FoonLudum Dare ExplorerLD42 → Claustrophobia

Claustrophobia

By ex3d0

View on ldjam.com

CategoryRankScoreCount
Overall2.6012
Fun2.1512
Innovation2.6012
Theme2.0012
Graphics2.8512
Audio2.5011
Humor2.0010
Mood2.3811

Comments

stateoff 2018-08-13 03:15

I unlocked the door but can not get out. Can you help or is this part of the experience?

Technical side notes: - smaller then HD resolution means that I can not close the dialog - The window scaling does not keep the aspect - I can hear not sound/music. Did not see a mention of it in the description.

eatthepath 2018-08-13 15:09

I dead-ended pretty fast. Got the bobby pins, but couldn't figure out how to use them. Dragged them into slots in my inventory and facerolled most of the keyboard while standing next to the door and nothing happened.

incobalt 2018-08-15 22:49

I know you had a ton planned for this, but sometimes less is more. I was sad that the game ended so quickly. I would have liked to see more scene setting in the dialogue. Why are we here? The bathroom is a smaller space, it would be a good place to talk about claustrophobia. But I know that doing a lot of dialogue and writing in 48 hours can be really hard (I've done it before). That's part of why I wanted to make a game this time with almost no writing at all :P You should finish what you started here, though. Had I thought of claustrophobia as people feeling like they're running out of space then I'd have probably done a game about that instead! The music on the title is really heavy, but then it just cuts to silence, which I think cuts off a lot of your tension.

codemaster 2018-08-16 06:14

Graphics are very nice! Great job on the inventory panel, it looks nice.

I was excited to get out of the door and see where it takes me. I imagine the theme would have come into play with inventory management (maybe)?

Has a lot of potential, I'd like to see more.

andrei9 2018-09-03 11:09

I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: