FoonLudum Dare ExplorerLD35 → Jelly and Chrome

Jelly and Chrome

By yngar

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CategoryRankScoreCount
Innovation104.33
Theme84.40
Fun623.87
Graphics3453.31
Overall3603.33
Coolness206120

Comments

nickavv 2016-04-18 03:27

I love the mechanics of stretching and squishing your vehicle, and messing with the wheels. I would have loved some AIs to race against, of course, so hopefully you manage to work that in after the competition at some point. Good work

tsjost 2016-04-19 08:00

Waiting for the Linux build!

yngar 2016-04-20 02:11

Mac and Linux are coming I promise, I was going to do it tonight but forgot that I didn't have the unity packages installed to I have to re install unity :(

fenwick 2016-04-20 02:24

I really liked the idea, just wish I had somebody to play against or some kind of objective. It would be cool if you had different obstacles too, like a narrow bridge or a split roadway so you had to change shapes to get through. I really hope you go further with this after the jam!

allov 2016-04-20 02:29

any game I can go offroad and explore is a good game in my book :D I just hoped that you would get kick back like Motocross Madness!

2bit 2016-04-20 06:53

Love the mechanic. Really cool idea.

djfariel 2016-04-22 02:49

I just wish I could drive faster, so it were easier to play with the physics lol

blob 2016-04-24 21:20

Haha great mechanics. I can see being really interesting if you make some uneven levels where changing wheel size matters. Going back from long car to regular or short often made my car flip in the air like crazy ( which was pretty funny but a bit hard to manage).

masterkrepta 2016-04-26 22:44

The controls are a lot of fun to play with... hard to control... but that's a good thing for a game like this.. the graphics really fit the goofy theme as well.

jonathang 2016-04-30 16:45

Nice concept of a shifting car, though I found it incredibly difficult to control.
I think I spun and lost my bearings at some point and didn't know if I was going the right direction, and quit after a couple of minutes.
Maybe with a more clear objective (such as an arrow pointing the way, or AI cars to race against) it would be more exciting.

lee1121 2016-05-06 12:20

You've made a fun racing game! :)

I've got a suggestion though, which I personally find important: make thin be to the right and longer up.
My reason being, that my thumb got pretty tired, because I mostly used that. ;)

I also found a bug that might cause problems: when you're drifting and thin and quickly change to think (because you're losing control), the wheel catches the floor and makes the car jump up in the air.

You might also want to introduce in-air control. This is because of the low gravity and waiting to be eventually be back on my wheels is not as interesting as having control of it.

I hope you continue to work on this game, since it's quite fun :D

brightstar 2016-05-07 01:00

Customizing your character while you're playing is a pretty cool game mechanic. This is the beginning of a cool game. With more characters to race and maybe a better sense of speed an already cool game could be even better.

Lucariatias 2016-05-07 08:49

A really cool mechanic, and quite a nice graphical style. The hills rolling past was quite relaxing.
Handling was sometimes a little weird, the car flipping over caused it to roll diagonally a few times, but it's not impossible to get the right way up again.
Things that would really add to this a lot would be music and AIs/online multiplayer. This way you'd have competition and more atmosphere.