Foon → Ludum Dare Explorer → LD46 → Repair-bot Rodeo

Repair-bot Rodeo

By ectucker1, bencrorules, samiya, yubs, anna-krutz and iparisi

Percentile
CategoryRankScoreCountLD46Ever
Overall12043.502852.563.0
Fun14443.222744.253.2
Innovation9433.422862.367.8
Theme8113.842767.675.1
Graphics5214.102780.884.5
Audio6523.542663.771.5
Humor17242.382215.926.6
Mood11473.442555.664.0

Comments

milta 2020-04-21 01:32 ♥ 3

Hey there, your game seems fun but i don't understand where i'm supposed to send my army of robots :/ Good job for the ambiance !

pathus22 2020-04-21 01:43 ♥ 3

the game looks great and the sound is ok! but i got stuck with what to do. need more info for not getting lose. good game and see you in the next jam

alpharock6 2020-04-21 02:36 ♥ 3

I love this concept! I think I was a bit confused as to which button was supposed to do which action, so some more distinction there could help, but I really enjoyed it once I figured it out!

ectucker1 2020-04-21 16:04 ♥ 2

@milta @pathus22 Thanks for the feedback! I've added a gif and a bit more explanation to the game page; hopefully that can help you to have some more fun with it.

wizart 2020-04-22 20:27 ♥ 3

Great concept and nice visuals. Maybe you could guide the player a little more. Like, does it make a change if i send 6 robots instead of 5 on one platform etc. Had fun playing it.

dceddy7 2020-04-22 20:33 ♥ 3

Hard to understand what the objective is and could maybe use some more feedback. seems like a really cool idea and i hope you do more with it!

marcusnystrand 2020-04-22 20:34 ♥ 4

Very impressive given the short time, feels like an ambitious project. A bit advanced but I guess my attention span is also short hehe. Nice graphics and audio!

levi 2020-04-22 20:39 ♥ 3

wow what a fun concept. I had difficulty correcting the navigation system (had two sets of robots on each of two buttons adjacent to it but still it kepy failing. I really like the idea of distributed control and how there are miniature puzzles you have to solve to get to the more tricky buttons. Became a bit laggy near the end of the journey (i was so close). But there is a game here that I want to see developed further!

pepperkep 2020-04-22 20:43 ♥ 3

The concept is really great and I was able to complete the game just fine. The one problem that I had with it is that to be efficient you need to have exactly five robots on most buttons but its hard to select precise numbers of robots. I enjoyed playing it and what you managed to accomplish in the short time span is pretty impressive.

tricky-fat-cat 2020-04-22 20:50 ♥ 3

The concept is pretty interesting, but the lack of instructions make the initial experience painful.

matheusborba 2020-04-23 03:36 ♥ 1

Very good

lapisraider 2020-04-23 06:53 ♥ 2

I really love the concept of this game! The graphics and audio are amazing too! Although maybe adding more visual feedback might help as I had issues finding where each room was and sometimes I had difficulty knowing whether I clicked the robots or not.

Love the concept of this game though and I see a lot of potential in it! It's also a pretty ambitious game to be created in just 72 hours, and I think you guys did a great job!

chuchuw 2020-04-23 10:26 ♥ 2

I see what you did with the steam icon :D

chuchuw 2020-04-24 08:18 ♥ 1

What did you use to host your html version on gitlab ? I'm totally interested.

ectucker1 2020-04-24 16:31 ♥ 2

@chuchuw We use Gitlab Pages combined with their [CI system](https://docs.gitlab.com/ee/ci/). Basically, we can press a button on the repo and GitLab will automatically build the game and deploy it to a page. You can take a look at our build script [here](https://gitlab.com/ectucker/ld46/-/blob/master/.gitlab-ci.yml) which is modified from [this setup](https://github.com/aBARICHELLO/godot-ci).

chuchuw 2020-04-24 19:39 ♥ 0

thanks ! i'm definitely checking this out.

tacohej 2020-04-29 17:26 ♥ 2

Great visuals and very ambitious. Could use some more feedback how things actually works. Maybe less robots and one per plate would simplify things. Anyway, good job

louis-mareau 2020-04-29 17:59 ♥ 2

This was a pretty good game (reminded me a lot of FTL, which was probably the main inspiration for this game) but I was quite confused at the beginning. Even though I was told what to do, I was confused on how to repair (figured out how after a couple minutes eventually).

nspevacek 2020-04-30 02:47 ♥ 2

Really impressive, love the FTL inspiration. Like some others, I think more information could have been helpful, as I found myself pretty confused when starting out.

frosty 2020-04-30 02:53 ♥ 2

I'm a fan of coop games like Space Alert and Red November, and originally thought of doing something like this for my entry, so I like this concept. It works quite well with the RTS mechanic. It took me a couple minutes to figure out what I was supposed to do, but once it got going, it felt like the right amount of frantic-ness.

I would be really interested to see a full polished version of this. :)

Great entry!

sugarsores 2020-04-30 03:04 ♥ 2

It's actually really dope that you not only went for something so, imo big in scope, but that you also included a tutorial. I got about half way through my journey and got absolutely overwhelmed with tasks to do. I also think it'd be helpful to know how many bots you're currently selecting and get a more direct feedback as to how well that group would repair. I dig it though, it's like FTL with a lot more micromanaging. Nice job!

supernapie 2020-04-30 17:33 ♥ 1

Super fun! I liked the color scheme and the graphics.

doches 2020-05-06 16:52 ♥ 2

Chaotic game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/p2lUl96x8_U