earnso 2018-08-13 12:58
The graphics considering the amount of time are great!
Foon → Ludum Dare Explorer → LD42 → Deep Decent
By danielefisher, Belphegor, Brandon N., IsaacSBX and Justin Porter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1259 | 2.45 | 39 | |
| Fun | 1200 | 2.43 | 39 | |
| Innovation | 1228 | 2.27 | 37 | |
| Theme | 1144 | 2.58 | 38 | |
| Graphics | 794 | 3.12 | 38 | |
| Audio | 709 | 2.51 | 37 | |
| Humor | 866 | 1.91 | 33 | |
| Mood | 1055 | 2.39 | 35 |
The graphics considering the amount of time are great!
Thanks bud!!!
Great graphics and animations! The game is pretty hard, too. Well done!
@adonisdevs thanks man, yea was a very grueling challenge with all the texture bakes and coding, but thats what we do, so we bit the bullet and dug on in...thanks again!!!
A good concept, but ultimately it doesn't play very well. The controls and camera just don't work very well, and gravity is weak enough that you seem to do a fair amount of Wile-E-Coyote over the pits before falling. The biggest thing that I noticed with the controls is that attacks made while moving are *queued*, so they wait however long it is till you stop moving and then happen. That feels really bad.
Finally, while it's remarkable that someone managed to detail anything in the allotted time as the enemy model is, it simply doesn't fit at all with the other things on screen. Makes a pretty incoherent visual space.
Thanks for the criticism, yet for a 48 hr event we are very happy with what we turned out considering ALL code is from scratch.....thanks for your input!
The graphics are very neat, but the gameplay is kinda clunky. I was only able to kill the graybeast while being slaughtered by the others. I guess it required a refinement in the controls in order to they become more precise and match the graphics level. The sounds were also nice.
Thanks man, yea it takes a few years for AAA studios to get these types of games perfect, but for the time given, I am happy with our product. All these little bugs are essentially minor tweaks, and if we decide to take it any further, we will most definitely fix! Thanks for the input!!!
That was a fun game to play. For 48 hours the graphics were amazing. The sounds were nice as well.However, the controls are very sensitive and camera sometimes spins to fast. Good concept and game play the game just needs some refinement. Might I suggest using a 3d person player controller from the asset store so that way you can put more time into polishing and refining your game and making it even more fun. I hope this helps have a good day and have fun;).
That was a fun game to play. For 48 hours the graphics were amazing. The sounds were nice as well.However, the controls are very sensitive and camera sometimes spins to fast. Good concept and game play the game just needs some refinement. Might I suggest using a 3d person player controller from the asset store so that way you can put more time into polishing and refining your game and making it even more fun. I hope this helps have a good day and have fun;).
Thank you man!!! Yea I decided to use Cinemachine ans attempt a third person controller of my own. Thanka for the feedback!
3D..... it's really cool!!! I wish i can make 3D game one day too :)
I love the graphics.
Thanks for the feedback, everyone!
The graphics were pretty good, but I would like the controls to be a little less clunky, and maybe some blood splatter or something to show I hit the enemy. I felt like just looking at the health bars wasn't optimum. It was a great idea, and pretty cool! I hope that revisions will be made and I will play it some more :)
This is rad. I felt like I was taking a trip back to N64 lol. Really dig the art, feel, and music. Not sure what's going on with the character's hitbox (for the attack) feels a little unresponsive. Also, something I learned this LD, in mecanim, you can create an "override" layer, then create a layermask, and you can tell it to only animate the character's upper body. If you play attack anims on this layer, you can have your character play their running animation while also attacking! It turned out to be a lot simpler than it sounds...
Woah a really solid effort! high fidelity of the models made the lower res textures of the environment stand out. The controls weren't too bad, but definitely room for improvement. Hope this gets polished up a bit more! Looking forward to seeing more from you & team!
Nice graphics and music, but from what I see in the credits, you used assets from Unity and music from another website, so I don't know how to rate that. It's definitely okay to use external assets in the jam but then it should be made clearer so that we can rate what you actually did.
Otherwise, nice job in putting all of that together, doing a 3D game in 48h is a big challenge! I agree with the others that the controls and camera should be improved. It also lacks feedback when you hit a monster, I never knew if I was hitting the air or the creature.
Good luck!
Nice job given the time. Cool monsters
I think the graphics style was pretty ambitious, although eye catching for sure!
I did have some struggles with the gameplay. The camera was a bit difficult and I think as mentioned above it was hard to know when I was swinging and when I was actually hitting a mutant.
An ambitious project overall!
We really do appreciate the comments and feedback from all. Yes we did get the character models from the asset store, but we still had to pyt them together and all that other good jazz...lol...but everything else was made in house...it would have been impossible to make any of those character models in the time alloted, but I can promise you we can do it ourselves....Really great feedback guys!!! And if you like this, our actual projects we release are decent as well...just check out our page we have a full game rolling iut very soon!!! It is 2d though.