v26 2014-04-29 12:26
Really like the animations in this, reminded me a bit of 2D version of one must fall. Monsters also looked awesome but they didn't shoot / move fast enough. Nice look overall.
Foon → Ludum Dare Explorer → LD29 → In search of an Artist
By suurin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Audio | 182 | 3.48 | ||
| Humor | 297 | 2.76 | ||
| Fun | 388 | 2.97 | ||
| Graphics | 465 | 3.15 | ||
| Mood | 487 | 2.86 | ||
| Overall | 491 | 3.00 | ||
| Innovation | 506 | 2.70 | ||
| Theme | 629 | 2.55 |
Really like the animations in this, reminded me a bit of 2D version of one must fall. Monsters also looked awesome but they didn't shoot / move fast enough. Nice look overall.
Nice ! The animation of the character and enemies are beautiful ! The music is awesome too :D Thanks for the soundtrack link :)
That is one hell of a technobeat! The animation on the character is really nice and well executed
Liked the simple designs and the run animation was done well.
Great animations, especially the run animation. Platforming was a bit hard at times with collision, but overall it had a really nice look and feel.
So, i really like the visuals and the whole pointing and shooting mechanics, i think it would suit really well for a megaman-like pc game.
That said,
- the "run" button was unnecessary, running should be the default movement since there is no need to walk slowly during the game
- besides the turret, no enemies ever did me any harm
- returning to the starting point as a punishing mechanic only works if you force the player to repeat the same steps (even tough usually i'm against this kind of stuff, but it's a design decision). Making the player walk every single pixel again just because he lost, while all the quest items and enemies are gone is just a boring thing to do :(
Oh, and i like the music. Kudos on that one too.
Well, it's beautiful and it has a good music, but platforming is really hard with that stick man.
like the line art style, but that first jump was impossible for me.
great start! i like the characters. Their animations were great. I think my only major pain point was the controls, movement is a bit too sluggish and the jump is too floaty. nice job.
This is a pretty awesome game. The line art is awesome, and the sound is good. The story seems pretty decent (given the short amount of time to write it). However there are a few flaws, the biggest being the controls being a little clunky and non responsive. Running should be default, and holding to right click is a bit pointless.
Really liked the style going on here, sparse graphics animated well looks stylish as hell. Music is good too, gameplay a little clunky though. Everything feels a bit too... clunky, I guess? Too physically real, almost.
Cool story and unique art style. The controls were a bit tricky (shift to run and space to jump), up (or W) for jump would have probably been easier on my fingers. Well done bro!
Great music, and interesting graphics. I didn't quite see the need for 2 different movement speeds, but the game was a fun playthrough.
The music is pretty cool! But the controls is quite difficult, and faster movement will be better.
Very cool work on the run animation and general art-style. Pacing of the gameplay and controls needs some finetuning however. Pretty cool overall!
The visuals were nice, crisp and stark. I agree with what baykush_figtree said about the inputs, in addition, it took me a while to figure out I had a double jump (I see it in the instructions now, but had just glanced over them before playing).
I really like stickman sprite, and animation. It reminds me of rayman :)
Some thoughts
- Too bad that first enemy just pushes me around, but cannot make me fall from platform or sth.
- I think that puck-up button is unnecessary. After all I must pick up all parts...
Ha, love the artstyle!