Foon → Ludum Dare Explorer → LD20 → Liquid Choices

Liquid Choices

By deanoc

Percentile
CategoryRankScoreCountLD20Ever
Innovation343.652088.080.7
Fun2601.95207.72.5
Theme2581.80208.81.1
Graphics2731.84194.21.5
Audio2491.40109.62.5
Humor2761.46132.11.3
Overall2162.452023.95.5
Community603.291478.679.8
Coolness20410.00.0

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
21311141
2121131
242251
212131
43254
121231
55555555
1111121
333332
3312243
312132
242241
21211241
3422131
1211121
31423141
31222142
21321133
2131152
35242

Comments

jonbro 2011-05-02 11:15

holy crap man, what a game. The building / moving component is a bit hard, but the water pressure thing is super cool. It was a bit hard to figure out exactly how to get the turbines spinning, like which direction to bring the water in from. An interesting idea though reminds me a bunch of: http://fallingsandgame.com/sand/pyro.html

tomk32 2011-05-03 09:54

Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.

taybenlor 2011-05-03 10:24

Intro was waaaay too wordy. Still don't have any idea what that was. Seemed cool though?

the-jack 2011-05-04 16:58

With some simplification and a slower introduction to the concepts, this could be far more accessible.

Good job on submitting, and I love how it's pretty much an instant-open in my browser.

winterblood 2011-05-04 22:55

Really wanted to play with the fluid mechanics, but the interface makes it so HARD to build simple shapes. Only one in three clicks on the Builder guy actually registered, and sometimes he build stuff I didn't ask him to. Potentially cool, but needs an interface rethink IMHO.

kevlarx 2011-05-08 01:39

Confusing, but interesting idea!

cirrial 2011-05-08 15:38

Controls are a little clunky. Concepts introduced way too quickly at the start, it's not apparent what they apply to until the game starts. I'm still not sure how to even get the turbines to spin. I like the cellular fluid mechanics, however. That's something I haven't seen much of.

Kind of a tenous link to the theme, though. Choose to go alone (powerup) or not go alone (different powerup)?

yrael 2011-05-08 18:02

It's a cool idea and the fluid is amazingly done.

Bad parts are indeed clumsy controls and brutal introduction (but I personnally don't mind that much.)

matthias_zarzecki 2011-05-12 07:14

This water-idea is sweet!

..Adn tremendously difficult and frustrating to play. The introdutcion is unwieldy, the conrols are clunky, unintuitive and slow.