FoonLudum Dare ExplorerUsers → mchnzr

mchnzr

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201120It's Dangerous to Go Alone! Take This!Ghastcompo2572.142.002.191.383.142.151.501.581

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Comments by mchnzr

LD20 — It's Dangerous to Go Alone! Take This!

Hangman by mattdev 2011-05-02T23:39:00

Cool stuff! I would have found it more intuitive if jump was W instead of Space. Did you try having it so you could rope without jumping first? I'm wondering what the reason for that was.

Ghast by mchnzr 2011-05-02T17:37:00

I agree :) Unfortunately I just got it all working right before the deadline, so I didn't have a chance to fix a lot of the small things that are really important for user experience. There are many things I plan on fixing over the next week, including having an energy bar, and a different animation for when the ghasts are fleeing so you know when you can run by them.

Ghast by mchnzr 2011-05-04T19:54:00

Thanks for your comments! I'm hunkering down tonight to fix the problems you've mentioned, specifically making it much more clear how much energy you have, and when a ghast hits you.

I'll let you know when it's more playable!

@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.

@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.

@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.

Ghast by mchnzr 2011-05-05T02:03:00

Thanks for the kind words, Winterblood. Currently doing so now!

Grave Robbers by adamatomic 2011-05-02T23:40:00

I had this exact idea while brainstorming for themes I liked (Traps)! Glad to see it implemented :) I really like the key-based approach to triggering traps, I think if it was mouse-based it might be too easy.