bigbass1997 2012-08-26 19:42
I dont understand what your are supposed to be doing. There is no story or really and understanding of what is going on or what the goal of the game is.
Foon → Ludum Dare Explorer → LD24 → Future Pixels
By natnobrains
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 255 | 3.00 | ||
| Audio | 259 | 2.72 | ||
| Humor | 446 | 1.87 | ||
| Overall | 493 | 2.75 | ||
| Mood | 558 | 2.28 | ||
| Graphics | 573 | 2.35 | ||
| Innovation | 646 | 2.15 | ||
| Coolness | 719 | 40 | ||
| Theme | 720 | 1.65 |
I dont understand what your are supposed to be doing. There is no story or really and understanding of what is going on or what the goal of the game is.
The idea is to shoot the other coloured pixels... I forgot to include that *facepalm*
This reminds me of a game i made years ago... really fun
A nicely executed arena shooter. Second level is actually easier than first one, because enemies form a mob and you can circle them easily.
The first level seems too long - without any indication of how far I was, I wasn't trying to conserve my ammo and ended up dead in the water :( The music was nice, and the game was fun - just too drawn out.
Simple idea nicely executed. The particles and coloured pixels look nice together :3 It's quite addictive and fun to play.
Not bad for 5 hours work! Very nice particle effects. Like other commenters have said, first level is too long. I timed it to over 3 minutes before I died without changing level but you say it should only last for 2. Still, good fun and sillily difficult :). Fix the level thing! I want to get to level 3!
While it was nicely executed and felt smooth, it wasn't really innovative.
Suprprisingly addicting game, well done!
You should finish developing this!
Love the soundtrack. Levels are a bit long, and it would be nice to have feedback about how far you are in a level.
*GASP!*
NO WAY! MADE WITH GAMEMAKER!??!?!?!?!?!?
GOTTA LOOK AT DAT CODE! :3
PLAY MY GAME, PLAY MY GAME, PLAY MY GAME,
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14064
By the way, Don't you mean steps? Ticks is for things like Java and such. And the amount of steps depends on the room speed. :)
Now to rating
Ok...Its kinda like my warm-up game, called "This Is Just A Test Son" but with worse music. Not that its bad, But not as good as mine. ANYHOO... The gameplay was fun, but 1 hit to die from a cube zombie? And why did you declare a variable when you can just put "Upon Collision with Obj_something, Restart Room." Maybe to Debug? Again just not what I would do but keep it up... Oh and like the use of Fireworks, You see My warm-up game is a copy of an older version of my game, But with elemental zombies and Death Effects. Whatever good job!
But where was Evolution? Didn't see it anywhere.
I think maaaaybe you made the levels too long. But! I liked the music and the mechanics were well-implemented. I've got a soft spot for twin-stick shooters. Oh, and the loading screen was great.