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Claustrophobia
Claustrophobia
By ex3d0
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.60 | 12 | |
| Fun | | 2.15 | 12 | |
| Innovation | | 2.60 | 12 | |
| Theme | | 2.00 | 12 | |
| Graphics | | 2.85 | 12 | |
| Audio | | 2.50 | 11 | |
| Humor | | 2.00 | 10 | |
| Mood | | 2.38 | 11 | |
Comments
stateoff
2018-08-13 03:15
I unlocked the door but can not get out. Can you help or is this part of the experience?
Technical side notes: - smaller then HD resolution means that I can not close the dialog - The window scaling does not keep the aspect - I can hear not sound/music. Did not see a mention of it in the description.
I dead-ended pretty fast. Got the bobby pins, but couldn't figure out how to use them. Dragged them into slots in my inventory and facerolled most of the keyboard while standing next to the door and nothing happened.
incobalt
2018-08-15 22:49
I know you had a ton planned for this, but sometimes less is more. I was sad that the game ended so quickly. I would have liked to see more scene setting in the dialogue. Why are we here? The bathroom is a smaller space, it would be a good place to talk about claustrophobia. But I know that doing a lot of dialogue and writing in 48 hours can be really hard (I've done it before). That's part of why I wanted to make a game this time with almost no writing at all :P You should finish what you started here, though. Had I thought of claustrophobia as people feeling like they're running out of space then I'd have probably done a game about that instead! The music on the title is really heavy, but then it just cuts to silence, which I think cuts off a lot of your tension.
Graphics are very nice! Great job on the inventory panel, it looks nice.
I was excited to get out of the door and see where it takes me. I imagine the theme would have come into play with inventory management (maybe)?
Has a lot of potential, I'd like to see more.
andrei9
2018-09-03 11:09
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: