Slave Story by Dining Philosopher 2019-05-14T09:16:13Z
Really liked the game. The story has many paths, and I enjoyed both the long ones and getting killed by snakes in the woods at age 11. Great work.
Foon → Ludum Dare Explorer → Users → m0dsat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Mage Matrix | jam | 160 | 4.00 | 3.93 | 3.89 | 4.22 | 4.17 | 3.89 | 3.44 | 3.84 |
| 2022 | 51 | Every 10 seconds | 👥 | Space Dizzy | jam | 115 | 4.02 | 3.75 | 3.79 | 4.18 | 4.06 | 4.04 | 2.22 | 3.69 |
| 2022 | 50 | Delay the inevitable | 👥 | Sunday Traffic | jam | 143 | 4.00 | 3.89 | 4.14 | 4.11 | 4.10 | 3.77 | 3.47 | 3.88 |
| 2021 | 49 | Unstable | 👥 | Unstable magic | jam | 901 | 3.41 | 3.12 | 2.96 | 3.01 | 3.66 | 3.30 | 3.75 | |
| 2021 | 48 | Deeper and deeper | 👥 | The Frozen Deep | jam | 219 | 3.98 | 3.68 | 4.44 | 3.97 | 4.25 | 3.73 | 2.92 | 4.06 |
| 2020 | 47 | Stuck in a loop | 👥 | Trapped On Track | jam | 242 | 3.94 | 3.86 | 3.93 | 4.15 | 3.93 | 3.32 | 3.21 | 3.48 |
| 2020 | 46 | Keep it alive | 👥 | Plants'N'Ants | jam | 823 | 3.65 | 3.28 | 3.60 | 4.00 | 3.60 | 3.65 | 2.54 | 3.74 |
| 2019 | 45 | Start with nothing | 👥 | Witches Beware | jam | 810 | 3.18 | 2.75 | 2.36 | 2.61 | 3.52 | 3.39 | 2.94 | 3.75 |
| 2019 | 44 | Your life is currency | 👥 | BloodKeep | jam | 383 | 3.60 | 3.58 | 3.62 | 4.04 | 3.38 | 2.97 | 3.72 |
Really liked the game. The story has many paths, and I enjoyed both the long ones and getting killed by snakes in the woods at age 11. Great work.
Liked the gameplay except the attack, which felt weird. Boss fighting was cool and unexpected. The change of music as well. Loved the feel and mood. Great job.
Nice little game. Liked the visuals and audio. Didn't really understand what I was doing for the most part, so it was hard to really immerse myself. Was amazed by the vastness of the game, and I feel that if I only understood more about what I was supposed to do, I could have had a lot of fun. Thanks for the game :)
Really liked the audio and visuals. The idea of betting skeleton bits is nice. The gameplay is a bit to simple, and there is not much strategy involved. Should you be able to win the dealers skeleton, and develop into som wierd 3 armed freak or something... idk :)
Really cool little game. Really liked the art (both visual and sound) although I would have liked to see the atmosphere a bit creepier. The intro was very cool :) The corpse run was a bit long and uneventful, but the fact that your death spawn new enemies was a nice addition. Well done!
Great game. Easy to control yet fun and challenging to master. Simple and nice-looking graphics. Well done!
Really enjoyed the visuals in the fight scenes. The fight system in general was cool. A bit difficult to figure out the controls and how to use items etc. But I had fun. Great job!
Nice game. Liked the art, especially the visuals. More complex combat could really improve the overfall fun, but I had a good time with it as is :)
Fun little game. Especially enjoyed the music and puzzles. Did find it a bit hard to figure out in the beginning. Great job!
Cool little game. Fun movement mechanic and the game as a whole feels quite polished. Would have loved a bit more versatility in gameplay, but overall great entry.
Liked the idea. Really fun. A little buggy though, and got stuck a few times an had to replay. Liked the humor as well.
Cool sound effects and graphics. I also really liked the animations. The actual gameplay is a bit like an advanced rock/paper/scissors, which makes it a little to rnd and without much replayability. Thanks for the game.
Really great work on textures and models. The atmosphere is quite scary, especially when you start hearing sounds of other living (?) things. Thanks for the game!
Great entry. Had fun. Took me a bit to figure out what I was supposed to do. Quite polished also which was nice. All in all great job!
Fantastic. Played for quite a while and still have no idea of how mechanics worked. But I don't care, as the atmosphere was amazing and the music relaxing. Music is quite similar to the music in my game (minus the flute), which was fun. Thanks for the game. Will play it some more to figure it out.
Wierd little game. Quite disgusting, but made me smile. Thanks for the game!
@dining-philosopher Currently the only keyboard input is the purchase hotkey. So no WASD. Sorry to hear that performance was poor, as the ability to quickly rotate the world is essential to the gameplay. Thanks for the feedback :smile:
@mika-la-grand Thanks for your feedback. Definitely it would make sense to rotate world by RMB so you can have a plant selected and ready for placement with LMB. Should have done that.
Sorry for the lack of space ants. I guess instead of spawning as if coming from the underground, they could drop from space as planet invaders. Maybe only be the endgame bosses (the yellow ones if you got to those) should do it. Hmm... many ideas here. Thanks! :smile:
Nice little puzzle game. I enjoyed the puzzles and as @synystercola noted the lack of instadeath that is usually a cornerstone in these types of games was refreshing and added a new level to the puzzles. Also, the music was entertaining in it self :smile: Thanks for the game.
Liked the graphics and audio. Had difficulty figuring out which way the arrows turned when I pressed them, but I guess that's the fun :smile: Pace was perfectly fast. Simple but fun game. Thanks!
Just like @louiejams it was unclear for me who I was at the start, but I quickly figured out how to play. Nice little game. Had fun playing. Thanks for the game!
Fun little game. Will play it some more to see how far I can get. Just wanted to drop off some feedback. The mood is nice. I guess it's the wind and sound of walking in snow. Would be awesome if you added some darkness, and an old school lamp to walk around with, to create even more mood. The shooting mechanic is nice, that you have to wait after walking or for reloading. Solid entry! Well done. Also, I shot Emily on day 2... not really sure how I feel about it :cold_sweat:
Liked the look and feel. The mechanic of the dying flame and visibility being linked was quite fun. Overall I had fun. The mood kinda brought me back to Prince of Persia in the early 90's. Thanks for the game!
Really liked the graphics and the mood. Easy to figure out and play, but hard to master. Didn't understand with the blood pressure, but I had fun nonetheless. Thanks for the game!
Cute little game. Enjoyed the art and sounds. Was a bit hard to figure out what to do. Thanks for the game!
Simple and fun game. Was actually quite addictive. Pace was well balanced. LOVED the pug ragdoll animation in the intro, and would have liked to see more of that. Thanks for the game!
Sweet little game. The music and mood was the best part for me. Got the party started! Thanks for the game.
Torn about this game. It seems quite clever and interesting, but I guess the difficulty was just a tad too great, and the rewards a tad too small to really keep me interested for a really long time. Looking at the map screenshot there are many levels that I didn't even get to experience. The moment you realise that the map persists through the time loop is really satisfying. The traps become really annoying, but at least reaching the first clock got me out of repeating the first levels over and over. Thanks so much for the game. It really made me feel like your idea could be amazing, if you only give the player a few more doses of dopamine once in a while to pull us through the difficulty. This comment seems really critical when I reread it, but I guess its because I actually liked the game a lot :)
I had fun. The combat simulation thing is nice, although it seemed a bit easy and somewhat tedious to go through the entire thing over and over. But I guess thats the loop :_). The music was pleasant and the sound effects nice. Enjoyed the Gandalf reference in the end :) Well done!
Hahahaa... Great art and sound. Gameplay ok, but I felt like you could have taken this great idea further. Thanks for the game!
Had a little hard time getting going, but once the money started rolling in, it became a clicker. Didn't pay much attention to my ride, as I focussed on removing the green buttons in the Research tabs. Great game!
@necauqua thanks for mentioning the procedural walls. You have no idea of the headache we went through to get it working :sweat_smile: 15 wall models for 70 configurations that cover the total 256 possible combinations for wall placement :fearful: And thanks for playing and the feedback!
Very polished and nice. Basic idea but very nice execution. Especially liked the visuals. Thanks!
Really enjoyed this one. The graphics and music was spot on, as was the gameplay. Thank for the game!
Lovely little puzzle. The music and art were perfect. Thanks for the game!
Fun little game. Not too easy not too hard. The the numbers are years comment really got ideas brewing in my head for other games. Oh, and room 150... totally worth it! Thanks for the game.
Great game. The dialog is hilarious. Gameplay simple but cool. Thanks!
Nice game. The fact that gravity started becoming wierd as you reached the center was quite fun. The end boss was a bit easy, although it wasn't clear for me what I was supposed to do with him. The sound and animation when I jumped on his head, made me feel like I took damage, and I lacked the visual confirmation that he was taking damage. Overall nice job!
Nice game. Liked the small puzzles on each level. Seems like the game was very well balanced in terms of difficulty. Got to the boss in what I assumed was the end, but didn't manage to kill him (me?). Thank you for the game - it was quite addictive. Might go back later to have another go at the boss. Oh, and also *explode*
Lol. We talked about this exact idea as well. God job on the implementation.
Actually quite fun, although it get a bit repetitive. Nice job.
Nice game. Quick to finish, but the end boss is difficult enough to make it fun. Never used the dash ability, and would have liked that to have a bigger impact. Thanks for a short fun game though :)
Liked the idea of zooming out and playing on the body of you next map. Simple game. Got to 34.4 seconds. Thanks for the game.
Sweet little game. Sound and graphics were really nice. Didn't go for 20 though :)
Fun little game. The camera angle makes it both difficult and unique. Didn't quite make the highscore :(
Really fun take on the loop theme. I had fun, but didn't get past level 4. It was more difficult to time attacks to hit the first enemy of every level, than to figure out the movement, which was a bit frustrating. Thanks for the game! :)
Unforgiving. Died a lot :) Nice and simple little game.
This was an awesome game. Really innovative take on the theme and a nice mechanic. Good job easing the play into the wierd world too. Controls were beautifully awkward and the mood very nice. I think the low poly graphics could have used a bit more polish, but overall this was a great entry. Well done!
This game is amazing. The graphics, the music and everything just fits. Gameplay is challenging yet fun. Great job.
Art and sound were great. The gameplay a bit repetitive. You could add abilities to iLoop which would add a bit more gameplay to it.
Awesome game. Those legs are gonna give me nightmares. I think i managed it in 20 deaths, but the screen disappeared before I really took notice :) The domino level in particular was inventive, but I actually really liked them all. Thanks for a great game!
Once I got the hang of it, it was quite complex and fun. Some audio on this would have been brilliant. Thanks for the game!
@g11 and @timeloopedpowergamer Yea. Never played Fez, but the mechanic is very similar. My head is still spinning from designing levels :) Thanks for your feedback.
@maxwell3000 We actually had a compass at some point, but scraped it after play test feedback. Maybe we could have found a better implementation. Thanks for your feedback.
@nick-barrash Thanks for your feedback. The mini map was one of the biggest headaches we had, and was work in progress until the very end. Glad it helped you out :) Leaderboard should hold 9 places. Give it another go if you like. You're gonna go faster next time. Enable "Speed run mode" in Options to see your time during play. Good luck.
@thatanonoword Glad you had fun. Thanks for the feedback and congratulations on your highscore :smiley: Impressive time!
@pancelor Thanks for the feedback. The mini map could definitely be improved. We tried to teach the player more and more, so a more simple long jump came before having to turn in the air and stuff. The interactable models could definitely have been made to stand out more visually. Congratulations on a great time - 3rd place as of now :clap:
@lehaine If you wanna take another go, you'll find that we modelled him like a low poly Jack Sparrow to. The player was supposed to be named Justin Deeper, be we didn't have time to implement it in the story :) Thanks for playing and congratulations on your highscore spot.
@frompdx Thanks for your feedback.
@theseusinabottle Glad you liked the game. As of this moment your hold the top spot on the leaderboard. Well done indeed. Thanks for playing and providing feedback.
@smeljey Sad to hear you got stuck. It gets tricky after the first big jump. Give it another go if you have time... you'll figure it out I'm sure :smiley:
@john-llyod-apolo We would definitely had loved to spent more time on the mini map. It was difficult enough figuring our the world in 3d space, but making a 2d map of it was a headscratcher we didn't manage to work out completely. Thanks for your feedback.
@aditya-kumar We tried hard to get a consistent art style, and maybe we could have spent more time on the character and the mini map. Thanks for playing.
@dreamer Definitely not easy, but should manageable if you put your head to it :sweat_smile:
@superfishboy Hopefully you didn't get too lost down there. Thanks for playing.
@nerobius Glad you liked it. Thanks for playing and congratulations on your highscore. Still in 4th as of this moment :smile:
@save-sloth-studios Do any of us really know what we're doing :sweat_smile: Glad you liked the game and thanks for the feedback.
@ogelgames You are not far from the end there. You need to get down one of the chutes on the sides. This is done by rotating the map, WHILE you fall out from the channel on the top. Good luck. Hope to see you on the leaderboard :smile:
@javier-belmer Unfortunately the music was a bit of an afterthought. Our usual composer (me) was too hung up on animations and UI this time, so all I had time for was some drones. Thanks for the feedback though... hope you liked the game anyway :smile:
@bradur Glad you liked it. Even us devs get lost in these caves sometimes :sweat_smile: Thanks for the feedback.
@seng-yong Thanks for your feedback. Hope you got unlost agiain :smile:
@andidebob The map was definitely one of the hardest parts to do. From the feedback we've gotten, you seem to have gotten a long way even figuring out it was top down. I played briefly with a 3D map idea, where it was an overlay you could toggle and rotate, but we didn't really have time to explore it. Thanks for your feedback!
@thejonu Johnny accepts your apology :) Thanks for the feedback.
@ehtd Getting lost is inevitable I guess. If you ended up where you started after getting the boots, you may be one of the lucky few who found the Credits ester egg. Good job! :) Thanks for playing
@nyanpierre @morricore @janures Thanks for playing :sunglasses:
@justcamh Thanks for playing. Really enjoyed watching you play. Great stream!
@kuviman Thanks for playing - and especially for trying out the Speed run on stream. Congratulations on 3rd place :) Learned a lot from watching you play. Great stream! https://www.twitch.tv/kuviman
@ramble-house-games Thanks for playing and for the feedback. Really enjoyed watching you play and learned a lot too. Great stream by the way. I watched you play a bunch of other games on stream too, and had a lot of fun 🤩
@icxon It was fun and informative watching your play through. Struggled the right places I think, but you quickly found the solutions. Well played and thanks for the feedback :smiley:
Thanks for a nice little game. Trying to match movement with the wave length of the bounciness was actually quite fun. Made it to 100bn :stars:
Fun but simple game. Had to mute the site, and would have liked a volume setting. The feedback from reaching planets was too slow. I ended up waiting several seconds for something to happen, and were unsure if I had done correctly. Movement was smooth enough to feel good and the difficulty curve felt ok.
Managed to finish in about 5 minutes and had fun while doing it. The asteroid belt was particularly annoying, and I ended up getting through mostly by luck :)
Thanks for the game :)
"There it is" Capture.PNG
Had fun. Love the guitar track and the mood. Gameplay could use more interesting enemies and changing environment. Felt a bit like a grind to get all 100 :cold_sweat: Also, I found that my melee range was significantly better when attacking enemies to the left than to the right. Got easier after figuring that out.
Thanks for the game!
Fun little game. Got the Ultimate upgrade and had fun doing it :smile: The controls are a bit wonky. Once you upgrade movement speed enough, it gets a little difficult to control, especially with fall speed still remaining low. Also the camera could use some work, as the bird fell out of the screen sometimes. Liked the art and music. Thanks for the game :smile:
Definitely Motherload vibes on this one. Got pretty deep, but died from a stupid mistake. Thanks for the game :)
The music is really nice. Difficult game, and I didn't manage to finish. Liked the graphics too. I wished sometimes that I could crawl down a bit faster, at least in the beginning when the game was easy and I had retried certain areas a bunch of times. Thanks for the game!
Really impressed with the amount of game modes you have managed to get in. Gameplay is fun, but maybe a bit to difficult to start with, and levels maybe slightly long. Other than that great job.
Thanks everyone for your feedback. We realize that the biggest issue with our entry is lack of direction. I guess sacrificing play test in order to get everything done has its prize :sweat_smile: I have added some hints to the description page to hopefully get more players through to the end. I hope a few of you are up for a replay. There are still a lot of spots up for grabs on the Leaderboard.
@benmcnelly Thanks for your feedback. Hope you have time to complete the game after reading the hints.
@cosmonautical Glad you liked the mechanic :) Thanks for your feedback.
@tomate-salat It is definitely a balance between direction and exploration, but I think we ended up with too little directions this time. Glad you enjoyed the bounce mechanic. Thanks for the feedback.
@donatello Thanks. We spent a lot of time tweaking sound and animations to make combat satisfying. Glad you enjoyed it.
@energizedblast Glad you liked the mechanic. There definitely was to few directions and you are not the first one to get stuck. Read the hints and you are ready for a replay.
@alexyam Thanks for your feedback. Hope you'll get a chance to play again with the newly posted hints.
@d3kryption Glad you liked the graphics. Reading the hints might point you in the right direction. Thanks for the feedback.
@vyacheslavign Yes. We were not able to play test much and scrambled to just get the game playable. Thanks for the feedback.
@manzdeh Thanks for the feedback. We probably made the map to big and failed to provide enough direction. Note to self: Play test more next time. Glad you enjoyed the graphics and bounce mechanic.
@cloistered The error should be ok. I think you just didn't find the first waypoint which is what unlocks the abilities and enemies. Maybe give it another go with the newly posted hints?
@munsterplop Wow. Thanks for some really elaborate feedback. There is definitely a lot of things we would like to have added and polished. Thanks for playing :smile:
Nice game. Really liked the music and sound. Quite addictive, but the difficulty is high... got to 9/25 and was reasonably happy with that :) Thanks for the game
Liked the game. Managed to win with 1.30 left on the clock. It seemed very chaotic at first, but I quickly learned to focus on getting one planet stable at a time and then it was actually quite satisfying to fix the problems. Thanks for the game :)
This is an incredible entry. So much going on. Not really sure I found out how to play, but I had fun with all the chaos. You accomplished so much here in a short amount of time with both graphic and mechanics. Very well done.
Such a wierd and interesting take on the theme. I liked flying around. Som music would have been nice, as the drone gets repetitive quickly. Also I'm not sure I ever really figured out what the game was about, but scything people sure is fun :) Thanks for the game!
Great little game. I'm not sure if I was doing good or not (maybe a highscore list would be nice). Had to read the tutorial to figure out what was going on. Very polished game. Well done!
Really nice game. Love the music and graphics especially. Controls feel smooth and gameplay well balanced. Good job.
Thanks for the game. Controls are a little clunky, jumps not always registering when I want them to etc. Had fun trying the different levels. Really liked the tutorial, and getting to see the challenges your mastered early appear again later.
Great entry. The idea is really cool and the game feels very polished for a LD entry. Especially liked the music and the way the water flows. Thanks for the game.
Nice artwork. Music and graphics really on point. Struggled to figure out what the game was about, but had fun with the wierd physics of planting fruits in and under the water. Thanks for the game.
Cute game. Really liking the art and music. Mechanic was fun, but I did run out of interest rather quickly. Thanks for the game!
I can't really get anything to work. E does nothing, and I have tried all over the place. Q does something, but I am unsure if I am supposed to hit crabs and drones or not. Either way I am having trouble hitting them. Atmosphere and art is great though :)
Fun little game. Kind of brutal, but I managed to complete if after like 20 attempts. The mechanic itself worked nicely and was easy enough to learn within a few minutes but challenging enough to make we want to try. Thanks for the game! :smile:
This game is so cool. the mechanics and puzzle difficulty is brilliant. Really well done. Oh, and I managed to beat the record on level 12 :grin: Screenshot 2021-10-05 130357.png
Really nice and surprisingly deep entry. The controls were kind of wonky as I was struggling to figure out if I was supposed to hold or spam keys to control the balance. Thanks for the game. The mood in particular was excellent.
I liked the two-color graphics and overall aesthetics. The color shift thing worked really well. Audio was good, except perhaps the jump sound which was way loud and got annoying quickly.
I'm sure you would get around to it, if you had more time, but I would like the controls a bit more precise and crisp. I had trouble just jumping on ledges and fell down by mistake quite a bit. I would also like more feedback from the environment - and especially enemies. Enemies flashing and getting pushed back when hit, and maybe some camera shake would make combat a lot nicer. Never really understood what I was supposed to do in the game either, but would probably have invested more time if the combat and movement was more on point.
Thanks for a beautiful game.
@drkie Thanks for playing and for the feedback. You definitely spotted a defect in our latest build. I have fixed the bug so it doesn't crash at the 50 mile mark. Hope you'll have time to give it another go :smile:
Actually a bit addictive this one. Movement feels good and shooting, especially with the automatic, is very satisfying. Good balance between fighting and harvesting i think. I would like to have the edge of the map drawn in. Got cornered a few times between slugs and an invisible wall. Also, I would like the guns to have different strengths and weaknesses. Felt like the meta was spray 'n pray with automatic. The recoil animation on the shotgun was amazing, I I would really like it to be as powerful as it suggests. Definitely needs more sound - both sound effects and som ambient sounds if not music. Third game I got to 60 melons before deciding to camp in a corner and wait for the inevitable slug swarm. It did not end well :smile: Thanks for the game.
I really liked this game. Had to leave it (work emergency) after getting in to the first few emails, but was actually itching to get back. The mood and graphics is perfect, but after finishing it i did feel like I skipped some parts. I would be nice if I was able to go back to the desktop after completing the game to dig through the accumulated files and leads. Anyway, very well done!
Incredible game. Insane graphics and art style. Usually not my type of game, but I loved every second. Great job!
Thanks for the game. I liked the atmosphere in particular (music and graphics go nicely together), but also the story. The mechanic og keeping eyes open while fighting was cool. Hell, even starting to type this feedback after playing, I am worried about eyes closing :sweat_smile: The graphics were cute and well put together. The controls feel a little clunky and a bit more work could be put to the technical side (wierd jitteriness when loading scenes, falling through objects sometimes). Solid entry.
This was a nice little game. Leaderboard is a great addition. Found the spaceship satisfying to move and the asteroids fun and later challenging to avoid. The camera movement is nice and pleasantly disorientating, though a little more "look ahead" would be nice.
I would have liked there to be more of a parallax effect on the background, to give the illusion that you are actually moving. When no asteroids are on the screen, is looks a bit weird.
When I got back to read the comments here, I saw that others too had discovered the exploit, where you simply fly far far away from the starting point and can thus survive apparently forever. Had to fly backwards to find an asteroid to die on. I didn't submit my exploited score and am satisfied with my score from my first try :smile: Thanks for the game!
Screenshot 2022-04-20 083541.png
The best game I've played so far. Graphics on point. Gameplay smooth, and I think I would have enjoyed even just an exploration mode, where I had time to drift around. The audio is very well done. Transitions in tempo and pitch depending on what's happening in game really adds to the experience. Managed top 20, but must see if I can climb i bit higher :)
One suggest I would make is to make it more obvious where a delivery zone starts and ends. Also, if I could just drive through the zone without stopping would make delivery more pleasing, and make keeping momentum and drifts skills more of a deciding factor.
This is genuinely a nice game. I enjoyed exploring, and finding hidden areas was a rewarding experience. The game is very punishing and while I like that you respawn at the surface I think you could have put in some short cuts, as replaying areas become trivial and frustrating without adding anything good. So a passage that can only be accessed from below would be a good way to let players skip cleared areas. Managed it in just under 18 minutes and had fun all the while. Thanks for a great entry!
@andrew-hoyer Thanks for the kind words and feedback.
@austin-sierra Hah. Dizziness is a feature, not a bug :sweat_smile: Thanks for the feedback.
@jag Yes. We get stuck sometimes too. I started happening in some the the later builds and we didn't have time to get it fixed as it is hard to reproduce. Thanks for the feedback.
@jakeyboijumpsuit Man, you got some skills. I had a new run this morning, and while I beat some of your times you are still 5 seconds ahead on your best one. Gotta git gut I guess. Thanks for playing :smiley:
@matt-ravenhall I actually thought about a direction indicator at some point, but didn't have time to fully explore the implications. Thanks for the feedback.
@misha-levin Thanks. We spent a lot of time refining the player controller to make movement feel good in conjunction with the rotating world. Glad you enjoyed it.
@krakadushka Didn't have have time to focus on graphics so much this time round, so we tried to keep it simple. I did compose an actual piece of music, which was on my must-do list for this LD, because I rarely get the time. Glad you liked it, and thanks for the feedback.
@flaterectomy Thanks for the feedback. Not being able to see the entire map was definitely a conscious decision, although a tough one. It does make the puzzles harder as you have to not only remember where things are, but also anticipate actions of physics object (the purple boxes specifically). I see that some people made it through, but the difficulty might have been on the hard side. Thanks for playing though and thanks for the feedback.
@brovovar Thanks for playing :smile:
@milq Yes, the waiting for 10 seconds was a real problem. I played yours as well and while I did notice the wait (especially in the early levels) it was not really a big problem. We tried to solve it in our game by playtesting and giving the player something to do while waiting, i.e. clear a few rather easy platforms. Thanks for playing.
@keip Hah. I did write "This is the last level" and "Don't give up" on the walls on that one, but I guess I should work on my motivational skills :joy: Thanks for noticing sound and music, and thanks for playing.
@ogelgames Thanks for the feedback. Yes, the controller might have been slightly too twitchy. I was responsible for that, and even though @mads pointed out the same problem during development I never got around to look at it. Thanks for playing and for the feedback. Oh, and congratulations on Boomsticks too. Had fun with that :smile:
@macs Thanks for the feedback. We worked hard on the puzzles and difficulty ramp, so I'm glad you liked it. The 'intended' vs. 'fastest' route was definitely a design decision, to heighten replayability. Although replays are hard to hope for in LD it seems we at least hit one player with that (looking at you again @jakeyboijumpsuit :smile:). Sorry for the 'getting stuck'-bug. We saw it in late development, but didn't have time to fix it :cry:
@madr Thanks for the feedback. A good controller is so important in games like these and we spend a lot of time refining it. Glad you enjoyed the game.
@cobrajs Heh. Ending up outside of a level happened to us only a few times in development. As we dfidn't have time to fix the cause we made a collider outside every level that would kill you if you somehow ended up there. A terrible solution to a major problem, but I'm glad it worked in your case too :cold_sweat: Thanks for the feedback and notes about our use of AI. I feel that the grey area caused by the use of AI will grow over the coming years, and it will be interesting to see how the community responds in general.
Simple but fun game. I really liked the different guns and the sound effects. Gameplay felt smooth, and I had fun clearing the waves. I wished the gun explosion could take out many more enemies. When I timed it perfectly I would like a greater reward. Thanks for the game :smile:
I enjoyed the game. The general atmosphere is great and gameplay felt smooth. I liked just watching the sheep find paths to their destinations. Game length felt perfect and the challenge on point. Thanks for the game!
Audio in particular was nice. Graphics as well. I have it to 42 rooms before loosing sight of the goal. Not really sure what I was supposed to, but once in a while I got a gun that could autofire blue balls. Those were fun :) Thanks for the game.
Really a nice game. Difficulty ramp was perfect and the puzzles them selves, while simple, felt rewarding. The wait for the world to change was less of a problem in later levels, and overall barely an inconvenience. I feel the first few levels could be build in ways to lessen that feeling simply by adding some platforms to jump through. Music was pleasant although slightly repetitive. Could have used a bit more length in the track with slight variations over the theme. Just a few thoughts :smile: Really solid entry overall!
Cute game. I really liked the graphics and throwing donuts to cops. The colliders were slightly sticky sometimes, but overall the movement felt good. Great job!
@zekysky Thanks for the feedback. The game has 24 levels to clear :smile:
Very creative idea. I does feel quite satisfying summoning ramps in mid air to stay above the death-boxes. Very Flappy Birds with a twist. Thanks for the game!
I liked the idea and the execution. Once I understood the movement of the orange boxes I really started to think strategically. I'm glad you managed to finish despite your struggles. Some audio would have been nice, and I would have loved to try a few more levels. Thanks for the game!
This game is great. Really fun running around throwing stuff, and so satisfying when you get a typewriter. The music add a fun twist to the whole thing. Great job!