Foon → Ludum Dare Explorer → Users → mchnzr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Ghast | compo | 257 | 2.14 | 2.00 | 2.19 | 1.38 | 3.14 | 2.15 | 1.50 | 1.58 | 1 |
I agree :) Unfortunately I just got it all working right before the deadline, so I didn't have a chance to fix a lot of the small things that are really important for user experience. There are many things I plan on fixing over the next week, including having an energy bar, and a different animation for when the ghasts are fleeing so you know when you can run by them.
Thanks for your comments! I'm hunkering down tonight to fix the problems you've mentioned, specifically making it much more clear how much energy you have, and when a ghast hits you.
I'll let you know when it's more playable!
@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.
@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.
@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.
I had this exact idea while brainstorming for themes I liked (Traps)! Glad to see it implemented :) I really like the key-based approach to triggering traps, I think if it was mouse-based it might be too easy.