Fire Keeper by Darenn 2020-04-21T21:26:26Z
Great atmo and I love the character art. The puzzle/hazards were fun to navigate. It would be great to be able to deposit all embers at once. Nice entry!
Foon → Ludum Dare Explorer → Users → SnowToast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Flame Keeper | jam | 2038 | 3.10 | 2.77 | 3.03 | 3.82 | 2.40 | 3.75 |
Great atmo and I love the character art. The puzzle/hazards were fun to navigate. It would be great to be able to deposit all embers at once. Nice entry!
Interesting concept, but as you said very lacking in features. But I could see myself playing a more fleshed out version, where you can have recipes and stuff to unlock. I also made a drink and when trying to sell it, spilled all but a few drops. So the controls need some work. Great work nonehteless!
Wow, very nice game. Super polished and fun. You should definitely consider upgrading this to a fully fledged game.
Nice idea. I liked the forward movement, but steering was very unintuitive. I thought of Snake Pass while playing, which is a nice reference. Graphics and sound are good, but I think the implementation of the theme could be more literal.
Very nice work! Good graphics and sound, fun progression. A really grat entry!
Wow! That was really well polished and I had fun playing. Graphics and music are top notch as well. Overall a very nice game. The only gripe I have is with the grabbing of the wasps while jumping. That felt a bit janky. Otherwise great work!
Interesting concept. Really liked the graphics, but found the overall concept not that compelling. I mostly just ran around getting water and kinda ignored the enemies. When I won the round, the overview showed other gardens still had water, that was confusing. Still I liked the game a lot just for the look. Really great work on that front.
Great concept, but the level is too big too see new enemies early enough. A bit janky controls for example the dash slowing down when hitting multiple enemies in a row and having to wait until you hit a wall felt unresponsive. Sometimes I bounced around when hitting a block at the corner. That might make a good movement option in a later revision. The graphics are good, but a bit inconsistent. Overall nice work, keep it up!
chromableedstudios: Thanks for trying our game. You need to interact (hold spacebar) with the trees. This gives you wood to put into the fire (spacebar again). If you did it too early there's a probabilty the tutorial bricked, but most of the time it should be fine. Then the cart will start moving and the rest of the tutorial should explain the rest.
edit: I also added some instructions to the controls section of the description.
The gameplay is a too simple for me, but the graphics are nice. I found the game too easy and it didn't feel like anything was speeding up or anything. I lost when the character I was supposed to stab left the screen the second it showed up and reentered 1 second before the time was out.
Great entry! Beat it in 93seconds. Liked the water level hazard at the start. Nice graphics, too!
Nice game. Really like the graphics and the overall idea. I found the controls a bit clunky and would have liked to be able to hit upwards and/or be able to move while charging the attack. The tutorial was especially nicely done.
This a great concept. Very meta. I gave up pretty quickly but can imagine where it is going. Nice work!
Edit: Ok, got past it. Was just stupid old me.
Wow, this was amazing. Very nice way to tell a story.
Nice game. A little too easy maybe, but was fun nonetheless. I really liked one point where I thought I could get stuck if I wouldn't rush through the door, when the king walks by, but you made it so, that he has to wait just right next to it, so that can't happen. I appreciated that attention to detail Great work!
Very hard to control, but still a nice entry. Loved the pew-pew and death sounds.
This was awesome. The graphics really clicked with me, the sounds were perfect, the music fit good as well. The gameplay loop was pretty rewarding. Overall I really liked it. The ending was a nice touch. The only problem I had, was that at the beginning I didn't really see the weeds and knew it could just collect them to burn. But on the second try I finished the game. I also managed to clip through a wall into a house by accident, but couldn't reproduce it. Aside from that I didn't notice any bugs. Really great work!
Interesting idea and fun gameplay, if a bit random. I dod not really feel in control and jsut had to hope my placed mines got triggered. Also I had to protect my way back to the mine spawner, because I got cut off in the first round I played. Nice entry!
For some tasks it was not really clear where to do them. And I also failed some task and the game did not end. But overall a nice concept and graphics.
Nice entry! A marker for when enemies attack the fire would be helpful. I liked the enemies' pixel art.