FoonLudum Dare ExplorerLD42 → LaserJuice (Top Down Shooter)

LaserJuice (Top Down Shooter)

By notime4name

View on ldjam.com

CategoryRankScoreCount
Overall1333.7621
Fun1753.5721
Innovation673.8421
Theme124.3921
Graphics1183.8722
Audio1383.4420

Comments

notime4name 2018-08-10 19:46

first LD i am participating in, wish me luck guys. Trying the 48h one in pure C++ with only SFML to help me out.

truc-e 2018-08-14 08:56

I got an error

error.png

I tried installing the dll then I got this

error2.png

You graphics looked really good shame I can't play it

robochase6000 2018-08-14 08:59

great name, and i love that effect on that ever growing permafrost/overgrowth/whatever. it looks really nice :)

Can you only point & shoot? I didn't see controls listed anywhere so i just sorta mashed around.

I'd like to try this again with a lazer gun that say only shoots a half of a screen length, so you really have to push back at it.

notime4name 2018-08-14 09:07

@robochase6000 yes, at the moment you can only point and shoot, movement is done with WASD or the arrow keys, if you meant that. nice idea with the laser, i was playing around with different "types" of weapons, ie a smaller laser that shoots faster, a scattergun, etc, but found that the big "kill everythang" laser worked best in the end.

@truc-e i forgot to mention that this game requires the .NET framework to run. usually people have this installed, your pc might be one where that isnt the case. you can try reinstalling/installing the .Net package here: https://www.microsoft.com/net or dont download it if you dont want, just an idea that MIGHT fix your problem :) let me know if that helps

truc-e 2018-08-14 09:09

@notime4name unfortunately that wasn't the problem I already had it installed and re-installing didn't do anything

incinious 2018-08-14 09:18

I love the cute style of it. Took me a while to work out the controls, but once I got them it was a fun experience.

Good Job :)

notime4name 2018-08-14 09:30

@truc-e good thing i actually read the error code this time. jesus sometimes i wanna smack myself ^^ you have an x86 type CPU, dont you? if youre not sure, try looking under the "System" program in windows, if youre using that. might be a problem on my side of things, if that is the case.

@incinious thanks, i had the rotation set to keys instead of the mouse first, but that was too slow for the hextic gameplay, so i changed it to the rather odd controls it has now :)

maximelore 2018-08-14 09:30

Really good game, fun, intuitive and simple! It would be even better if the color were switching gradually. Also I don't think it's physically possible to use the arrow keys, the mouse, and the space bar at the same time, works fine with WASD though.

notime4name 2018-08-14 09:56

edit: @truc-e alright, ive been trying to get it to compile with the SFML 2.4 32 files, no success so far, ill let you know if i make any progress. (how stupid of me to not consider other platforms than x64, sorry again :/ )

@maximelore ive mainly included the Arrow key support for people that dont have a WASD keyboard, as a kind of "backup" control solution, or maybe for left handed people, i dunno. thank you for the feedback though, the color transitions seem like a nice addition, ill note that somewhere, maybe use it in my next game. :)

kirillr 2018-08-14 10:04

The game really liked, nice graphics and an interesting concept, but there is not enough tutorial. I for a very long time could not understand that to start it is necessary to press exactly Entr and not Spacebar.

truc-e 2018-08-14 10:18

@notime4name I'm definitely x64

notime4name 2018-08-14 10:30

@truc-e hm. i read somewhere that some antivirus programs disable dll loading from certain locations, which might affect the openAL32.dll, somewhat. sorry to hear that, i dont think i can help you out in that case :(

@kirillr i will definitely make a splash screen with instructions/controls next time, thanks for your feedback :)

camcam 2018-08-14 11:20

don't work :/

turbo-torbo 2018-08-14 17:59

cant play it unfortunately :/

acuriosity 2018-08-15 19:01

I like the concept, and it wasn't hard to look at ;)... One major thing that would have vastly improved the game for me is a shot timer, I need to know when I can/cannot shoot to properly strategize

thegunmaster 2018-08-15 19:03

I wasn't able to play the game, so I just judged some aspects from what I saw from your post. But this game is very similar to mine :D it is quite a simple formula though of course, shooting a spreading virus. But your version looks very cool, it's a shame I wasn't able to try it :(

artish357 2018-08-15 19:26

Great idea and theme exploration! Shaders and music are also noteworthy, but gameplaywise the control scheme is not the best, maybe switch to LMB for shooting?

eatthepath 2018-08-15 21:14

I'm able to play it without trouble, and it's amazing. My only quibble would be that the zap zap of the main weapon gets a little grating, a problem that BFXR sounds can often have. The music is great! BeepBox looks like an awesome tool, though you might want to correct your linking of it. BeepBox.Co is where I found the site, .Com is a parked domain.

Love the use of theme, had a ton of fun, and it has a great look. One of the best.

icxon 2018-08-16 09:36

Nice spreading animation. Quite exploitable sometimes but still interesting. Of course I'd like to see more content/progression with the existed core mechanics.

Here is my playtest:

https://youtu.be/E-mHdY5NJg8

@truc-e, @camcam, @turbo-torbo try to install OpenAL 1.1 Windows Installer directly https://openal.org/downloads/ Helped me to deal with OpenAL32 missing error.

notime4name 2018-08-16 16:35

@camcam @turbo-torbo @thegunmaster i am aware of the trouble some people are having and im thinking it has to do with my game being only compiled for x64 machines, not for x86 though. the other way around would be no problem as there is x86-64, but no x64-86. im still trying to compile it to work on every machine, but the SFML 2.4 32 bit files are giving me trouble. no universal build yet. YET. Sorry guys :/

@artish357 thanks for your feedback, i have updated a small bit of code to include optional LMB shooting (space or LMB works) and ive edited the included source code to include your name in a mention near the edit :) im quite proud of that shader even if its quite simple, thanks for that aswell :)

@eatthepath Thank you for the feedback, first of all. link is corrected, and ive been noticing the slightly annoying shooting sound myself, but for some reason i forgot about correcting/replacing that. welp, better luck next time i guess...

@acuriosity ive been toying around with different ideas for that, main one was a small target sprite, which would rotate when reloading, one quarter every shot, similar to the game SuperHot, but didnt implement it in the end because i thought it would look out of place with the look of the game. another approach would have been to just write a timer on screen, but again, would have messed with the look in my opinion. overall, the GUI could have used a tad more work, i agree, thanks for playing though :)

@icxon i wanted to have multiple weapons originally, but only the laser felt quite right, impactful, powerful. the other guns were sometimes even more effective (the shotgun/scattergun was one hell of a beast) but i was still only ever using my laser, so i went with that. another form of progression i planned was unlockable color palettes, but with how little time every player will most likely spend in my game (its only a jam game, dont forget, there are 100s of other cool games) i wanted to show every cool aspect off from the start i guess. Thanks aswell for playing :)

PS: what a long text there. 2080 letters and counting, phew.

notime4name 2018-08-16 16:35

hit "publish" twice, nothing to see here :)

silvio 2018-08-16 17:54

very cool looking game. I wish there was more stuff to do but what you did is very nice

raktou 2018-08-18 20:05

Whata a funny game! This ideia was just great!

cptalbertwesker 2018-08-21 17:51

Ooooh I love it! Simple, effective and very stylish, really liking the ability to change your colour scheme as well (my favourite was the purple and green; flashbacks of Day of the tentacle!). I did find the controls a little difficult to get used to, would have preferred shooting on a mouse click, got 3444 as my high score which I was pretty proud of! Very impressed with your first LD entry! :)

zoltancoccyx 2018-08-23 08:31

Very fun ! I found myself shouting at screen when I got how to stay alive more than 5 seconds.

notime4name 2018-08-29 14:19

@silvio as i wrote above, i did have multiple guns at some point but the laser was best :)

@raktou cheers :)

@cptalbertwesker thanks, 3444 is pretty good actually, my highscore is around 4k i think. will definitely polish controls/tutorial more next time :)

@zoltancoccyx haha, glad you liked it :)

@Everyone thanks for giving me 20+ ratings, even when im not actively advertising on here anymore, glad the general response has been positive so far :)