berlm 2020-04-21 07:23
FUN GAME! The idea is very well thought off
Foon → Ludum Dare Explorer → LD46 → CRAZ
By rextgun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 441 | 3.84 | 72 | |
| Fun | 128 | 4.02 | 72 | |
| Innovation | 104 | 4.05 | 72 | |
| Theme | 1017 | 3.75 | 72 | |
| Graphics | 1476 | 3.43 | 72 | |
| Audio | 1294 | 2.94 | 70 | |
| Humor | 1624 | 2.47 | 40 | |
| Mood | 697 | 3.67 | 71 |
FUN GAME! The idea is very well thought off
Cool game! very original idea. I also liked the graphics a lot
Funny playable game!, but (maybe it's my problem) game is too loud
Cool idea! Very hard game. I like the simple graphics. I didn't quite feel intuitive to drink the blood, so I got stuck there for a while. Would also be cool with some sort of score counter to give the game some purpose. All in all though, a solid game jam game.
Interesting game - trying to balance taking hits, attacking and consuming the blood. I also like the line of sight effect which makes it feel almost like hallways. I did find it frustrating wandering around trying to find the last enemy sometimes. Nice job overall.
Very interesting, and I liked the mechanics a lot. Its a really good point to develop something really cool from. A tutorial that explains the mechanics at first would be nice as well.
Was a fun game! missed some feedback and a small tutorial. It was pretty challenging which fit the style i think
This game is really something. As everybody has said, loved the mechanics of this game! You must be really creative to come up with something like this!
Thanks for taking such detailed notes on my feedback! And thanks for bringing it by the stream!
It's a very very fun, fast-paced, challenging, bloody experience. It's pretty tricky negotiating the tight corners of the second level, I find that my motion sometimes makes my tongue hit the wall instead of the players quite frequently.
@erebus thank you for giving the feedback, people would pay money for design consultation of that level and youre doing it for free! you deserve the praise
In many aspects your game resembles incredibly mine game! :D So i like it very much!
Good game. The simple aesthetic suit the game. I wish for a "enemies left" counter. Good work overall!
Really interesting take on the theme, and ambiance. Just a bit annoyed by the shadows and wasd, but really worth the try !
Very polished game! Love the idea, and it was executed quite well! Only complaint is that the sfx are kind of agressive on the ears. Here's my playthrough of it: https://www.twitch.tv/videos/599709052
Good idea, gameplay pleased me a lot. Only sound was a problem because I use a cheap headset :\
Loved this game. Probably my favorite of the day. Definitely needs a tutorial/intro. I want everyone playing to know the deep lore of being a bodyswapping tongue demon.
Played on stream: https://www.twitch.tv/videos/600003842
Some really creative gameplay and dynamics on display here. I thought the presentation was original and made a good impression, as the top-down maze + perspective isn't something I've seen before. The systems were nicely balanced, and that kept the tension high while forcing me to make creative choices. I would have loved an in-game tutorial, or something to teach mechanics in-engine, but for the most part I figured it out on my own. Some music, graphical / environment design and more varied challenges would have sealed the deal for me. Still, in 48 hours this is a really slick entry and could easily be expanded to get it there, for me. Great work!
@dbr rip man im sorry :<
you sir; clearly know about game design.
I love how the blood is needed as your life and your possess power meter. creates a very risk-reward situation that's actually depends on your skill.
great job with this one. I'd think about expanding more on this.
the sounds were a bit annoying.
I like how you start the game by possessing. built in Tutorial.
all in all. on of the few games that I'd say could be fully-featured + unique at the same time.
I like that you can't see where your top-down character can't see. The sound was far too loud, had to put my pc volume at 6%. Felt like deaths were somewhat random as I was dying while my health full. Also frustrating because you get sent back to the very start of the game so I don't know if there are more levels than the tutorial & the first one or two. Also I would say the walls/hallways were too narrow or close together in some places. I think it would be nice if the walls looked more like hallways in a large building. All in all I enjoyed the game.
@sirfetishfancy im sorry to hear about the random deaths, i feel like it might have been systems in the game i did not convey properly in the game itself which i will improve apon in the PostLD release, though if thats not the case it might be a genuine bug which i better crack down on. thank you for playing!
Super cool game and cool concept! Worth continue working on I'm sure. Wish you had someone who could do visuals for you, that's the only thing I felt the game was lacking of to be fully fantastic entry. Still amazing work!
@bigwhiteshogun im actually a pixel artist myself but had to opt for "programmer art" for the ludum dare as i didnt have enough time to focus on that. hope you will be expecting better art in the Post LD release
Well That was a fast paced top down shooter! Reminds me of Hotline Miami, but with a twist! I found the method that worked the best was shoot a guy or two, swap, clean blood, and repeat. Safe? Yes. Fun? Not as much as playing greedy killing as many as you can before you swap at the last second. Great fun and good job.
Really well made and very addicting. Love the concept of jumping from one body to another. Really unique gameplay. Great job!
@creamybacon2 i see you found the most effective and the most fun strat, currently working to make alot of the moves alot riskier with other enemies and mechanics beyond what is human. really hope you will be looking forward to the PostLD version and tell those who you think may be interested!
I really like your visual design, special mention for the intro with signature
Your game made me think of mine for this jam, about the circle that represents "your health and your ability to do things". I did this kind of thing, except that you can use your health to heal something, or you can absorb other things health.
Hi! I played your game on-stream last night. Thanks so much for sharing it!
What a unique combination of mechanics - add that to fresh and bizarre visual style; what you've created is a truly singular experience.
I loved the very first level the most - where there were just a few enemies. The one-shot-one-kill pressure was balanced well against my ability to act quickly at that point. And it was that level that reminded me most of Hotline Miami - I do encourage you to look into Hotline Miami for some inspiration for your level designs if you continue to work on this.
Well done! I hope you *do* continue to work on this.
Before playing this game, I though it would be something like "APE OUT", but it turned out pretty unique. Nice idea and polished realization. Love this game)
@rexagon hehe ur name is two letters off from mine, rex buddies
Really nice job! I think it's worth continuing to develop it! Obviously with the right sound :smirk:
The blood effects were nice. I liked the fast paced-nature of the game as well. However, I felt that the pathways were a little too narrow. The audio was limited but the sfx which were there was satisfying. Still, body switching and shooting was rather fun. This was a cool game all around with some nice presentation. Good job :)
Pretty cool. Feels like some kind of abstract hitman game. I do wish it kept track of kills, or how long you've been alive, or something to gauge how well you did during your run. Also, the level was a bit cramped I think. Maybe parts of the world could have small tunnels like that, but not the whole thing. Just some thoughts though, I had a lot of fun playing.
Fun game but as previously said the wish for a tracker is rather high. Otherwise an unique little game that has been polished really well. Great job!
The game is a bit nostalgic since it reminds me of old pc games I used to play like 7 8 years ago. Overall it's fine, but I think the guide is still confusing, I hope you can add more guides in the game, like how to survive, how to move between bodies... those should be showed inside the game, not just on your post description
@sandra-martinez i agree with you so much, am currently working on post LD version with fully fledged in game teaching of all mechanics and i hope you look forward to it
Hello there ! I like the premise of the game ! It has a good snappy feel to it, a bit complex at first without proper tutorial but as you said, you'll be working on that ! :) The controls are easy enough and the blood splatter trail? by GOD that feels satisfying. WELL DONE ! Thank you for making this game :)
Very innovative and exciting game! I'm addicted in it.
@rextgun that game was HOT. The way the walls disappear and stuff was very innovative. Clever little game!
Really solid game! I'm attached to it. This game is a work of art on its own.
@ultraarceus3 YOOOOOO YOURE THE ONE WITH THE SUPER THREATENING SHADOW BALL BOUNCE GAME
@ultraarceus3 YOURE ART
Really fun game. It took me a while to understand the game fully but it when I did, it was fun to sneak and kill enemies to stay alive, feels like a hitman game to me. Keeping track of score/enemies killed would be nice. Anyway, very nice game and I enjoyed it. :smile:
P.S. it this what I think it is? :eyes: 177013.PNG
Cool stuff! Gives me Ape Out vibes! Very smooth experience, liked little tutorial room at start!
@suika343 ( :
Such a great game, it was so much fun to play. I prefered the ballsy route to just show myself, kill an enemy, swap instantly and fill myself up with the blood of the corpses and repeating this process again. And I would say this was the most risky way but also the most fun way to play this game. I loved the mechanics, I guess you could have made some better visualization and effects here and there. Even though, I love the map design (human body) and the connection to the theme.
Great entry :smile:
Hello! Your game was played during my stream!
If you want to know the timestamp of when your game was played you can see it in this spreadsheet: https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends) https://www.twitch.tv/ursagames/videos
Tricky, tricky! Simple mechanics but difficult to master, and that's how it should be. I liked the raytracing(?) effect that hid areas of play that weren't visible to the possessed dot. Effects were sufficiently gross. There's a lot you can do with this. Good job!
Love the graphics, kinda confusing whether the grey is a fog of war or 3d wall, but i like the mystery. Lacks a kill counter though. Definitely a bit hard and could use some variety. Possible future expansions that i think may fit: upgrades/powerups, linear/segmented level design, and variety in enemies/environments. Had a blast trying to kill as many people as possible.
Loved it, definitely keep building it out if you're feeling it.
I felt like John Wick while playing it. I loved this game. Good job
You trolled me into playing this for too long but I'm glad I got to see the different aspects of stealth/possession vs normal playing. Best game I ever played under 5mb lol.
Izi pizi lemon squizi
@arthurds nugget
Wow I liked it. great idea. good audio . I love hidden paths. there were no clear path just go and hide. good Job dude
Hey there - I thought this was a pretty solid production in game mechanics, but I was disappointed to see that it effectively ended at the second level.
The game mechanics were tough to figure out at first. I still don't totally understand the body swapping stuff. The best way to play the game seemed to be by "shooting" everything on sight and then just walking over the blood, without ever body swapping or trying to be stealthy.
This is still pretty crafty as far as game mechanics go. It was unique and generally well-executed. I didn't love the graphics - some differentiation between solid walls and the edges of your range of sight would've made navigation feel much easier. Background music and a bit of extra SFX would've also added nicely to the feel of the mechanics.
Overall this game was a refreshing shake up in mechanics and I enjoyed playing it.
Pretty cool!
(;
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=4h47m12s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The main drawback was understanding what was going on when I started. Once I understood what was going on - the mechanics, the camera angle, the purpose - the game was pretty cool and original.
@honest-dan even more entertaining than anything i could develop was watching you try to figure it out while elysia tried to tell you what was going on (: ty for playing.
really interesting and fun ideas, overwhelming to get to grips with