Foon → Ludum Dare Explorer → LD20 → Chronos

Chronos

By bmfs

Percentile
CategoryRankScoreCountLD20Ever
Innovation1692.763440.425.6
Fun953.093465.744.3
Theme2292.163119.33.9
Graphics1342.973452.129.0
Audio553.243380.253.0
Humor2591.74238.14.3
Overall1562.853444.318.4
Community1932.252431.838.3
Coolness86758.02.5

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
13112111
33232231
13221121
34334334
2433122
444444
33243
4424431
22221121
55555555
2222121
323312
23222132
21132111
4324443
44343242
44343132
34333231
4435444
33243121
33442
1113221
3433222
33233123
454433
23322122
22233
23233132
33233242
44343454
34243132
222322
3333334
34123231

Comments

billknye 2011-05-02 05:33

Interesting concept, I am terrible at this game, heh.

flyboy 2011-05-02 14:34

Cool game idea. I really liked the art style and the slow motion effect. I wasn't really sure what the bar at the top left was for, but I liked it.

hectigo 2011-05-03 18:39

Good work with the audio, and the game has a good overall atmosphere. The gameplay itself is quite basic and monotonous, but at least there's some challenge to it, and the controls feel responsive. Why do I have to kill the perfectly peaceful purple squares, though? :( The bars could also be explained better.

bmfs 2011-05-04 10:11

I can't really take the credit in the audio. As I said in the my "In" post, I would try to use Otomata ( http://www.earslap.com/projectslab/otomata) for the music. I limited my self to choose a random pattern that sounded nice in the game :P
In the next LD I really should invest more in the game design itself.
Thanks for the comments :)

telluse 2011-05-04 10:46

The theme of the compo seemed to be omitted completely, but that aside I think you made an extremely solid piece of work for a mere 48 hours. The control scheme worked very well, the character was responsive and the flashing of hitting enemies was a nice visual feedback touch.

Put in some story, perhaps flex the gameplay to a bit more variation (combos, different powers, I don't know), maybe flesh out the enemies just a tag (to fit the story) and this is actually very solid. Basically, "the rest is just content" :D

winterblood 2011-05-04 12:59

Really polished execution, but I kept dying for no obvious reason - presumably the white pills keep you alive longer? Could have used a warning when you're low on health, and a longer respawn delay on the enemies, who often popped back in to hurt me seconds after I killed them. Fix those niggles and it's really solid!

lingmops 2011-05-04 16:37

The time slowdown is a nice idea, it feels like more could have been made of it though.

the-jack 2011-05-06 06:36

Very nice presentation. Really tough, though.

Damn those purple squares!

pythong 2011-05-06 21:44

i have to rate this game down, because DUDE! http://flashgamedojo.com/wiki/index.php?title=EZPlatformer_%28Flixel%29
WHAT THE HECK?
i also started using flixel for the first time after LD started, that's why i knew that tutorial. i also had that feeling i saw it before when i saw the screenshots of your game. you didn't even put effort into modifying the level.

please be more original for the next LDs :/

bmfs 2011-05-07 14:46

@pythong what would be the problem of using the same map matrix of the ezplatformer tutorial? Which by the way it isn't the same matrix. I used it as a baseground and altered afterwards. Not much, I must add, but changed anyhow.

It's not like I came out shouting, look at my never before seen map configuration. It's a base tutorial for many people out there who are learning flixel.

Chill out dude

elbowroom 2011-05-08 19:54

The game looked and sounded good . . the play was difficult to understand. It needs a little bit more *balance and perhaps more enemies and powerups?
It seems to end rather quickly, I lasted 2 minutes at most.

yrael 2011-05-11 05:26

Great entry, personnaly I love the graphics and audio, it's a very peaceful atmosphere. The after-image effects are cool too. :)

endurion 2011-05-14 08:03

Solid little game. There is quite a bit taken from that tutorial but you at least added the time warp effect and slashing at enemies.

hamster_mk_4 2011-05-15 02:29

The game looks more polished than many other entries. Considering the jump height I think some parts of the level are inaccessible.

mwest 2011-05-15 09:43

Quite a polished entry and an interesting concept! Took some time to figure out what all the dials at the top meant though and the way the level is designed you can't really get back to the top once you fall down...

Deducted one mark for audio after looking at Otomata, the music added to the polish, but it seems like no work using that...