FoonLudum Dare ExplorerLD44 → Mansionvania

Mansionvania

By wildcard

View on ldjam.com

CategoryRankScoreCount
Overall4792.6620
Fun4292.6620
Innovation4922.1821
Theme4991.8421
Graphics4512.5521
Audio2582.9420
Humor4071.5519
Mood1773.3020

Comments

mantaraytv-games 2019-04-29 15:57

Uh... I guess it's kinda nice... Sorry, it's just too confusing and disorienting to play...

evolus 2019-04-29 16:23

I really liked the game, your drawings look quit good.

mikelovesrobots 2019-04-29 16:25

I didn't expect a boss fight. Pretty good!

shp 2019-04-29 16:27

Good atmosphere, length is just right, it was simple enough to beat the boss by just spamming charge though. The contrast between the background and enemies was helpful but the graphics overall were a bit dark

wildcard 2019-04-29 16:29

I'm sorry to hear that @mantaraytv-games, thank you for playing though! Could you be more specific? Is it the admittedly not too refined 2d-3d aspect? Or the attacks?

wildcard 2019-04-29 16:35

Thank you for playing @evolus, @mikelovesrobots and @shp I agree @shp that the game is a bit too dark, I wanted to create a somewhat mysterious atmosphere but ran into some problems with the lighting later in the jam so I left it as is. I had all these ideas on how to handle combat, it was initially almost impossible to beat the boss XD, I decided to make it easier to avoid frustration as the game got quite buggy -_-

mantaraytv-games 2019-04-29 16:42

@wildcard the jumping was kinda disorienting to me. It's much too fast, I could give you some tips on how to make it bettter but I don't know what game engine you're using. And I think that the camera should be a bit more in front of the player. So that the player is in the first third of the screen at all times!

wildcard 2019-04-29 16:55

Thank you so much for the feedback @mantaraytv-games ! I need to get better at polishing and noticing these kinds of things. I am using Unity CharacterController for movement(which admittedly doesn't make much sense in a 2d environment...). The camera placement is also a good point! I will take that into consideration in the future!

mantaraytv-games 2019-04-29 17:01

@wildcard If you're using unity, then I suggest this video for a 2D character controller: https://youtu.be/QGDeafTx5ug And this one for a 3D one (Notice it's for a FPS controller but it works fine for 3rd person if you remove mouse control): https://youtu.be/blO039OzUZc

wildcard 2019-04-29 17:16

I will definitely check them out!

fashionbatman 2019-05-02 21:03

I was happily surprised by the boss fight. The atmosphere is great and the music worked well with it. Good Job!

wildcard 2019-05-02 21:06

Thank you for playing @fashionbatman, happy to hear the boss surprised! :D

datagreed 2019-05-03 18:49

Liked the rain effect. I wish the dash was mapped on something else then left shift (e.g. right shift) - it really hurt my hand at the end, I wish I could use one hanmd for movement and onther for dashing and jumping.

When you press jump right at the end of a dash you can sometimes gain height. Alternating jump and dash can make you through the level flying :)

The boss died unexpectedly, I was a little bit surprised to see "thanks for playing" screen right away as I did not realize I've actually killed him.

flamus 2019-05-05 18:10

Woah! Wasn't expecting boss fight, thats some awesome little game, with a nice depth of view and good aura. Great job!

wildcard 2019-05-05 18:29

Thank you for playing @datagreed and @flamus

@datagreed Thank you for your feedback, the input is a good point, I did not notice it when testing the game in short bursts, I usually used the other hand for jumping. Adding more ways of input is something I need to consider in the future. I'm also sorry for the jumping bugs, I did not notice them before finishing the build. I also wish I had more time to polish the boss death to make the end more apparent.

jordantanner 2019-05-11 09:01

I really liked this. The 2.5D platforming experience was cool. Sound and music not too shabby. Graphics were not bad as well-- I liked the white characters against the darker purple background. You had a boss fight too! Boss AI was pretty good, that's not always easy to do. Nice work!!

tommyflower 2019-05-13 12:44

I really like that you used a 3d environment for a 2d game! Great mood. I had a little trouble jumping but I made it just hitting the key more :D I would have loved some kind of walk animation because the character translating that way it's a bit weird to see. Nice job!

m0dsat 2019-05-14 11:30

Liked the gameplay except the attack, which felt weird. Boss fighting was cool and unexpected. The change of music as well. Loved the feel and mood. Great job.

lubaka 2019-05-14 13:09

I really liked it! The artstyle, the audio, everything. I think the colliders are a bit off, i would get hit even if i am not close to the enemy. I also didnt really catch the theme in the game.

Regardless, i enjoyed it very much!

aurel 2019-05-14 15:48

Not bad - a good start to a game, but could use a bit more tightening up when it comes to the actual player movement. It was really easy to just dodge all of the enemies and more or less ignore them until the final boss fight.

I enjoyed some of the effects - the raining cubes and the way you were able to do little regions with the colors and all, but the actual movement/controlling of the character felt very rigid and not fluid enough

wildcard 2019-05-21 19:10

Thank you @jordantanner @tommyflower @m0dsat @lubaka and @aurel for playing my game and providing feedback! I will make sure to learn from it :D