astrid 2020-10-06 00:12
I really like it!!! I love the portal“s animation and the music c:
Foon → Ludum Dare Explorer → LD47 → I Reboot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 516 | 3.69 | 41 | |
| Fun | 411 | 3.67 | 40 | |
| Innovation | 388 | 3.70 | 39 | |
| Theme | 481 | 3.89 | 40 | |
| Graphics | 543 | 3.85 | 40 | |
| Audio | 481 | 3.53 | 40 | |
| Humor | 1 | |||
| Mood | 834 | 3.36 | 38 |
I really like it!!! I love the portal“s animation and the music c:
Really cool interpretation of the theme! The ricochet physics and wacky sound effects are super enjoyable.
What a great concept! It's pretty fun to spam bullets everywhere then deal with the repercussions of your actions haha.
Brilliant concept of Stuck in the Loop! It was a great way of increasing the difficulty and integrating it with the theme!
Interesting concept. It's not an easy game and with time it gets even harder. I liked the music and graphics. The controls were also nice. I also like the randomness of the projectiles.
just wish the ship was a litle more responsive.
Fun concept! I think responsiveness of the ship would help a lot and making the levels more spacious would also improve things. Overall pretty good!
Cool sprites, and wow AI!!
I like the color on the graphics, I dont really see theme to be honest. Really nice to look at and enjoyed the music. Gameplay was interesting maybe could have a bit more variety, my only big problem is sometimes the robots just kill you the moment you enter a level which is unfair. Anyway good job.
@digitaldude555 Thanks for your feedback !
Theme here is about concept that the AI robot copy your previous move and you have to kill it before it reach the portal, end the previous sequence and escape. You are iterating throught time loop, stuck here until you fail your mission or die.
There is no real AI here, but a drone that copy the actions and movements you made before you reach the portal. So be carful to not shoot everywhere like a maniac or you will burry yourself under a ton of bullets :p
A neat idea! I like the tightness of the game's premise. I read the instructions, but they didn't make much sense until I actually played it, and realized the biggest threat was my own bullets coming back to hurt me.
I think maybe the concept would have worked better with a few smaller levels which you have to loop through some number of times, with each loop more crowded than the last. That would force you to plan your moves in advance, instead of just focusing on dodging bullets.
wasn't sure about this at first and didn't know what to do but after figuring out to stay and hover on the green recharge station all was well lol. Ended up being pretty tough too trying to navigate through all of my bullets that stayed in the level. good idea, simple, and pretty clean execution. I think the communication to the player about how to play and the objective could have been a little clearer - but all around well made, was able to play multiple times and felt motivated to get better each play through which is a good sign!
Pretty nice game :D
Pretty good idea, it becomes hard very quick btw
Loved the artstyle and the responsiveness of the controls, everything feels very polished, but I didn't managed to get further than 6 iterations xd
6 iterations is'nt that bad, @cesargary :p My personnel record is 14 !
@wegpast Noice, I will give it another try and see how it goes, nice work man!
Cool game. Took a while to get difficult, but once it did I had fun. The green virus thing spawned under the red one on one map, which was wierd. Anyway, thanks for a nice game!
Beautiful art and nice mechanics.
A very clever arcade top-down shooter game. The core feoture is great, and bring a lot of fun and planning in the game. Great job.
Very cool mechanics. Feels really fresh, I like it a lot.
@m0dsat yeah I saw that behavior once, we'll try to fix it soon :)
Good job! I've played a few games in this jam with a "replay your actions" mechanic, but lots have been to help you, so its a cool variation where it's against you.
@eldogg yep, that was the whole plot : putting you in disadvantage against your past actions because they all have consequences !
I love that ricochet mechanic, feels as great as sounds, recommend everyone to check this game out! Graphics, sounds are good too, good job!
Overall I should say that it's very nice concept but I doubt that it's fair that you should kill the enemy and enemy shouldn't kill you to get a portal :D
@erlioniel Haha yes, but after all... it's up to you to stay for a while at an open point to let your future you more time to kill your past you when you'll be your future you... ... you you you you....
Nice concept
I really liked this game! Keeping a bullet on screen from each previous loop was a great idea to slowly ratchet up the difficulty, and to make the player take less optimized paths, and the core loop was a lot of fun!
The only complaint I have is that there was no communication to the player about the timer. Forcing the player not to sit around stalling is a very good idea (Otherwise they could just pause for a few seconds before entering each portal), but it felt really bad to randomly die because I didn't beat a timer that I didn't know that I was racing, on my 12th loop. :(
Aside from that complaint though, I had a lot of fun playing, and the theme shines through very clearly - Great job overall!
Thanks @koolruz ! Yes it lack a timer to inform the player that the portal will close shortly. In the tutorial it is written that each portal stay for 15 seconds. But we were running out of time so we couldn't add a visual timer for that. And adding now seems to me unfair because I think it will break the update rules of the Ludum Dare (only bug fixes)
(hey 12 loops that's not bad ! well done !)
Very nice game. Time loops well done are difficult to master, but always lead to very interesting gameplay!
I just feel that the movement feels rather icy & sluggish. Not sure it was meant that way.
@thesnide Thanks ! We wanted the movement to come with some inertia to smooth down trajectories of entities. To much reactive movements would make aiming L.O.O.P a bit to hard in our honest opinion.
This is a really clever interpretation of the theme. It really forces you to think your actions through, so you know how to beat yourself on the next interation. You also have to think carefully about where you shoot, knowing that L.O.O.P. will fire in the exact same direction. The graphics and audio are both very good, I enjoyed the backstory/exposition that came with the tutorial, and I also appreciated that you could skip the tutorial or just let it advance automatically.
Someone suggested adding a visual indicator so you know how long you have left before the portal closes. I'd also suggest adding a cooldown indicator so that you know how long you have left before you can fire again. I once missed a shot, tried to fire again, couldn't, and thought as a result that I only had one shot per iteration. By the time I realised you could fire repeatedly, I'd gotten multiple game overs from firing, missing, and watching L.O.O.P. escape in the belief I was powerless to stop it.
I also once got a game over from spawning right on top of a bullet, so I'd suggest some sort of fix to the spawn system to prevent that from happening (or at least, reduce the chance), because spawning straight into a hazard is never fun.
This isn't part of the review, but I thought I'd mention it anyway: as far as I'm aware, the "only bug fixes" rule is only for Compo entries, and for Jam entries like yours, you can make whatever improvements you feel are necessary. If in doubt, the safest option is to provide multiple links: one to the original version of the game, in the state it was when you first submitted it, and one that has all the post-jam fixes and content.
That was really cool :) I've already played a lot of other games with the same core game mechanic, but this one was the best of them (yet). The controls were snappy and responsive and felt satisfying. The game loop itself worked as intended and was really fun. I was doing fun until iteration 10, when I spawned for the next round... directly into a bullet :( I died without any chance, really. Some kind of invincible time when spawning would be a good idea to prevent serious player frustration.
Other than that, it was a delight! Especially the art was very well done. Clean pixel art is always nice too look at. The pixel resolution seemed to be flexible though, so the pixels looked a bit distorted at times... not the actual game scene, but the texts I think.
Good job, well done!
fun game :) I like the theme interpretation and gameplay. imo a bit more focus on clarity would be a big deal, like bullets not hiding behind portals, and having a timer for when the portal closes. it's also pretty frustrating spawning straight into a bullet, that seemed to happen to me a lot! ^^ still, it's a cute game with nice graphics etc :>
Gameplay is super smooth and intuitive, the artstyle is weirdly basic but sophisticated. Good polish on the game in general!
Maybe it's just me, maybe I'm missing something, but I felt after a while there was just a bit too little of a challenge, or rather I felt like there could be a few more mechanics to be introduced.
Other than that though, VERY solid title! Good job!
[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=04h12m19s)
Love the art and audio on display here. The premise is a little simple, but I had fun messin' around with everything. :slight_smile: Nice job!