lexi 2017-12-05 02:06
Hi, just letting you know, that your HTML5 link isn't working right now. I'll check back later to play your game!
Foon → Ludum Dare Explorer → LD40 → Treasure Thrower
By gamelylife
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 832 | 3.15 | 15 | |
| Fun | 663 | 3.21 | 16 | |
| Innovation | 464 | 3.28 | 16 | |
| Theme | 270 | 3.82 | 16 | |
| Graphics | 1014 | 2.46 | 16 | |
| Audio | 289 | 3.50 | 15 | |
| Humor | 351 | 3.38 | 15 | |
| Mood | 576 | 3.26 | 15 |
Hi, just letting you know, that your HTML5 link isn't working right now. I'll check back later to play your game!
@lexi,Thanks for your feedback!I just used a wrong setting.It's OK now
I actually kind of liked it. The gameplay and graphics were a little undercooked, but it stuck well to the theme and actually had pretty good audio.
Nice concept using a stack!
I would suggest showing the contents of it in order to decide when to shoot. Nice game!
Good music! Gameplay is simple, nice entry.
The graphics are rather simple, but I like the music you chose as well as the interesting little changes you introduced to a classic style of game.
I really enjoyed it! It's a little challenging :) my high score is 44!
@amir-bayareh Thank you for the advice. This is on my to do list, I promise, within a lot of UI functions. But finally no time to finish it.
Thanks for all the playings,comments and ratings. I'll try to make a progress in next LD.
Nice concept, I like that you have to choose between the knife or the pickaxe, and the enemy spawn indicators help out a lot. I feel like the red enemies are a bit too fast, though.
Nice game. Didn't understand I had to throw the treasure out of the room... I kept trying to run out of it. I really like your use of the theme.
@alchemic Thanks for the feedback, I'll try to make a balance adjustment if there's a update.
@mike-cullingham This is a way to end the game in my plan, players can choose to run out or stay. Unfortunately I didn't finish this idea. Thank you for playing and the comment.
Neat concept, my issue was I couldn't tell where my mouse was. Using Edge, when my mouse was I the unity window it wouldn't show so I just had to guess which way I would be throwing things.
Congratulations on your original game concept! First I thought, what a strange concept. But when I started playing it, it turned out to be quite an interesting and original. I found the boss very hard to kill though. Music sounds great, did you really make it during the jam?
I loved the art here. I was laughing a bit while running around with my little :3 face. XD
The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though.
I had a lot of fun playing this! The graphics need a bit of work, but this is a really cool game. Nice job.