FoonLudum Dare ExplorerLD40 → Treasure Thrower

Treasure Thrower

By gamelylife

View on ldjam.com

CategoryRankScoreCount
Overall8323.1515
Fun6633.2116
Innovation4643.2816
Theme2703.8216
Graphics10142.4616
Audio2893.5015
Humor3513.3815
Mood5763.2615

Comments

lexi 2017-12-05 02:06

Hi, just letting you know, that your HTML5 link isn't working right now. I'll check back later to play your game!

gamelylife 2017-12-05 02:24

@lexi,Thanks for your feedback!I just used a wrong setting.It's OK now

danman113 2017-12-05 03:52

I actually kind of liked it. The gameplay and graphics were a little undercooked, but it stuck well to the theme and actually had pretty good audio.

amir-bayareh 2017-12-05 04:45

Nice concept using a stack!

I would suggest showing the contents of it in order to decide when to shoot. Nice game!

mowztouch 2017-12-05 04:47

Good music! Gameplay is simple, nice entry.

secretstage 2017-12-05 05:01

The graphics are rather simple, but I like the music you chose as well as the interesting little changes you introduced to a classic style of game.

bobo-games 2017-12-05 05:23

I really enjoyed it! It's a little challenging :) my high score is 44!

gamelylife 2017-12-06 01:31

@amir-bayareh Thank you for the advice. This is on my to do list, I promise, within a lot of UI functions. But finally no time to finish it.

Thanks for all the playings,comments and ratings. I'll try to make a progress in next LD.

alchemic 2017-12-06 06:49

Nice concept, I like that you have to choose between the knife or the pickaxe, and the enemy spawn indicators help out a lot. I feel like the red enemies are a bit too fast, though.

mike-cullingham 2017-12-06 14:58

Nice game. Didn't understand I had to throw the treasure out of the room... I kept trying to run out of it. I really like your use of the theme.

gamelylife 2017-12-08 01:38

@alchemic Thanks for the feedback, I'll try to make a balance adjustment if there's a update.

@mike-cullingham This is a way to end the game in my plan, players can choose to run out or stay. Unfortunately I didn't finish this idea. Thank you for playing and the comment.

rargrave 2017-12-08 17:08

Neat concept, my issue was I couldn't tell where my mouse was. Using Edge, when my mouse was I the unity window it wouldn't show so I just had to guess which way I would be throwing things.

loveapplegames 2017-12-23 12:54

Congratulations on your original game concept! First I thought, what a strange concept. But when I started playing it, it turned out to be quite an interesting and original. I found the boss very hard to kill though. Music sounds great, did you really make it during the jam?

epb9000 2017-12-27 05:49

I loved the art here. I was laughing a bit while running around with my little :3 face. XD

The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though.

conrad123 2017-12-28 18:38

I had a lot of fun playing this! The graphics need a bit of work, but this is a really cool game. Nice job.