Lost in Translation by Sheepolution 2019-10-30T14:49:38Z ♥ 3
Natopi. Pu tep chuchuw. Pu disul lost in translation. Ku disul hibrok. Franti. Pu stoi sam version. Nadrem.
Foon → Ludum Dare Explorer → Users → chuchuw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Shmup with grappling hooks | jam | 614 | 3.75 | 3.46 | 3.75 | 3.43 | 3.59 | 3.43 | 3.48 | ||
| 2019 | 45 | Start with nothing | 👥 | The Reboot of the King | jam | 966 | 2.95 | 3.07 | 2.60 | 3.19 | 3.16 | 2.88 | 3.33 | 2.91 |
chuchuw leaves an average of 16.0 feedback comments each event.
Natopi. Pu tep chuchuw. Pu disul lost in translation. Ku disul hibrok. Franti. Pu stoi sam version. Nadrem.
Interesting graphical design
I find this a little hard, but great style !
Nice gameplay too, no need for a tutorial, etc...
Awesome game concept !
Simple and nice 3D graphics.
I'd say it is not enough rewarding, as the player easily looses everything, compared to the number of mouse mouvements.
Cool. Nice graphics / audio / mood. I got a little lost, I'd suggest adding some "organic" landmarks, like I don't know, a special computer, a yellow tree, a rock shaped like a turtle... something you can see only at one place, so the player knows where he is without a map. I think that's how you don't get lost in dark souls.
Good luck and have fun !
The visual part is nice, the concept too, an arena, you fight waves of enemies, change weapon at each round.
I'd recommend you to put an intro (screen, story, whatever) to explain at least the controls on keyboard.
And I think the bow and staff (maybe the sword) should be used with the mouse, when using a keyboard/mouse. On a controller it should be the right stick I'd say.
Anyways that's a nice prototype :) Keep developing it please.
Haven't played already, but I have a suggestion : There is too much text to read in this page :) And "how to play" (in my opinion) should always be inside the game. In the worst case as text, in the best case integrated with the gameplay in a nice way.
i'm a non-qwerty user, but using space + mouse + arrows was pretty complicated.
the character is cool, the universe is simple, no weird textures.
the movements are very dynamic, so it's not boring to move.
great minecraft-like
if you keep developing it, i hope you will choose totally different paths so it's not a clone :)
I like how you made a "full game", with music, sounds (even voices, yay!), graphics, a cover, etc... The mechanics are interesting, it's like in some games like assassin's creed, when you steal money to people in the streets. The "something/nothing" intro is interesting, but pretty boring when dying a lot of times. I had trouble because of the QWERTY layout of the keyboard. Mine is AZERTY, so I couldn't play in a comfy way :( I think you should allow to play with the arrows too. Thank you for your game, and keep jamming guys :)
Loved the mood. I made it to the end, because I was curious about it.
I got annoyed just before the boss, maybe this lasted a little too long, or maybe there was not enough "feedback", I mean rewarding visual effects. I think sound effects could have been added too, even if it's hard to put sound effects that are not aggressive.
The story was great. Made me think of Nier automata, maybe it was your inspiration ? :)
Great game.
It looks like LSD simulator, or that kind of game. Awesome.
Nice game. You really did a good use of megaman codes.
I couldn't find an other ending, and I wasn't patient enough actually :D
Good sound.
LD46 — Keep it alive (16)
Please Feed My Troll by Sanguine 2020-04-29T07:50:44Z ♥ 1
I like the idea a lot, but I couldn't figure out what to say to keep the troll interested :(
The graphics are nice, the photos made me think of theme hospital characters.
ADRENA-LINE by managore 2020-04-27T11:15:28Z ♥ 0
This is the first time I'm having fun with a sokoban-like game :) Congratulations !
light. by Szivacs 2020-04-27T09:02:39Z ♥ 1
Nice dev log. Thank you for the explanations. I like how the gameplay is simple but yet just works.
Egde Fault by crazyrems 2020-04-25T02:02:18Z ♥ 1
I like the art style too. Did you animate yourself the polygons vertice by vertice ? Looks like it is the case.
Fade of Life by Sheepolution 2020-04-25T01:46:46Z ♥ 1
Frightening people made me smile a lot :) Good job. Nice scanline or whatever cathodic effect.
Keep the Heart Alive by QYOUK 2020-04-25T01:44:52Z ♥ 0
Nice graphics
Bard: Keep the Story Alive by polyducks 2020-04-24T20:35:03Z ♥ 0
I'm totally in love with the mood, the concept, the visuals, the music, the rhythm, the idea. Sorry this is not a constructive comment :D
For Ducks' Sake by Rolph 2020-04-24T10:49:59Z ♥ 2
Very coherent "universe", graphically and musically. Basic gameplay but that works.
For your information, I had trouble playing with my controller (PS4 on ubuntu), the right stick didn't work. I think the axis were kind of merged with L2 analog trigger.
CRAZ by RexTGun 2020-04-24T08:02:49Z ♥ 1
I really like your visual design, special mention for the intro with signature
Your game made me think of mine for this jam, about the circle that represents "your health and your ability to do things". I did this kind of thing, except that you can use your health to heal something, or you can absorb other things health.
CosmoDoggie by ItsHornUnicorn 2020-04-23T21:39:26Z ♥ 1
i like the mood, the details, and of course the doggie
the tutorial is clean and straightforward, i appreciate it :)
Blood Oath by alexhonor 2020-04-23T10:36:52Z ♥ 2
Nice mood, graphics and music. I think you can set the enemies more aggressive, in the end I just skipped them to the boss, which was tough :D
Repair-bot Rodeo by ectucker1 2020-04-23T10:26:55Z ♥ 2
I see what you did with the steam icon :D
Keep the Party Alive! by rrsmtz 2020-04-23T09:52:14Z ♥ 0
Nice idea, I would never have thought of that ^^
Famished Flame by finalspace 2020-04-23T09:46:53Z ♥ 0
Great graphics, music, mood. I appreciate a lot the tutorial part that was straightforward.
The slingshot can be improved, it's a bit difficult to aim with that small surface for the mouse. I got stuck on a rock when I died, but sh** happens ^^
Flame Keeper by SnowToast 2020-04-21T10:39:34Z ♥ 1
Nice Medievil / Dark Souls mood :)
The King's Knight by Fax 2020-04-21T10:07:33Z ♥ 0
Nice concept, very well executed. Sadly I got stuck with the holes that were a little too big. I understood very quickly what I had to do, which is very important.