FoonLudum Dare ExplorerLD20 → Change of Heart

Change of Heart

By sfernald

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CategoryRankScoreCount
Innovation74.0714
Audio14.3614
Fun2052.3614
Theme2402.0012
Graphics2801.676
Humor2571.758
Overall1153.0813
Community893.009
Coolness243

Comments

k_wright 2011-05-03 04:06

I really liked this. You took a big risk with the style of game but I think it paid off.

I'm pretty sure I got the good ending too :D

sfernald 2011-05-03 04:30

Thx. Wow, I can't believe you got the good ending without running into one of the bad ones first. Actually some of the best meat of the story is in the death scenes. You find out a lot about the nasty creatures, what they are and what they do to people, etc.

pierrec 2011-05-03 11:25

Nice and creepy, although I don't understand english quite well. It reminds me Shoot you're evil twin brother...(which I love) http://dhakajack.templaro.com/node/90

winterblood 2011-05-04 12:52

I like the concept, but there's just not enough player agency - I had 5 minutes of backstory, made ONE choice (which was a bizarre one outside the control of the character), and got a 5 minute death scene. If I could skip the bits I'd already heard I'd have given it several plays to explore more of the story. You could easily give the player a few choices early on about what their favourite flowers or dinner is which wouldn't branch the plot, but make the player feel more invested in the character.

sfernald 2011-05-04 16:45

winterblood, that's pretty good idea actually. I'll see if I can add some of that into the iphone verson. Also, i agree you definitely should be able to skip parts you have already been through. I would have put that in if I had time.

yrael 2011-05-05 15:57

Cool idea and pretty atmospheric ! I guess I got the "good" ending.

sfernald 2011-05-05 17:43

thanks guys so much for the ideas. I don't give a darn about ratings, but please keep your constructive criticisms and ideas flowing.

So far I have.

Speed up narrator
Offer subtitle option
atmospheric images/paintings for each chapter
disable/enable music and disable/enable narration
uncensored or profanity free options
rewriting story (this was of course just a rough draft)
micro choices. That is for each chapter have 1-3 player options that just slightly affect a few lines of the story, such as what is a player's favorite flower or favorite food or do they smoke, etc. Then integrate those micro-decisions into the story.

These are great ideas that I'll integrate into the mobile version. Anything else?

the-jack 2011-05-06 21:06

Big points for innovation.

This would be super-awesome if coupled with action, like you know how Amnesia is sort of the opposite, with pure visual terror and no narration? Visual terror with this narration would make it amazing.

Of course, that's way out of the scope of this submission, so I'm looking forward to seeing what comes out of the visual interpretation version you have planned.

mwest 2011-05-14 21:10

I really like the concept, but also had the same experience as Winterblood... text would probably take away from the atmosphere, so a way to skip backwards / forwards would be nice...

Good attempt!

djcsdy 2011-05-22 19:28

Lovely use of audio, but it's no fun having to listen to the same long sections of narrative repeatedly. It reminds me of Dragon's Lair in that there's scarcely any game at all. The audio just makes it worth playing.