FoonLudum Dare ExplorerLD22 → alone I art

alone I art

By make-a-game

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CategoryRankScoreCount
Community133.87
Overall43.86
Innovation143.42
Fun123.43
Graphics104.20
Audio103.62
Humor14.08
Coolness1100
Mood292.93
Theme482.78

Comments

winterblood 2011-12-20 21:13

Basic mechanics are fun - love the doorway sizes, and the bulging trenchcoat. Quickly became a bit repetitive though, trekking through the thoroughly emptied half of the museum to reach something else to steal. Could benefit from a time trial mode to force player to balance many quick cheap thefts against one big score.

make-a-game 2011-12-21 09:14

Thanks for the feedback. We didn't have an opportunity to play test the whole level and we knew there was a possibility of it being too big for a single playthrough, but we barely submitted in time. That's why the Gallery in the main menu was so important for us, to give some replayability if you just want to see the paintings. We'll be planning some additional modes just like the one you suggested and probably different museums (from small to big like the one you played).

madequa 2011-12-21 20:23

How nice would it be with the museum open (in daytime) with lots of visitors getting in your way to the exit door, and some of them calling the guards? I say it would be even more awesome. Bom trabalho malta! ^^

make-a-game 2011-12-22 10:29

@MadEqua:
That was the original plan. But time constraints and issues with Flixel kept us from adding visitors and a better AI than just pathfinding. It would make the theme of being alone even stronger, since you couldn't be seen by the visitors. We were even pixelated into visitors here, as you can see here: http://www.ludumdare.com/compo/2011/12/18/well-our-main-artist-must-go-home/

dax 2011-12-23 03:45

I really enjoyed to play this game and discover the constraints when I picked up a head or a vase.
Too bad some game design ideas have not been implemented (due to time) to reach an awesome level

make-a-game 2011-12-23 11:32

Thanks! We feel like Ludum Dare is a good incentive for game prototyping, so we're not closing the book on "alone I art" or "Eggscape". If everything goes well, we'll deliver full games based on those LD entries. But first we need to take care of some important projects. :)

shigor 2011-12-24 22:27

Great idea, surprisingly bit too easy for a stealth game. Problem is that it gets too repetetive and boring quite quickly :( (Hope you'll do some postcompo version)
Full points for art :)

sonnybone 2011-12-27 01:21

... TROLL PAINTING. YOU BASTARDS!!! This was genius. Thanks for making such a unique game!

ziomorti 2011-12-27 01:38

This made me laugh a lot :D Simple, yet so fun!

bach 2011-12-27 20:50

This was fun and made me laugh! Love how he packs away the paintings. :D

Fantastic job overall, really nice graphics.

make-a-game 2011-12-27 22:15

@Shigor: We have a lot of tweaking to do for a postcompo version. Smaller museums and smarter AI might be a good idea.

Glad everyone here is enjoying the game. :D
Thanks for the support!

yipperpants 2012-01-01 05:35

The mechanics are smooth. You guys mentioned some trouble with Flixel, but that doesn't show at all in the final game. You guys mention wanting smarter AI, but I thought the guard AI was more than decent (they pathed, they chased, what more could a thief ask for?). On top of that, you guys had some pretty sweet ideas--I was in love with the gallery feature, it adds a lot.

But I felt that the level, that tied all the gameplay together, didn't show off the mechanics as well as it could have. Having one exit does constrain the player, but the execution became a bit more "walk forever, do this, walk forever, do that" instead of an intense thief game. Perhaps multiple exits, time cap, having a bit more time to design the level (your journal suggested that final level design started ~5h left), features that just makes use of all of your existing, fun systems could definitely add a lot.

Flixel's definitely an interesting environment. On one hand, it gives you things like pathing. Unfortunately, that makes you reluctant to do other kinds of AI. I think the trick is to make sure you have all the powerful tools in your belt (like saving: http://flashgamedojo.com/wiki/index.php?title=Saving_%28Flixel%29), try to take advantage of them in clever ways, and never waste time trying to fight against how Flixel does things. :P

It was immediately obvious that art is one of you guys' greatest strengths, and this game was a fun, clever play on the theme and a tribute to your talents. From all the humor, I can tell that you guys enjoyed making it--and it's really nice to see a game that just shows off the team's personality so much. Good job, guys! :D

matthias_zarzecki 2012-01-04 12:19

This is a great idea. Soundtrack is beautifully fitting.

h-attila 2012-01-05 03:55

Loved this game. It's funny, it looks nice, it has a great soundtrack. Unfortunately, after a while it gets repetitive, so I would've added an another exit at the other side of the museum to cut down the long walking distance.

drabiter 2012-01-06 23:22

It's really funny. The door's sizes make it challenging, and the guard is very fine when pursuing you. Really like the music when you spotted. Nice work!

make-a-game 2012-01-07 03:13

@Aaron: Thanks for your support! That link could have been very useful during the competition. I'll make sure the programmers read it. Regarding some of your points, we just posted our post mortem. :)

http://www.ludumdare.com/compo/2012/01/06/alone-i-art-post-mortem/

Thanks everyone for your comments!

jeffz 2012-01-07 22:24

Original, music is a nice touch, however it gets a bit repetitive. Nice work on rating so many games too.

cadin 2012-01-07 23:42

Great work! It felt a little too easy and repetitive as others have said, but the concept and graphics are great. Very unique.

headchant 2012-01-08 02:31

Nicely done. Sadly, the music stopped after loosing one round.

make-a-game 2012-01-08 04:07

@headchant: It's a known bug, just get spotted and run away to have the music back. ;)

pierrec 2012-01-08 09:58

Awesome game! The only problem is that it's a bit too easy, and so, it becomes a bit boring. But I enjoyed the 20 first minutes a lot!

volando 2012-01-08 14:38

Loved it!

make-a-game 2012-01-08 14:58

Yeah, looking back, if we had time, we should have made a 10 minute timer. :(

fififox 2012-01-08 15:08

Great game, with awesome art and music ! The map is a bit too big and going back and forth to the door is a bit repetitive but the game is still really fun to play ! Congrats on writing the journal, the post-mortem, taking photos and making a gameplay video!

zuieni 2012-01-08 16:45

At first I just wandered around and took some paintings to see which was valued the most, because I believed I only could take one. Then I forgot were the exit was ;) Then I found the trollpainting that could not fit thru the door, love it :D

milo 2012-01-08 17:56

The graphics were awesome and comical. It seemed a bit easy; as long as you kept moving, the guards wouldn't catch. It'd be a lot more fun if it were harder.

make-a-game 2012-01-08 21:18

@Milo: We wanted a guard AI similar to the Metal Gear series, but since we didn't have time, we tried to make the guard paths come near each other for some challenge when being pursued.
I agree it's easy, but when you're trying to fit a small painting through a small doorway, oh man. :D

cosr 2012-01-09 03:58

Loved it, until it became too repetitive. The different ways your character tries to smuggle out the art were great. But once I had stolen one piece of each type, there wasn't really much incentive for me to keep playing. I did anyways, but the longer and longer treks to get another art piece became more and more tedious. Could do with being shorter, maybe, or having some way to limit the amount of times the player has to keep returning to the same rooms to clear the place out.

I finally gave up playing a little while after a guard who was chasing me got stuck and it wouldn't stop playing the chase music (annoying because it doesn't loop cleanly. AAAAAAHHHHHHHHH! wasn't noticeable with the stealth music, but it really got to me after listening to the chase music for a while).

ddrkirbyisq 2012-01-09 06:00

Charming! Gameplay isn't quite there but this is still really really neat regardless :)

andrew-2 2012-01-09 11:59

The level is waaaaay to big. Levels progressively larger would be a good addition

waynebeam 2012-01-09 15:53

loved it. the graphics and music were great. the idea was cool too. like the use of the theme. may have already been mentioned but i would have liked an extra exit, maybe one on the opposite end of the museum. also maybe if one guard got alerted all (or all the ones close by) the guards would start chasing you for a little more challenge. great job, a lot of fun!

susanthecat 2012-01-09 17:59

I think a great extension would be to rob different places with increasing difficulty.

Susan

callidus 2012-01-09 17:59

haha I liked that :-) nice game with a good simple mechanic done well, good stuff.

make-a-game 2012-01-09 21:44

We hear you! We originally wanted the game with multiple levels and smarter, more hive minded AI.
We love these comments, and the way everyone points the same problems. It means we really need to deliver on those in the future. :) Thank you!

murrayl 2012-01-09 22:30

I loved the graphics. The first time I stole a bust and walked out with it on my head I laughed out loud!

drabiter 2012-01-10 16:12

There's bug when I played a guard like bull (in matador), he stucked on wall and couldn't turn back. The music still on warning state for rest of game. http://dl.dropbox.com/u/54138920/img/bug.jpg