Keep, Calm! by Maniulo 2020-04-20T09:32:43Z
pretty good graphic, if there are more interaction on the ground, the gameplay would be much better.
Foon → Ludum Dare Explorer → Users → theArchitect
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Infini-Digger | jam | 1632 | 3.00 | 2.56 | 3.70 | 4.02 | 2.65 | ||
| 2020 | 46 | Keep it alive | 👥 | ALIVE | jam | 135 | 4.08 | 4.19 | 4.36 | 3.63 | 3.79 | 3.67 |
pretty good graphic, if there are more interaction on the ground, the gameplay would be much better.
idk, if is my browser or something, the game only load as a black screen?
Updated:blame to slow internet would updated after playing it.
Really good game! and can't helping noticing the [LD46_KeepItAlive_BackUpThisFolder_ButDontShipItWithYourGame] folder XD.
One small piece of advice: if there is some kind of feedback loop on the base, it would bring more dynamic into the game.
Really good concept! BTW, purely out of curiosity, is the name a reference of Nier:Automata ? XD
@baturinsky thx for sharing!~
Really fun game, pretty innovative.~
Really fun game~ It would be even better if allow some way to jump back to action while you are tried(?).
游戏真的很有趣,其中需要甩尾去“操纵”你的“敌友”,去吃很多东西很有意思;但是“敌友”可以穿墙这件事儿好像在新手指引里面没有说,让我试了好几次才发现。音乐也真的很好听。
it's really fun and innovative game. Especailly you need drift to manipulate your "frenemy" to make it work for you. However, it took some time to notice that the frenemy could go though the wall.The BGM is also really catchy.
Inverse Tower Defence? Really good!
Hi, just a reminder, this UI break under 4k screen, could get some help here: https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/HOWTO-UIMultiResolution.html
兄嘚,网页( http://www.whiteverse.com/!)挂了
bro, link http://www.whiteverse.com/! is 404ed
游戏真的很有意思,但是稍微有一点没理解就是降血压的功能?
really interesting game, however, I didn't under the usage of space-bar ?
@veesus-mikel-heir Thank you for liking, one of the major part in designing the level is balancing the position of the pickups XD
@sthealthinator wow, thank you so much !
@aljosact thank you!
@sheinxy thank for loving, sleeperwalker is also really cute, however, due to bad internet, I haven't able to play it.I'll try it !
@the-missing-bracket thank you so much, since we havn't time for bringing the "procedual weapon", we have to hand-build each level, we hope we could expand this game in post-LD time.
@mimusangel Thank you!
@asier thx!
@raphaeltan thanks for the feedback, we keep the sense alive as fitting the theme, and we also hope to have chance to procedual mapping.
Hi! Just want every one know, we're soooo amazed by your kindness, thank to you all. Although it should be a final rush time for submition, it's bedtime in our timezone. So, just want you know, we are not suddenly ignoring all the comments, we are just going to have some rest, it was indeed an excited day. Well, see you all a few hours later~~~
(hope we don't have any major bug XD
@teamnova thank Q~~~~~
@d1str4kt0r thanks, BGM is our talented teammate created with help with amper music.
@maverick-fan thank you for liking, this kind of emergent game-play is really fantastic
Just want to say that: we are going to take this to PostLD follow us on itch to get our newest update https://thearchitect-china.itch.io/ludum-dare46
@nightvision65 谢谢! Thanks for liking, as for "Vision" is bit OP. We design that as a "root" sense, and you could find that the pick that could you find in map is the most scarce(or at least we all re-design that part.
@pomelouncia 谢谢!我们会把这个游戏带到postLD状态,会接着更新这个游戏的,可以多多关注!
@rahcelz thank you!
@wxzuir infact, that was in the original plan, could anticipate postLD update~ Thanks for liking.
@retrome thank you! we also hope we could get more levels on the way.
@dziek thank you for liking and complete the game ! and eye give you view, ear give you place of enemy, radar give you the position of pickups, compass give you the direction of goal~
@weirdybeardyman thank you~ You've spot our little trick XD
Really fun game, but one loop-hole is that, I just could ignore all damage three-time while just pressing space; then I just need to hold for three time, then continue the loop. Then I suggest a solution, you need give some penalty on fuel(?) if you got hit.
@wet-band-aid justified
Make a Jam Game in a Game Jam. LOOOOOL.
It's faaaaar more interesting than I thought !!! Readlly good game
Really well done game~and scare the crap out of me XDD
Wow!! A interesting game WITH a cute cat? is there anything better ?
Very delicate game~, graphic is well designed. However, one little piece of advice is that, the jumping mechanism is bit of not polished. If is designed as a 2D top view chamber would be smmoother for gameplay.
Really intriging idea, however the game crashed after showing the forest image by throwing a Fatal Memory Error.--Out of Memory. It's weird, because my task manager states otherwise
Nice graphic and cute charactor design~~
Wow, I swear I do have similar concept idea when hearing about the theme, Goodwork! However, it could be better timer could be stopped when check help page.
Hi~ this is the first time I have a solo Jam, it took more energy than I thought~~ It also became bit more complicated than I anticipated, but I find it's reasonally fun to play~~ Hope you enjoy it.
FYI, in the itch page, if it's dark grey after Run Game button, just give it some time, it's just need some time for loading.
@caiolima thanks, I really like the mechanic of this game, I hope I would get some time to polish-up~
@guladam Yeah, guilty as charged XD. If got the chance,I would make the tutorial more gentle less overwhelming.
@ghubert thank for the feedback~
@rongo-matane on screen Tutorial not disappearing is a bug, but I have difficult to reproduce it, could you have some more information to help?
If is not offending, could you give me your OS and browser your are using?
@fiakaiera thank you soooo much for these productive suggestion. It was a simple idea, however, I was working solo, this mechanism just got blown out too much. Some issue is fully awared, and was omited for sake of time. I'm expertised in mechanic design and core programming. I do have a few idea on how to improve UI. Thank you so much for solidifiy them for me. I hope I could have some time to bring this game to post-LD, or even something more~~~~
Thanks a lot !!!!
To whom Tutorial UI is stucked after complete the tutorial, I'm trying to find and solve the bug.However, right now you could refresh webpage, before starting the game check if the tutorial is skipped, if otherwise you could use key [k] to skip it.
@rongo-matane @omaewander
@rongo-matane ok, got it. I do tested building device in tutorial but no avail. If it's indeed a somewhat edge case, that would be a pain in the bum. It's night here, I'll take somne time in the morning to look into this.
@fractal-flower-girl just press and hold space, then use WASD to build corresponding device with paying. However middle and leftmost one could only be built on Gold tile, while others are not constrained
@sheinxy Stay Tuned ~~~~ ;)
@aditya-kumar The digger is mechnically same, just have different price and search zone, you can use TAB key to check out. And, yes I would do a total over-hull of tutorial in postLD version.
@flying-dog-fish yeah...I admit that I would go better balancing the gameplay and methodolgy for tutorial, stay tuned for postLD ver~~~
@monkosum StayTuned~~~
Hi there, just want you to know that download link is missing in itch webpage~
Delicate grahic, however, it seems that you've locked the resolution. And I'm using a high-res screen, so the game window is only around a few inches on my screen.
Fantastic graphic and innovative mechanism
Graphics is amazing!!
I literally laughed when seeing the thumbnail, GJ !!
Controlling and gun throwing is reeeeally fun~~~~have a radar or similar design would be helpful~
Wow clever idea of metarlizing player's HP as position. However the camera wobbling to imitate walkin is realy dizzying.