FoonLudum Dare ExplorerLD46 → Keeping IT Alive

Keeping IT Alive

By rangoiv, Metju, chillebigpp and Felix130

View on ldjam.com

CategoryRankScoreCount
Overall18243.2226
Fun16743.1026
Innovation16563.0626
Theme1484.2226
Graphics18073.1426
Humor4883.5225
Mood12403.3925

Comments

blacked 2020-04-21 16:00

very cool game and specially a very nice idea of Keep IT Alive it was very creative

west 2020-04-21 16:04

I liked the art, Maybe the countdown is a bit too fast early game but you get used to it, I enjoyed that it became pixelated at times so it'd be harder to know your target.

zachary-rodrigue 2020-04-21 16:06

nice idea and this is an interesting way to take on the subject. Some how your game trigger the steam vr interface when booted up, very interesting... And I have found a graphical bug were in the beginning of a game the moving sprites are all messed up :/ IT bug.PNG

optimans 2020-04-21 16:07

Try switching to a different engine if you want to create a 2D game: a had a strange artifact lowering and blurring the sprite of moving objects. Creative interpretation of the theme BTW

karas 2020-04-21 16:12

Really funny game,love the idea and the playword.

Some feedbacks : - Sometimes it's a bit hard to stab the person - In some case you have really little time between the moment the person apear and the timer of penywise.

Overall very funny game, I Enjoyed playing it !

tuulosss 2020-04-21 16:13

5/5 pun on the name.

snowtoast 2020-04-21 16:18

The gameplay is a too simple for me, but the graphics are nice. I found the game too easy and it didn't feel like anything was speeding up or anything. I lost when the character I was supposed to stab left the screen the second it showed up and reentered 1 second before the time was out.

metju 2020-04-21 16:25

Thanks for the feedback! We are aware of the bug where characters become more pixelated when starting a new game and we're working on a fix, hopefully we'll have it fixed soon!

chillebigpp 2020-04-21 16:33

Thank you all for your feedback. We will try to sort out the bugs you mentioned and improve the code for the timer. The blur is only there after exporting so we're still figuring it out. Also, we will add a new feature in a day or two so look forward to it.

felix130 2020-04-21 19:46

The blurring of characters at the start of the game has been fixed in today's minor update which mostly contains bug fixes. Expect new features to be added to the game in the coming days!

radicalace 2020-04-22 16:58

The goal of the game is clear right from the start and it's easy to control. I think it's a fun little game and I can see quite a bit of potential in further expanding the mechanics to increase the difficulty. Good job!