FoonLudum Dare ExplorerLD46 → Torchbearer

Torchbearer

By logos-entertainment

View on ldjam.com

CategoryRankScoreCount
Overall3.0012
Fun3.0512
Innovation2.8012
Theme3.4012
Graphics3.0512
Audio2.5412
Humor1.9310
Mood3.5512

Comments

sacredbacon 2020-04-20 04:29

Cool concept I liked the lighting and how it would change based on your location and health of the torch.Liked the difficulty of the puzzles collecting all the gems. Would suggest a level reset button option if a level is accidentally made unsolvable. Very Good!

homoludens 2020-04-20 04:29

The game was fun in the end. It was difficult to see the spikes, and the difference between blocks so sometimes losses felt cheap. Otherwise fun! Check my game out if you like weird endless runners: https://ldjam.com/events/ludum-dare/46/run-trinki-run

paul-merkamp 2020-04-20 04:30

Controls can be a little wonky sometimes. I liked the torch mechanic and the lighting effects a lot, the gemstones look good too. Checkpoints would have been nice but the same can be said for my game, lol.

igoreshka 2020-04-20 04:31

Just one question.. why torchbear? :sweat_smile:

igoreshka 2020-04-20 04:36

Nice soko-like concept :thumbsup:

ofirma85 2020-04-20 04:43

I really like the lighting effect and the mood of the game. The movement does feel a bit off though, which I think is caused because the player moves too slowly. Also, checkpoints or the ability to restart the level would be nice.

fiakaiera 2020-04-20 05:30

The concept is there and it's cool with all the lighting well done!

* Sadly, there's too many times you can just screw yourselves over and not undo your previous moves. (not just via undo button, but also just a way to push it out. A reset button is good too, but you don't have to reset oxygen in this case/) * The torch mechanic is well done! I thought it's gonna get darker passively, than later suddenly darkening after awhile and I thought it's gonna run out earlier than what it is supposed to be. * The gems are entirely useless! For score, sure, but I was expecting them to replenish oxygen. If you're greedy then you can go for it. Sadly does not help the game and feels more like a quick add-on. The wizard could've use those magical gems to replenish it! * Tap move. Simple as that. Hold too long and you could screw yourself over quite easily! Don't advise using hold move at all because of this. * It would be great if the spikes are a tad bit more visible.

It's a good idea, but all of it could have been executed better. I think you can patch movement and a reset button during the rating for usability, but I'm not sure for the others. A job well done, still!

logos-entertainment 2020-04-20 06:45

@fiakaiera I have changed the movement so that holding the movement buttons doesn't cause the player to overshoot, just to address usability as you suggested. I think I will leave the rest as is. Thank you for your review!

logos-entertainment 2020-04-20 06:45

Thanks everyone!