g4mr 2018-04-26 23:59
Interacting doesn't seem to work & if you sit there dying/starving nothing happens it continues to go negative to -69. Also wall hp just goes negative and nothing happens. Might have a few bugs there.
Foon → Ludum Dare Explorer → LD41 → Solitary
By furiouswitch
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1168 | 2.52 | 26 | |
| Fun | 1163 | 2.31 | 26 | |
| Innovation | 1159 | 2.35 | 26 | |
| Theme | 1145 | 2.43 | 26 | |
| Humor | 973 | 1.95 | 24 | |
| Mood | 1100 | 2.32 | 25 |
Interacting doesn't seem to work & if you sit there dying/starving nothing happens it continues to go negative to -69. Also wall hp just goes negative and nothing happens. Might have a few bugs there.
@G4MR Thanks for your feedback. Fixed all the problems you mentioned along with other ones. Thanks again :)
I liked it even if there was plenty of bugs but it was cool 'cuz as I see this is your first time to make a game using GameMaker which is cool. I recommend not learning new tools during game jams or before two hours of the jam. Good Job! Wasili!
@Belga54 Thank you, Belga. It wasn't really my choice to learn and use GameMaker for this game jam. Unfortunately my hard gave out very recently and I was initializing the laptop using a live windows flash drive and there were other problems so I couldn't install unity. So, you see, it was the only option if I wanted to participate in the jam which I did :)
Also, I don't really think it is a bad idea to learn something in a jam, actually a lot of people recommend that you use a jam as an opportunity to try something which you normally wouldn't try or didn't have the time to try in your everyday work time. The way I see it, I learned something new in a couple of days that I probably wouldn't try otherwise. So even though the game didn't turn out great, I still consider it a win for me :)
It took me few minutes to understand that we couldn't repair walls unless we are standing in the purple zone and I stayed a long time before remembering that I could go out gather resources! ;)
If you ever want to rework it, I would suggest doing a tutorial and try to avoid as much as possible big written instructions, looks scary, for some reasons haha. A clock or something to show how much night time remains could be a good add-on too, maybe.
Anyway, once you get it, the game is pretty cool to play. As a game made with a tool you were not used to, you did a great job, congrats!
@LooksLikeSomething Thank you so much for the kind words and the very constructive feedback :)
I will be sure to integrate your points in the post-jam version, if there was one :)
Nice game! For the first time using GameMaker this is great! It took me a while to realize I had to be standing in the circles to interact with objects in the base. I liked the fact that you have limited space in your bag so you have to be careful what you pick up. If I could add something it would probably be a visual indication when you can press enter to go exploring. Overall nice work!
@Crimson Thank you for checking my game and for the kind words :)
I totally agree with you, the game very much needs player help and feedback. If I make a post-jam version I will be sure to make things clearer and easier for the player. Thanks again :)
I thought you had to repair sections of the fence, but it seems like it's the whole thing, I also wish there was some way to drop items, since if you fill your bag with food for example, your out of luck getting more parts et.c. :thinking:
Nice entry!
I understand it's hard to try a new tool while jamming. It's usually not recommended but I've done it a couple of times so I totally understand you!
The game is a bit hard to get and a bit unresponsive, you should work on giving feedback to the player when they interact with it.
@lightsoda Thanks for checking out my game. Yes, my initial intention was to make every part of the wall independent but, unfortunately, with the time frame I had, I couldn't do it. I will make sure to add the drop feature in the post-jam version. Thanks for the tip :)
@atridas Thanks for checking out my game. I agree with you that the feedback is minimal and If I make a post-jam version, I will make sure to give appropriate feedback to the player :)
Nice job. You got the core of the gameplay down, it just needs a few more features and it would be great. I really wish you could put things down, and I couldn't really tell when I needed food or water, if at all. One time it said I was thirsty, but it never happened again. And it never seemed like a good idea to use the catapults. I couldn't tell if they had any effect at all. It also became quite repetetive after the first day or two. Over all it's nice, though.
Seemed like my catapults weren't working, so I felt a bit helpless. But I really like the idea of going between collection and defense phases!
The fact that I needed to have parts in my inventory when using stuff was unclear, might have been better if you could just use stuff directly from storage, speaking of which is there a way to put stuff into the storage? My inventory became full of food and water with no way to dump any of it to get parts.
Hey there! This is a solid foundation for what could become a very interesting game, but it needs a lot more fleshing out to become playable. First of all it would be necessary for the catapults to have any effect at all, this could already change the game a lot for the better (some aiming mechanic would maybe be nice too). Secondly it felt a little tedious to pick and use the parts one by one. I see a lot of potential here for a neat combination of tower defense, survival and possibly more stuff like crafting or city management. At the moment though, the game is in a very rough state, but still impressive for having only began to learn the engine used. I'm curious to see if and how you develop this game further.
EDIT: What I meant with picking and using the parts one by one was not the bag size, but having to press space for every single one of them instead of being able to pick something like 10 parts at once :)
@Erkberg Hey Erk, Thanks for checking this out and for the very helpful feedback. You always give me a very needed dose of inspiration+motivation :)
I had a lot of features slaughtered due to insufficient time, one of them was the catapult aim and fire feature and since I got a bug in its basic functionality I couldn't continue the rest of its features. But I hope to work on it later on in sha' Allah.
Secondly, you can pick multiple parts as long as you have space in your bag(you can carry 40 items).
I'll let you know if I decide to continue and again BIG THANKS :)
I feel the game could use a tutorial to ease the player into the game. I got a little lost when trying it out for the first time. Regardless, good effort!
@bryceltaylor @brendo @unentokku @jusw85 Thanks guys very much for the helpful feedback :)