Foon → Ludum Dare Explorer → LD21 → VT74: Escape from EEPROM

VT74: Escape from EEPROM

By ria

Percentile
CategoryRankScoreCountLD21Ever
Community1612.8870.264.8
Innovation2652.6948.922.1
Graphics3542.3128.87.5
Audio3711.000.00.0
Fun3802.1525.84.8
Humor3891.3317.50.6
Overall4062.3120.63.3
Theme4312.1515.03.8
Coolness418

Comments

thevtm 2011-08-22 17:58

Interesting.
Keep it up!

mlb 2011-08-23 18:13

A fellow processing user :)
Liked the style of the game, but sadly I fell through the ground on almost every level, which made it quite unplayable :(

winterblood 2011-08-23 22:27

Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like the blue on grey vector aesthetic though!

demonpants 2011-08-25 02:57

So, I unfortunately couldn't really beat any of the levels, because I kept disappearing off the map. I think it's a really cool start and could be great, but as of now just isn't complete.

the-jack 2011-08-28 16:54

Wow, very nice concept here. If polished this could do very well as a fun diversion.

joekinley 2011-09-03 14:39

I did not quite get it at first. It stated to press F? Though pressing W did way more.
Well not finished at all, but it could work out with a lot of polish and finishing. Sadly no timelapse.

summaky 2011-09-04 12:20

Not very deep gameplay; all I had to do is keep pressing W to move forward. I was expecting some kind of hazard, and I was disappointed.

I like that retro vector graphics and the general idea is OK. The implementation, in my opinion, isn't very polished as more often than not I disappeared from screen.

codexus 2011-09-11 09:17

Like others I keep going through the floor, nice idea unfortunately unfinished.

benjamin-soule 2011-09-12 11:46

the driving feeling is ok. It would have been great with a few more gameplay elements like bonus to catch or a time limit to reach the border

ria 2011-09-13 21:00

Thanks for all the feedback! Very encouraging for my first LD. Sorry about not clearing it up so much! I learnt afterwards why some of the bugs were happening, like the fall through floor part (Was because the generator creates a concave shape, but the library experiences problems if it doesn't receive a convex shape). Anyways, thanks for playing. Already working on tools for next time...