FoonLudum Dare ExplorerUsers → chuchuw

chuchuw

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Shmup with grappling hooksjam6143.753.453.753.433.593.423.47
201945Start with nothing👥The Reboot of the Kingjam9662.953.072.593.193.152.883.332.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by chuchuw

LD45 — Start with nothing

Lost in Translation by Sheepolution 2019-10-30T14:49:38Z

Natopi. Pu tep chuchuw. Pu disul lost in translation. Ku disul hibrok. Franti. Pu stoi sam version. Nadrem.

Unlock Everything by DDRKirbyISQ 2019-10-08T06:00:41Z

Nice game. You really did a good use of megaman codes.

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-16T15:32:36Z

i'm a non-qwerty user, but using space + mouse + arrows was pretty complicated.

the character is cool, the universe is simple, no weird textures.

the movements are very dynamic, so it's not boring to move.

great minecraft-like

if you keep developing it, i hope you will choose totally different paths so it's not a clone :)

Blackout by almost 2019-10-20T12:27:38Z

Great mood :)

Nullified by Coda Highland 2019-10-21T08:02:47Z

Cool. Nice graphics / audio / mood. I got a little lost, I'd suggest adding some "organic" landmarks, like I don't know, a special computer, a yellow tree, a rock shaped like a turtle... something you can see only at one place, so the player knows where he is without a map. I think that's how you don't get lost in dark souls.

Good luck and have fun !

Nameless Boxes by BlondeMan 2019-10-08T05:54:39Z

I couldn't find an other ending, and I wasn't patient enough actually :D

Good sound.

Broke af by coachsisyphus 2019-10-08T13:08:23Z

It looks like LSD simulator, or that kind of game. Awesome.

Hell Coliseum by Glauber 2019-10-18T11:21:53Z

The visual part is nice, the concept too, an arena, you fight waves of enemies, change weapon at each round.

I'd recommend you to put an intro (screen, story, whatever) to explain at least the controls on keyboard.

And I think the bow and staff (maybe the sword) should be used with the mouse, when using a keyboard/mouse. On a controller it should be the right stick I'd say.

Anyways that's a nice prototype :) Keep developing it please.

Slinger by Bungalow 2019-10-08T10:33:35Z

Reminds me a lot of Rayman origins. Nice physics and graphics.

Garden Circuit by pandan 2019-10-22T07:02:20Z

Interesting graphical design

Survive in Neon lights by HakierGrzonzo 2019-10-18T09:00:16Z

Haven't played already, but I have a suggestion : There is too much text to read in this page :) And "how to play" (in my opinion) should always be inside the game. In the worst case as text, in the best case integrated with the gameplay in a nice way.

Survive in Neon lights by HakierGrzonzo 2019-10-18T19:51:54Z

We all do what we can during game jams, so we can improve for future projects Three days is too short for being good at everything. :D

LIME by CGIXE 2019-10-09T14:27:24Z

Too bad it's just Minecraft. I encourage you to create something totally new, game jams are here to try things. I guess you spent a lot of time to create the engine, which is nice actually.

I like the game-gear style of the music :D

Sentience by Alxertion 2019-10-11T10:29:51Z

Loved the mood. I made it to the end, because I was curious about it.

I got annoyed just before the boss, maybe this lasted a little too long, or maybe there was not enough "feedback", I mean rewarding visual effects. I think sound effects could have been added too, even if it's hard to put sound effects that are not aggressive.

The story was great. Made me think of Nier automata, maybe it was your inspiration ? :)

Great game.

The Reboot of the King by chuchuw 2019-10-11T08:52:34Z

Thank you @ohsqueezy . Indeed some dialog parts quickly/poorly written were just left there as we had not enough time to read them again and "finish" every other part of the game. They are removed for the next versions. Thank you for your feedback, i'll definitely check this noobow game. :)

The Reboot of the King by chuchuw 2019-10-20T19:33:10Z

@coda-highland thank you. :) I'm thinking about adding a small 3-slots inventory, and force the player to drop some items in order to optimize the trade quest. It sounds boring said like this, but I know I can make it fun. :)

The Reboot of the King by chuchuw 2019-10-21T07:49:47Z

@coda-highland I was thinking of a bag dragged behind the player, containing max. 2 or 3 objects, clearly visible inside the bag, with no GUI/HUD, and much more PNJ and level interactions.

But I agree that surprisingly the single slot is enjoyable. :D

Clothes On My Back, Things In The Sack by MaxyMax 2019-10-15T10:39:58Z

I like how you made a "full game", with music, sounds (even voices, yay!), graphics, a cover, etc... The mechanics are interesting, it's like in some games like assassin's creed, when you steal money to people in the streets. The "something/nothing" intro is interesting, but pretty boring when dying a lot of times. I had trouble because of the QWERTY layout of the keyboard. Mine is AZERTY, so I couldn't play in a comfy way :( I think you should allow to play with the arrows too. Thank you for your game, and keep jamming guys :)

Sand&Sea by CaptAndrey 2019-10-21T09:14:33Z

Awesome game concept !

Simple and nice 3D graphics.

I'd say it is not enough rewarding, as the player easily looses everything, compared to the number of mouse mouvements.

Memories of Eleph by Leandroc 2019-10-21T11:00:49Z

I find this a little hard, but great style !

Nice gameplay too, no need for a tutorial, etc...

LD46 — Keep it alive

Fade of Life by Sheepolution 2020-04-25T01:46:46Z

Frightening people made me smile a lot :) Good job. Nice scanline or whatever cathodic effect.

Egde Fault by crazyrems 2020-04-25T02:02:18Z

I like the art style too. Did you animate yourself the polygons vertice by vertice ? Looks like it is the case.

Egde Fault by crazyrems 2020-04-27T13:52:48Z

ok thanks for the info

ADRENA-LINE by managore 2020-04-27T11:15:28Z

This is the first time I'm having fun with a sokoban-like game :) Congratulations !

Please Feed My Troll by belowzerogames 2020-04-29T07:50:44Z

I like the idea a lot, but I couldn't figure out what to say to keep the troll interested :(

The graphics are nice, the photos made me think of theme hospital characters.

Please Feed My Troll by belowzerogames 2020-05-04T01:15:21Z

that's cheating, we only had 3 days to make the game, am i wrong ? ;)

Blood Oath by alexhonor 2020-04-23T10:36:52Z

Nice mood, graphics and music. I think you can set the enemies more aggressive, in the end I just skipped them to the boss, which was tough :D

Repair-bot Rodeo by ectucker1 2020-04-23T10:26:55Z

I see what you did with the steam icon :D

Repair-bot Rodeo by ectucker1 2020-04-24T08:18:24Z

What did you use to host your html version on gitlab ? I'm totally interested.

Repair-bot Rodeo by ectucker1 2020-04-24T19:39:35Z

thanks ! i'm definitely checking this out.

For Ducks' Sake by GaryS 2020-04-24T10:49:59Z

Very coherent "universe", graphically and musically. Basic gameplay but that works.

For your information, I had trouble playing with my controller (PS4 on ubuntu), the right stick didn't work. I think the axis were kind of merged with L2 analog trigger.

Famished Flame by finalspace 2020-04-23T09:46:53Z

Great graphics, music, mood. I appreciate a lot the tutorial part that was straightforward.

The slingshot can be improved, it's a bit difficult to aim with that small surface for the mouse. I got stuck on a rock when I died, but sh** happens ^^

Flame Keeper by SnowToast 2020-04-21T10:39:34Z

Nice Medievil / Dark Souls mood :)

Bard: Keep the Story Alive by polyducks 2020-04-24T20:35:03Z

I'm totally in love with the mood, the concept, the visuals, the music, the rhythm, the idea. Sorry this is not a constructive comment :D

Bard: Keep the Story Alive by polyducks 2020-04-24T20:36:52Z

Now I want a full huge RPG game about the bard that tells stories... Am I wrong ?

The King's Knight by Fax 2020-04-21T10:07:33Z

Nice concept, very well executed. Sadly I got stuck with the holes that were a little too big. I understood very quickly what I had to do, which is very important.

The King's Knight by Fax 2020-04-21T19:51:57Z

@fax i totally understand, in one week-end, polishing our games is really a challenge :D

Shmup with grappling hooks by chuchuw 2020-04-21T14:33:01Z

@rrsmtz Yeah I think that the game doesn't offer a big challenge.

The scrolling is slow on purpose to allow you to play with the power stations, but I wish I had focused more on adding enemies / waves / patterns. :)

Shmup with grappling hooks by chuchuw 2020-04-21T14:33:44Z

@jupiter-hadley Thank you for playing and putting my game on video :)

Shmup with grappling hooks by chuchuw 2020-04-22T08:47:37Z

Hello @torh, for now my game is only on itch.io (link above). You can play it on whatever video that you like.

Thank you for your interest :)

Shmup with grappling hooks by chuchuw 2020-04-23T09:33:43Z

@wavewava @ectucker1 thank you for your comments :)

I didn't want to make the player aim with the mouse or the stick in an analogic way, but maybe just 4 or 8 directions could be interesting ! Or maybe auto-aim/moveable lock.

About the colors, I put only one because it's all about the same energy that flows in the different characters, but maybe I could use 2 colors for allies/opponents, and the white for the energy.

Shmup with grappling hooks by chuchuw 2020-04-23T21:29:48Z

@nk-x-x "but hey, it’s a jam and there’s not much time!" -> This is so true :') ❤️️ thanks for the feedback !

I think that if I keep working on this game I'll check this comments page more often :D

Shmup with grappling hooks by chuchuw 2020-04-24T19:54:20Z

@rextgun thank you for your comment :)

This was planned originally that enemies could shoot (and even throw hooks like the player), and have more complex IA patterns, but I dropped everything because of the jam time limit, to focus on design, tutorial, and a victory condition.

I see very good ideas here ! I never thought about the overheating, but that's definitely something I will implement !

About the controls, it was on purpose that you could miss your target and heal an enemy, and same thing about draining a generator if you're very low in energy.

I think I want to keep this idea, but I need to find how to make it easier to use and less painful for the player.

"add a ton of depth ... and make the game exponentially more interesting" that's a good target, I'd love to.

You can follow me on itch.io or twitter for more news on it the day it's worked out :)

🚀

Shmup with grappling hooks by chuchuw 2020-04-27T14:41:32Z

Thank you ^^ Glad you liked it. Yes I knew about this problem. I should change the way they are randomly put on the field. Put some space between them. @magnanix

CosmoDoggie by ItsHornUnicorn 2020-04-23T21:39:26Z

i like the mood, the details, and of course the doggie

the tutorial is clean and straightforward, i appreciate it :)

CosmoDoggie by ItsHornUnicorn 2020-04-23T22:22:56Z

Well, actually I think they're useful only if the game is not good enough to explain by itself.

I like to do everything I can so the player can find alone what to do, and put no tutorial.

But here we all have the same problem, the jam is very short, we don't have time for the perfect thing :D

I actually liked that your tutorial was easy to read.

Keep the Party Alive! by rrsmtz 2020-04-23T09:52:14Z

Nice idea, I would never have thought of that ^^

Keep the Heart Alive by QYOUK 2020-04-25T01:44:52Z

Nice graphics

CRAZ by RexTGun 2020-04-24T08:02:49Z

I really like your visual design, special mention for the intro with signature

Your game made me think of mine for this jam, about the circle that represents "your health and your ability to do things". I did this kind of thing, except that you can use your health to heal something, or you can absorb other things health.

light. by Szivacs 2020-04-27T09:02:39Z

Nice dev log. Thank you for the explanations. I like how the gameplay is simple but yet just works.