FoonLudum Dare ExplorerLD34 → GameApi VolleyBall

GameApi VolleyBall

By terop

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CategoryRankScoreCount
Coolness352
Humor8002.04
Graphics9582.34
Mood9812.22
Innovation10012.18
Fun10811.97
Theme10912.11
Overall11152.10

Comments

jalapenosbud 2015-12-13 02:10

it's really weird to play when the camera doesnt move :/ cant really time it to hit the ball, and the colors when you lose points? are really saturated

adrian09_01 2015-12-13 15:36

Cool, but what with two button controls and growing? No themes?

terop 2015-12-13 18:22

Check the time indicator -sphere, if you want to know how I implemented "Growing".

Lucariatias 2015-12-14 15:37

An interesting concept, while it was kind of satisfying to hit the ball, it didn't feel like my fault when I didn't. The camera was in a bit of an awkward position and the controls took some getting used to (maybe reduce the turning speed to actually allow some degree of control there.)
Graphically, it wasn't anything spectacular but you have managed to get some models together.
The theme implementation felt a little shoehorned into a concept you'd come up with before - while this may not be the case, this is the impression I came away with.
So to improve:
- Make the controls a little tighter
- Place the camera in a more logical place (such as behind the pitch looking down) and give more cues about perspective
- Brush up on modelling. It's hard, I know.
- Add more cues as to when you will hit the ball, sounds or visual warnings would work.

transmit 2015-12-16 00:17

Found it way too hard to play, the camera angle made the perspective really strange for positioning yourself.

ssjmetroid 2015-12-16 00:24

This is extremely weird, and I had no idea what was going on lol... Also why was the download for Windows so slow? I took like 15 minutes to complete. Controls need the most work I think.

cremagames 2015-12-16 14:44

wtf

jpdev 2015-12-16 17:47

It's bit weird choice of colors, and I really didn't like the flashing when losing points.

If you would add a shadow to the ball, it would be way easier to see where (in the 3d space) it actually is.

hotboxgames 2015-12-20 22:15

I couldn't get on with the camera, the angle/position was just awkward the entire time. That said, it made it quite satisfying when you did actually manage to hit the ball

2015-12-28 01:18

Very very weird. Poor controls, runs at low fps despite being so simple

dollarone 2016-01-05 01:36

Congrats, this is the weirdest volleyball game I have played :-D

I managed to beat level 1, but it didn't seem to matter how close the (small) ball was for me to hit it or not. Love the music btw :)

rhy3756547 2016-01-05 01:56

There are a few searing problems that don't appear to have been pointed out in the comments here, so I'm going to go out and say them.

For one, there's a very good reason that people don't do 3D graphics using ray marching - this game performs like shit on my GTX 870m, and looks like it too. It's popular in shadertoy for lightweight vfx, but not games. Please stick to using normal textured triangles in future.

I don't think you understand what Ludum Dare is. All of your submissions, including one on "terop2" that was just an unfinished chess game, seem to ignore the themes entirely. A random growing sphere on the other side of the pitch is NOT a direct **gameplay** link to either the growing or two button control themes. The games need to also be built from scratch, that is, not a repurposing of the same assets you made in a previous MiniLD or warmup.

You might want to look into why "GameAPI" is taking up literally 40MB as a dll. I don't think even the linux kernel is that big. You might want to try using Unity.

The gameplay itself is awfully simple.