FoonLudum Dare ExplorerLD29 → Cave Runner - A multi monitor game

Cave Runner - A multi monitor game

By dazkins

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CategoryRankScoreCount
Innovation1173.62
Fun3373.05
Overall3443.26
Theme4443.00
Mood5172.81
Graphics5782.82
Coolness169240

Comments

schnut 2014-04-28 08:23

I tried it, but it didn't run. I opened the jar, but all I got was a white screen where nothing happened.
Damn. Sounded interesting, though.

dazkins 2014-04-29 15:07

Sorry, this is fixed now

gravitygames 2014-04-29 15:25

It was a nice concept, but clearly needed more play testing. The character select was non-functional, and I was always the default player on both screens. On top of that, I fell into the hole under the moving platform and couldn't get out. The controls generally felt clunky and unresponsive, and control is very important in a platformer.

dazkins 2014-04-29 15:27

Yes, this game was very rushed at the end so many bugs like the character selection did pop up and controls were horrible I admit. Thanks for the feedback!

thx4nothing 2014-04-29 15:28

I like the idea of the two screens. If there would be some sound it would be better.

dazkins 2014-04-29 15:30

There was sound, that bugged in the export unforunately :(. Thanks for the feedback!

metjm 2014-04-29 15:33

Woah what a cool idea! And it works great. I would give you way more than 5 on innovation if i could.

cirrial 2014-04-29 15:35

Displays terribly on my different resolution monitors, well enough to be played up to a point where I then can't see because part of the window is below the display. Could really do with a restart button, seeing as there's a fair few unwinnable scenarios you can get into (right off the bat, falling into the pit with the moving platform on player 1's screen. I like the general idea of single-player co-op here, though.

Also, it doesn't seem like the character select actually works?

dazkins 2014-04-29 15:38

Yes again character selection was bugged, and there is a restart button it is R. My fault, I forgot to add this to the instructions menu, my bad. Thanks for the feedback!

stepperz 2014-04-29 16:26

Downloaded, it ran but i cannot see screen 2 at all. It appears on the task bar along with screen 1 but i can't view it :(

dazkins 2014-04-29 16:28

Damn, its a real shame that the 2 monitors didn't work out for everyone :(. It is optimised for 16:9 aspect ratios. I guess we should have done a bit more research before hand to test this. It is quite hard to debug all the display issues when there are only 2 PCs to test the game on! Thanks for the feedback!

ultimatewalrus 2014-04-29 16:41

Haha this is cute :] I like the way you approached split-screen. I got stuck in the wall from the jump pad, and the moving platform slipped out from under me. But I appreciate the simplicity, you can go right in and instantly understand what's going on.

thorig 2014-04-29 18:51

The main menu was a bit unclear. The shadow was not really enough to show what was selected. Still a nice game.

dazkins 2014-04-29 18:53

Ok, will note that down for next time. Thanks for the feedback!

jools64 2014-04-29 19:09

This is a really cool idea but the implementation is a little sketchy. I managed to immediately get my self stuck in the ceiling at the start by engaging the jump pad while standing under the wall. I also found falling in holes to be a bit odd considering you do not die, you are able to just keep moving.

Everything else was great though. The level design seemed quite clever and the graphics were nice. Good work!

dazkins 2014-04-29 19:13

I'm glad you enjoyed the level design (I didn't!). There were MANY physics bugs that were unfortunately never fixed due to the ambition and complexity of the project being on 2 screens. Thanks for the feedback!

diamond-crow 2014-04-30 10:25

Nice idea, feels like it works just as well in single player. Unfortunate with all the bugs.

idkfawin32 2014-05-05 15:45

This was excellent, god such a great idea

fermenter 2014-05-08 19:44

Loving that it's two player on two screens, and I love when you step on the little switch and catapult your friend up. Puzzles could be better, and I'm pretty sure, but not 100% because I couldn't remember if there were more controls, but I'm pretty sure I got stuck in a pit that I couldn't get out of.