorerLD26 → You are the Minimalist

You are the Minimalist

By pighead10

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CategoryRankScoreCount
Coolness362
Innovation454.03
Theme1214.06
Overall5843.14
Audio6902.47
Mood8522.59
Fun8982.61
Graphics9342.56

Comments

badlogic 2013-04-29 16:22

The link doesn't work, 404's for me :/

arkazon 2013-04-29 16:30

Very nice idea but it suffers from a couple of problems:
- Controls are very imprecise, I would prefer the blocks being dropped to be the same size as the player and for the player to be locked onto the grid - as it is it's very difficult to drop the exact size shape that you need to in order to proceed.
- Rules are a little unclear - why is a single width path counted as a single block but a double width path gets split into lots of squares and ends up counting as loads?

yellowlemming 2013-04-29 16:39

You should make the red x close the game

pighead10 2013-04-29 16:42

@badlogic: you must have visited it during the 10 seconds I was reuploading. Try again!]

@Arkazon: sorry, I should make it more clear. Lines or even squares.

pighead10 2013-04-29 16:46

I updated the notes to better reflect the rules.

holofire 2013-04-29 17:03

Nice game. Never seen anything like this before. Can get quite difficult later on.

neonlare 2013-04-29 17:04

Pretty inventive use of the theme, the music did get a little bit repetitive but it's definitely better than some of the midi stuff around, good job :D

smealum 2013-04-29 17:19

neat concept ! really fits the theme too. on a technical note though, it would be nice if the game didn't constantly use 100% cpu, pretty sure it doesn't need it :P

psenfilip 2013-04-29 17:33

Took quite a while to master the controls. Specially how to minimally place the cubes right on the second challenge.
That was a nice playthrough. Too bad I couldn't get past the fourth one.
It is indeed a nice game concept.

pighead10 2013-04-29 17:37

smealum: eh, I don't know what the problem is for you - specs?

philz 2013-04-29 19:09

It's an okay game. Nothing wrong with it, but it's just not my type of game.

cirrial 2013-04-29 20:46

Controls are far too fiddly for this kind of game. Maybe movement locked to the game's grid would have worked better for this. Otherwise a neat concept, which feels a little let down by its execution's controls.

stqn 2013-04-29 23:46

Interesting but I have no idea what should be done on level 2.

masadow 2013-04-30 16:21

Very hard to aim correctly. However, it is great idea ! I liked it :)

monxcleyrproductions 2013-04-30 19:19

The player controls are a little jumpy. The trail left by the player should match the size of the player, it's somewhat difficult to know what path you are leaving until you left, making you go back to try to minimize your mistakes, which is particularly punishing since lines with a width more than 1 become a load of cubes.
ESC shouldn't close the game when on the menu. Generally bad practice to have a key than can close the game.
The concept was neat however, and an interesting take on the theme. A post-compo version with better controls would be a pretty solid game.

fr_automatik 2013-04-30 19:59

Nice idea!

ragzouken 2013-04-30 20:00

Very interesting scoring mechanic!

umu 2013-04-30 20:43

Conceptually I really like this. I had to watch the video to understand what's going on though. I still don't really. I think that with a more slowly ramping set of tutorials this would be a fantastic puzzle game.

The effect when it reveals the results is really nice. It would be nice if it sped up when there were a lot of blocks though. I don't like basking in my own failure :(

tainted_code 2013-04-30 20:55

Great game overall, I like the idea behind it, although it was hard to pick-up! A more descriptive tutorial would be good! :)

pitzik4 2013-04-30 23:38

This is a very interesting concept. I've seen games where you have to walk the minimum distance or something, but using "chunks" made of lines and squares is much more creative and makes me think a lot more. It could use some polish, but the concept is there, and it's good. I can imagine the algorithm to break up the level into squares and lines may have been time-consuming, as well.

pighead10 2013-05-01 07:15

@Pitzik4: haha, you're right about that algorithm!

mchaza 2013-05-01 14:28

nice idea, but its kinda hard to know what to sometimes.

puccini 2013-05-01 15:54

It's a good mechanic but is dificult and the controls isn't very polished.
I don't understand how to reduce squares in level 3.

lidfrid 2013-05-01 16:38

i really like the score mechanic. I think it's hard though to aim correctly in the first place!

xsmalldeadguyx 2013-05-01 16:51

Couldn't get past the 5th level. Was quite fun. The numbers (I guess) at the top were just squares I guess I don't have the font you use for it. Innovative and kinda hard. Would have liked the player to be like the same size as the grid and probably locked to it too. Would make it much easier to generate the path you're actually trying to make.

minionstudios 2013-05-01 16:58

Very great concept! Seems to be difficult to judge the size of the cursor object and ends up creating more geometry than I want, but it works!

crazi456 2013-05-01 17:02

Very amusing game, fits theme nicely!

hume 2013-05-01 17:20

I agree that with the comment that the trail should match the size of the player. Beyond that, great geometry game, well executed.

pighead10 2013-05-01 17:35

I thought I updated it so that they did match the size of the player. Hmm.

thijsku 2013-05-01 18:00

I took a while before I knew exactly what to do, but it's a great concept! It's fitting like.. perfectly in the theme! Good job pighead. ;)

uhfgood 2013-05-01 21:38

Nice concept, but still needs work in execution.

norgg 2013-05-03 14:47

Cool concept and use of the theme, having to clear up the mess you make fighting enemies is nice. I got to level 5 but then hit a crash. In some levels there seemed to be solutions avoiding spawning enemies even though I felt like I was meant to.

redwater 2013-05-04 13:15

Interesting entry, the block-generation mechanics could be nicer and more predictable, and the controls need an overhaul. The concept has a compelling incentive though!

commanderstitch 2013-05-05 17:41

i got to the end of lvl 5. http://screencast.com/t/2Jh5tg8UjVO nice job! :) i like the puzzley nature of the game. A little annoying with the movement being too smooth to where you over shoot a lot. Also the game running while the instruction screen before the round starts is funny. good work.