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Star Brawler
Star Brawler
By samueldeboni, bandreotti, Biowater and zaguer
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 603 | 3.43 | 40 | |
| Fun | 665 | 3.23 | 40 | |
| Innovation | 631 | 3.30 | 40 | |
| Theme | 658 | 3.50 | 40 | |
| Graphics | 307 | 3.92 | 40 | |
| Mood | 666 | 3.19 | 40 | |
Comments
schsam
2018-04-24 02:55
Super fun game! It felt super satisfying to hit enemies into one another. A mele sidescrolling space shooter is a great concept. I wish there were some visual indication when my ship got hit or died. It seemed like the points just reset.
g4mr
2018-04-24 03:00
Heh, funny game. Only gripe is the attack controls are right under your movement controls. Would've been better if you used the attack controls on the other side of the keyboard or even using the mouse buttons. First game that I've played that's really done this jam's theme justice lol gj.
Clever! I had a lot of fun playing this and could see this being developed into a full title. Well done!
Interesting experience! Consider adding some polish to the game. Visual clarity to your controlled character. Indication of getting hit, and hitting others (you want that to feel SUPER good). Maybe something like Gradius's upgrade system and themed levels and you have something AMAZING on your hands.
juju
2018-04-24 12:35
Thowing enemies around is always a fun time.
Murder Time Fun Time!!! Feel free to drop a review at our game: https://ldjam.com/events/ludum-dare/41/boomball
A suggestion would be to split up the commands so one could use both hands.
zaguer
2018-04-24 14:46
Thanks for the feedback, and we really expect you are enjoying. We really hoped to bring you the most polished game we could but time was running out, and we had to fix a lot of crazy bugs first, like the boss pointing to the player and running of the screen, hahaha. Also, i agree that the commands were a little bit odd, if we made the attacks on the mouse or on JKL for instance, it would have made your life much more easier.
lopex
2018-04-24 16:00
fun game!
This is pretty hilariously fun game, haha. I like the throw system (although it sometimes glitches up), it gives a good gimmick to the game. Overall a rather good entry.
The controls dont make sense because of the hand placement on the keyboard. Take that aside and you have a publishable idea. very hilarious and enjoyable unlike our game xD jk it's cool too :p
alex13
2018-04-24 22:50
Had a fun. Remembered R-Type. But can't get any score during session. It is always zero.
piscythe
2018-04-24 22:57
I'm surprised that people keep trying to use WASD controls for this when arrow keys work much better. The game is visually and conceptually cool, and throwing enemies at other enemies is fundamentally entertaining. However, I agree with @DeadPotato that combat doesn't feel quite as satisfying as it could. The weak x attack seems pointless, and it's not always clear why actions do or don't score points. The score indicator told me I had 100000+ points when I killed the boss, but the win screen said my score was 0. Also, the boss really could have used some kind of health indicator. All that said, I really like what you're doing here. Good work!
almax
2018-04-25 00:06
Found controls awkward, allowing me to use WSAD or Arrows for move but only ZX to attack seemed like a strange choice, I'd recommend supporting left/right mouse clicks for attacking too.
Otherwise game was pretty fun, the spin attack was very satisfying to land though the little attack felt fairly useless :)
It would have nice to have a dash attack too, for more risk/reward manoeuvres
lyje
2018-04-25 15:03
Not bad - the core concept works nicely and I'd love to see it taken further. Could do with smoother controls, more feedback on when you're hitting (and getting hit by) enemies.
saiodin
2018-04-25 20:51
This game looks cool and is really creative imo! You guys nailed the theme because space combat and melee attacks are as far apart as can possibly be and are a HORRIBLE combination (in a good way) xD 5 Stars on that one, honestly... <3 I enjoyed it, but i really wanna give some feedback on the controls cause those are the big weak point i feel. For the next game, please include WASD controls instead of arrow keys (alot of gamers will thank you), also i felt like the 2 attack styles could've been changed out by left and right mouse clicks to play nicer. Anyways, keep it up! You guys are in my top 5 so far.
Really enjoyed this. And the art work is really good :) well done.
@saiodin @Almax Thanks for your feedbacks :) The controls are the biggest feedback I'm getting, and the only reason that it's possible to control with "WASD" is because I used input.getAzix from unity. But keeping this and adding the option of attack using the mouse buttons is actually very easy to do, and probably better, so will be in the next versions.
And another thing that people are saying is that the game lacks attack and damage feedback, it was supposed to have but I didn't had time to improve, so that's is another thing I'm taking note.
In general I'm reading to all feedbacks and I will give some news about the possibility of some updates and maybe a full title
@DeadPotato gradius like upgrades were supposed to have in the game, but lack the time, actually gradius was a really good inspiration for the game.
@Almax I totally agree about the dash, also supposed to have but, no time :(
2018-04-26 01:13
Great graphics. Very creative. Good gameplay.
Throwing enemies at enemies is deeply gratifying - Great artwork, and I loved playing as a ship with tentacles :)
jlv
2018-04-27 14:25
Gameplay-wise, I had no gripes with the control scheme, but rather with the way your beautiful animations translate into gameplay - the hitboxes are hard to read, and the length of the animation creates a small "input lag". However, I wouldn't know how to solve ths, maybe check some recent 2.5D fighting games such as SFIV to take inspiration. But all in all, I had a great deal of fun stomping ennemies and throwing them at their peers !
As I said earlier, the animations are really awesome, and the graphics generally are great. The audio also sets an epic mood, which is a great addition.
To sum up, I would love to play an extended version of this game with a little more "juice" and readability !