FoonLudum Dare ExplorerLD26 → Citsilaminim

Citsilaminim

By angelde98

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CategoryRankScoreCount
Graphics3113.40
Audio3503.04
Mood4093.08
Humor6792.06
Fun7202.80
Overall7213.00
Innovation11202.24
Theme12112.68
Coolness147144

Comments

myachin 2013-04-29 14:26

invalid or corrupt jarfile/ please reupload

dasrkrain 2013-04-29 14:28

I'm getting a "Error: invalid or corrupt jar file" error.

dvdking 2013-04-29 14:30

what can be wrong?
http://imgur.com/gOZtdLu

smaxx 2013-04-29 14:36

Yep, same here. Invalid or corrupt jarfile.

martijn 2013-04-29 14:48

Still corrupt

angelde98 2013-04-29 14:51

Uploading. Sorry about that inconvinience >.<
Eclipse or Dropbox (or both) were kidding me.
True "Ludum Dare Ninjas" could've just compiled the game on their own xD

Could you please "re-rate"? (I'm PMing you). I hate loosing rates for the LD IRC Channel not being able to test my game >.<

angelde98 2013-04-29 14:51

Also, anyone running Linux using OpenJDK able to run the jar?

depp 2013-04-29 14:52

I love the palette and the smoothness, but I'm stuck in the first area. How do I go onwards?

angelde98 2013-04-29 14:52

Nah, forgett it. I can't "PM" you I guess..

krise20 2013-04-29 14:54

Reall fun game :D

mikelovesrobots3 2013-04-29 14:54

Very cool. I loved how blocks could push other blocks. The character movement was great too.

ofursnati 2013-04-29 14:57

I love this game.

macroz 2013-04-29 14:59

Well done! Had no problems running the game and getting to the end (was slow though).

magimaster 2013-04-29 15:04

The framerate is really inconsistent, but that might just be my computer.

norgg 2013-04-29 15:07

The jar works for me now. I like the graphical style and the touches like the block physics. I found the way you stick to walls to be pretty frustrating in a couple places, especially the bit where there's several platforms blinking in and out and sticking to the walls throws your timing off.

xsmalldeadguyx 2013-04-29 15:09

Fun game, controls felt a bit iffy at some places like wall jumping and such. Title music is really quite grindy. On the whole pretty good for 48 hours :D

edocentrique 2013-04-29 15:12

Meatboy-ish, quite fun !

stqn 2013-04-29 15:17

Nice, original pushing blocks and "swimming" mecanism. Getting glued to the walls is a bit annoying.

fredericrp 2013-04-29 15:22

Nice game
Dark colors make this hard to play in a such small window and the controls could be improved by not being so sticky on the walls, but it's an good overall game. !

bushmango3 2013-04-29 15:36

Worked for me, but I kept getting stuck on walls :(

angelde98 2013-04-29 16:14

Because of the "stuck on walls" bug I've been working on a bugfix "mod". Instructions and link may appear in the info soon.

Warning: This bugfix will alter gameplay in a way of fixing a bug that I've got too less time to fix. It's a "typo". But hey, who cares?

philz 2013-04-29 16:32

This was a good game. I had a lot of fun with it.

smaxx 2013-05-01 08:29

I really like the graphical style, but some things aren't explained well enough or simply too minimalistic, e.g. toggles or the ability to drop down through the ground. Also the "walking on water" in the beginning. You should definitely work on the collisions, I'm not sure it's intentional you're getting stuck if you push against solid things (I'd just move the character away as long as he's stuck), plus at least once a platform spawned inside me so I got stuck and then dropped dead into the liquid below.

smaxx 2013-05-01 08:31

Oh, and forgot to add: You could expand the general appearance (ignoring "Minimalism") and add colored lights, which might give it a completely different (and awesome?) vibe. Just as an idea for later on.

angelde98 2013-05-01 13:21

@Smaxx
1. The collisions were and are buggy. I never had good days with them :/
2. That was on the ToDo list for Shadow before LD but I didn't manage to do that because of weird bugs. I will retry doing a proper light system in Shadow the next few days.

psenfilip 2013-05-02 12:36

The game is interesting but there are some mechanics I really don't get it, especially at the beginning of the game.

On the suggestion side of things I would increase the player movement speed or give the player the ability to run (on key press or after a short period of time pressing the arrow key).
The level design is OK but the dark atmosphere/color pallete makes it a bit too dark. I would add more vibrant colors to make it smoother to the eyes.

I happened to get stuck inside a dynamic platform. Luckily I got out after it disappeared.

HelkeGames 2013-05-10 18:36

Fun little game! Well done :)

phocker 2013-05-12 14:24

pretty good -- it was a lilttle too wasy because i seemed to be able to jump as many times as i wanted -- good job