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Feferuco

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Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202046Keep it aliveLink to the Flamecompo3173.653.413.853.833.703.08

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Feferuco

Feferuco leaves an average of 17.0 feedback comments each event.

LD46 — Keep it alive (17)

GRDN by bjornkri 2020-04-20T19:34:04Z ♥ 1

It's fun how it escalates quickly

Spirit cave by smiley 2020-04-20T19:28:57Z ♥ 1

Everything moves at the right pace, good work. Could use some indication of where I'm supposed to go or a feeling that there's some progress happening.

Wandering Star by twigames 2020-04-20T13:43:33Z ♥ 1

Looks and sounds really good. I think the growth should be more visible

The fisherman task by Huntrox 2020-04-20T13:34:45Z ♥ 1

I couldn't fish. Nice aesthetics and mood though.

Solar Colonizer by The Missing Bracket 2020-04-20T13:29:20Z ♥ 1

Always cool to see games scaling things up. I think the game could've used more friction early on and more focus on the living beings. Also the fire/ice shard thing they're mirrored resources so they both put the same kind of pressure on your game and therefore become redundant. It'd be interesting if a second type of resource had some marked differences like being more scarce, more valuable or having different means of acquisition.

With more friction and different pressures on the player the game could improve.

Grow Together by johnjoemcbob 2020-04-20T13:17:22Z ♥ 3

interesting mechanic, I think it could use a more expansive environment though. That's an idea I'd like to see in a game, where you're a single giant organism creeping around somewhere

Crystal Tag by uvwar 2020-04-20T03:21:32Z ♥ 1

Man that was very abstract. I liked how it looked but I could only figure out what to do after reading the description. I guess you could've started with a simpler level to demonstrate the mechanics and then move on to something with more elements.

Rock Raiser by SpliceDev 2020-04-20T03:17:23Z ♥ 0

You know what, I liked this one. It's what it is yeah but... I don't know, something special about it

ReOrb by aayush 2020-04-20T03:09:26Z ♥ 2

Good graphics and presentation, could use a bit more speed and polished controls on the mouse.

Chicky's Delivery Service by Jelle Vermandere 2020-04-20T03:06:28Z ♥ 1

Hah, don't think I've ever played something like this. I think if it was easier I'd have played more. Have you considered adding more eggs at once? Also perhaps make it more playful than challenging. Either way, nice.

X33D by Ben Taylor 2020-04-20T03:02:03Z ♥ 3

Definitely different than the rest but I couldn't figure out how to create anything different or even what I was creating.

The Core by NoobException 2020-04-20T02:55:02Z ♥ 1

Aside from rotating too slowly, I think you could've made the bullets bigger and holding to shoot.

A Night In The Dark by lectvs 2020-04-20T02:52:31Z ♥ 3

Nice graphics. Is that clone guy immortal? It comes to a point where it feels like it's hopeless to keep fighting.

Save Satan by SimonTheCase 2020-04-20T02:51:07Z ♥ 0

Neat. I like it when a basic mechanic can be used in different ways and I also like it how the game's fast paced without the player actually doing any combat. I think you could've used with more feedback for the player though, and less abstract looking things. I couldn't tell early on if something was an enemy or a collectable. Adding a pair of eyes into things goes a long way.

B.U.B.B.A. Express by Pizzasgood 2020-04-20T02:46:56Z ♥ 1

I liked the ship moving along with you, but the game could be more forgiving.

Broken Hearts by egoregor 2020-04-20T02:31:02Z ♥ 4

This is one of those jam games you actually keep playing, fun stuff. You could have the bullets become visible way before they can hit you, and perhaps in later levels have a thingy to touch that'd collect all the hearts and then you'd have to collect a few more. Anyway, cool game

Solais by dragonxvi 2020-04-20T02:20:09Z ♥ 2

Nice one.