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WWTD ( World Worst Tower Defence )

By jackw899

View on ldjam.com

CategoryRankScoreCount
Overall11952.6626
Fun11452.5626
Innovation12661.9326
Theme12072.3726

Comments

sauski 2018-08-14 00:40

Blatant case of false advertising. I came in expecting the world's *worst* tower defence, instead I got an enjoyable experience! It felt a bit scripted however, usually one of the most nail biting parts of a TD is building more towers as the current wave is being killed, by only awarding money at the end of a wave you miss out on some of those nerve racking last ditch effort moments.

jackw899 2018-08-14 01:01

Thank you for the comment @sauski ! I did want to have money awarded per kill but I decided against it as it would have been alot harder to balance the game I think! I'm very glad it wasn't the worst tower defence you've played!

greenboxgames 2018-08-14 01:30

I liked it, its a fun little td game. The only problem i had was that i could still select a turret to build even if a had no money.

g4mr 2018-08-14 02:04

Cool concept, bit buggy. Not sure if I like the slow ramp of the money, think it would be more fun if you gained low amounts of money and turrets costed more that way it feels like you're "earning" something rather than waiting for a few dollars every round.

monkosum 2018-08-14 11:39

this is NOT the worlds worst tower defense game. it's actually fun! the biggest problem is that you get money by clearing waves and not by defeating enemies. but thats really it. everything else is just classic tower defense. besides the insane amount of lifes that the base has, i really like the balancing. overall a pretty solid game!

pcguy123 2018-08-14 15:19

I thought that it was nice, but I felt as if money wasn't coming in fast enough to advance in the later waves. Also, after I lost and hit play again, I entered a round and encountered a bug. I could select the turret and move it around, but I was not allowed to place it. I did enjoy the game when I was able to play it, though.

thesomeonexd 2018-08-14 15:32

This was a pretty neat game! Like @jackw899 said, more money would've been nice, as I couldn't go with a round without taking damage early on. Clicking out of the upgrade menu would be appreciated, instead of using Esc. Cool game!

wasd 2018-08-14 20:21

I enjoyed plaing your td-game. as you said the theme is kinda missed. for the most part it plays like a normal td. the art is good.

Here are some hints you could improve on: - your turrets shoot the target closest to them instead of the furtest progressed in the path? - no sound, add sound early in developement. it makes a huge differnce. There are good and easy to use tools out there (e.g. bfxr)

tkap 2018-08-14 21:46

Nice basic TD.

I would recommend that you gain the gold as you kill monsters, that way you don't sit there just waiting. Also a way to increase the game speed would be nice.

mikomikisomi 2018-08-14 22:00

I'm a fan of tower defense games and I've got to say, the title doesn't do it justice, I've certainly played worse. I actually like this one- the graphics are nice and it's simple but not bad. Good job on this!

zlou-kote 2018-08-15 08:18

typical tower defense game, but I like it at least first 5 minute)

awix 2018-08-15 08:25

A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)

coomzy 2018-08-15 17:02

Making a TD game for a game jam is always hard but at least it worked (You'd be surprised the amount of just completely broken TD games I've seen on here).

It's been mentioned before and I saw your comment about it but not having money awarded per kill really ruined it for me, because it made mid round really boring and you're just waiting to see if it's a death sentence.

The turrets not having any effects for feedback made it hard to see how effective they actually were.

Speeding up the game would be nice and hotkeys for tower placement.

Still though, good work!

nam-nguyen 2018-08-15 17:50

I agree with the guy right before me. My first game ever made was a TD and it takes sooooo muchhhh effort to balance the game, I eventually ended up dropping it. I really think TD is should only be done in game jam with a lot of restrictions, like no money, very few upgrades, very few types of enemies and turrets. Yet still it is difficult to balance. And when you balance TD, you do that all the way to the end game, but game jam participants are not that patient, they will play just a bit, and if you don't do a good job in the beginning with the balancing, players get a mediocre experience.

Anyway, I really couldnt help writing all these down, sorry. Regarding your game, I think to solve the problem of just sitting there and waiting, put a button to start the wave right away, so you wont be blamed for making player wait for long. Waiting is the worst in game, and if you dont have anything for players to do, don't make them wait. Same for during the game, if I let one pass in the beginning, Ill have to wait for him all the way to the end to have him damage 01 health to start the next wave. I really recommend implementing a timer control that you can speed up and down the time, that would kill a lot of waiting time.

All in all, good job putting it all together!

jackw899 2018-08-15 19:00

I appreciate all the feedback! I agree with all the negatives people have pointed out and hopefully I can use that to make a better game next time! Thank you everybody that has played the game so far!

bichodust 2018-08-18 16:57

In general is a good game. As others said, it is the typical tower defense. Altought I think it is pretty well balance. I miss some sfx and music. More weapon types. But it is ok. Well done!

chadrbanks 2018-08-25 05:16

No Mac or HTML 5 version, cannot play.