One Bullet by zacaj 2011-12-20T10:46:00
pretty cool not very clear goal or any thing tho
Foon → Ludum Dare Explorer → Users → Rijida
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Dig Dig Dig! | jam | 41 | 3.07 | 2.79 | 2.43 | 2.93 | 3.21 | 3.43 | 1.63 | 2.31 | 2.82 | 32 |
pretty cool not very clear goal or any thing tho
Awesome graphics on this game, and the droney song in the background fits the mood of the game. Only three levels makes me sad though. :(
the intro sound is really annoying
The game is too big for my screen's resolutions. Try scaling it to fit?
@Killllerr, that may be becuase your computer can't handle the processing required for all the collsion checking with the block. I'll see if I can tone down the amount of stuff for you once I get the source.
@Zuieni, Thanks for playing. :)
Yeah, once you get all blue it is quite insane, it just plows through everything. :p
We need to bring down the cost of the win condition to 50k fuel, otherwise it's just on the edge of hard to accomplish, but it has been done many times. ;)
@EatThePath, thanks fir that massive review/input towards out game. :)
Yes, we noticed after publishing that higher speed boots did indeed make you more fuel efficient, which will be added into the instructions and such later.
We are aware of the steep prices and unbalnced shop prices; the win condition will be slashed in half to make the game easier.
The issue of wonky collision checking is an easily solved problem which during development we didn't find as a major issue of the game; we can fix that up too, later.
@ACodeGerm, I think you may have taken our name, or we have amaing telepathic skills. >.>
Yeah, we have cut it down to 50000 fuel to win, so it allows you to buy upgrades and still win; do you know if we are allowed to change our game now then put it up here?
I'm sure it explicitly said you need 100000 fuel to win. ?:<
Anyway, I must record some gameplay and the ending for those who don't want to play it all. :)
@AyCe, Thanks for playing are game. :p
The instructions menu had a voice overlay, which went more indepth, but overall we rushed it in because we noticed people didn't have instructions in their game, so we thought a bit of clarity would help. :D
Yeah, we should also update the shop stuff to be clearer anyway.
@Caranha, thanks for the feedback!
Let me explain these issues/questions:
1) the instructions was a very rushed aspect of the game, where the voice was added in to explain the text, but since the image for it was made on quite a large monitor, there wasn't much of an issue on our end, but if it were to be made again, it'd be typed.
2) the installing was a hard part, as we had never packaged a game in C#, maybe a small project or two, but nothing so important that it had to be done like this; usually the source was given but the source for this game was about 150MB when zipped.
3) that aspect was also put In quickly. We didn't think that some people may have had some issues with understanding a deepened Southern Australian accent. If a new version would be made, it would also be added with subtitles.