bitron 2019-04-30 17:45
I like the style and idea. Music is fitting. didn't get past the second level though, always confused which key resets which character, which was a bit frustrating. But well done, overall! :)
Foon → Ludum Dare Explorer → LD44 → Nutty Twins
By supernapie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 289 | 3.69 | 30 | |
| Fun | 235 | 3.64 | 30 | |
| Innovation | 11 | 4.19 | 30 | |
| Theme | 1117 | 2.19 | 30 | |
| Graphics | 622 | 3.42 | 30 | |
| Audio | 456 | 3.17 | 28 | |
| Humor | 665 | 2.64 | 27 | |
| Mood | 652 | 3.20 | 29 |
I like the style and idea. Music is fitting. didn't get past the second level though, always confused which key resets which character, which was a bit frustrating. But well done, overall! :)
Hey! Nice puzzle game! It is a bit hard to control and results on frustration while playing. The level before the last one was the best one, different coins to taking using the fullest of both abilities. The last one, I think I found an unintended solutions, because the blue jumpy guy didn't need to respawn and I didn't use one red switch. Good job!
@bitron on most gamepads the 'x' is a red button matching the pink twin and the 'b' a blue button matching the blue twin. That's how i always remember.
@le-slo yes the 4th level is not very well balanced
Thanks for playing and commenting.
Haha at first I was like "but how do I jump with the red one?", that's a really cool mechanic! The graphics are original and efficient, very coherent as a whole, nice color palette, the sounds are satisfying and the music is fitting and doesn't get in the way (probably because there aren't that many levels). Level design has its highs and lows, the last level was too easy, but some were really great, the first level is a good introduction. I would have loved more levels, and maybe a message saying which level you're currently playing. I played on keyboard and didn't have much trouble with the controls, but if the levels were longer it would've been very frustrating to mix up the respawn buttons. You pretty much dodged the theme but I cannot blame you haha.
Honestly a very good entry, I'm surprised you didn't get more ratings already! Congratulations on shipping :)
Thanks @lucien-catonnet! You are correct: I have interpreted the theme in a strange way.
Cool game! The caption being 'rob the bank without guns' made me think it would be something action, but I'm ok with puzzles too. It was cool how the two characters complemented each other, but I think the puzzles were maybe a bit too easy. I feel like the full potential of the system wasn't really met, mostly because the levels were so open and spacious. Perhaps something like sokoban, where the size given is exactly the size required to complete the level? Still though, very fun with an innovative puzzle element!
@justcamh Very valid points! I will jot them down in my notebook. There are definitely more possibilities like elevators, assembly lines, portals, ... but in such a short time i had to cut them.
Couldn't get past the second level :/ great idea though :)
@dflinders hang on! there are only 4 levels. (should have indicated that in the game, i know)
love the concept and it's well realized, but it really breaks my mind trying to solve the puzzles. It's hard for me but still I think it's really neat.
I enjoy the concept behind this game, but the controls can be a bit frustrating. I also don't understand how the theme was interpreted, but I'm thinking I'll have to finish the game to find out. Love to see where this game goes for you if you decide to continue working on it.
I loved the game. completed it, I wish there were more levels but the designed levels were impressive for 3 days. the theme part was skipped tho. still beatiful game
@palsina @kukareru-sekai @cem-adiloglu
Thanks for playing and commenting. About the theme: my brain sometimes makes very strange connections
5* for an innovative mechanic! :) The look and feel is also pretty good!
Thanks, @invader
I really like the concept. Very innovative idea.
This is a lovely game! The mechanic is fantastic and the puzzles are challenging but rewarding. I like the consistent art style.
Waaaay clever! I'm not the quickest at puzzles anyway...but it was fun when I thought "ummm...there's no way to do this level!" ...and then I figured out the path! :) Thanks for the creative challenge!
The concept is amazing, the graphics are top tier and the levels are well-designed. But, there's two problems for me:
1) I can't bear the audio, the SFX and the music are giving me headaches. I have to admit it's polished, but it is not enjoyable at all for me. (I had to mute my PC sound)
2) I don't see the theme. I know lots of people don't care about that, but I really have the impression that you've thought about the concept before the jam, and then try to adapt it. I personally don't think it's fair for the others (even if I know sometimes a jam is just an excuse to have time to develop an idea). Maybe you haven't done that, and just adapt the theme to your mind, but for me, you didn't check the "constraint" part.
Nevertheless, this prototype is polished, and the concept have a future (except for the sound xD). Furthermore, it looks like you've done it alone, so big respects.
Cute and creative game mechanics. I felt that the blue guy was a little too slippery and he kept missing the buttons when red would push him off a platform. I did like how resetting each player to their starting position became part of the level design, and it felt really clever. Nice work!
Keys are a bit confusing, and maybe difficulty progression is fast, second level is already pretty hard, I didn't get you had the respawn function needed to be used to actually complete the level, I thought it was only there in case you blocked one of the players. No real link to the theme too. However the idea is really cool, the levels well made and smart, and the art fits the whole game design pretty well! Good job :)
I really enjoyed this. The puzzle element is very original and the levels are well designed. I think it could've done with graphical content that tied more to the story theme of bank robbery, a big vault door or something. But it does look great and I love the palette you've used.
@retti01, @webow, @zoneoutapps, @kilian-baptendier, @rosypenguin,@saering, @fazz thanks for playing and commenting.
Also sorry for taking the theme a little lighter than most of you.
I liked the style and concept, but found it a little hard at the start to figure out. Maybe on the first couple levels having fewer coins or arranging the characters to more easily affect each other would be a good intro to teaching the ways they traverse.
really well made, hard to get past even level 2 lol. one tip i would say is to darken the cement to push it back a little since the players can stand in front of it.
Yooo this is pretty good! That second to last level especially, goddamn that felt really good to get. I think my main complaint is that while it's super funny to knock my brother halfway across the map by runnig into him, it might be a bit too floaty--I ran into issues on the second to last and last levels where I would accidentally push him slightly too hard and have to reset.
Besides that though, making respawning integral is a super novel mechanic, and the levels you showed were a pretty good demonstration of the power of this mechanic. Aesthetics are top notch too, love the music.
@jjjjason thanks for playing and commenting! The post jam version will have a less slippery blue twin. I have given him more drag...
Hey, super game you got there. I love puzzle games and this on's really interesting. **But** one thing I couldn't bare was that screen shaking all the time :/ it was really joy kiling unfortunately. Considering that the respawn is something that would happen a lot of time, maybe less screenshaking or even none (with some other effect) would have been better ^^' :/
Else, the mechanic was really well thought out. the theme was not perfectly matched but i don't care ... The music, also, was really good. Nice job overall :D
@pl4typus thanks for playing. I'll think about the screen shaking, but i am actually a big fan of camera shakes...
This game is amazing! I like the no-nonsense approach regarding handholding. You really have to think from the start! The graphics work well and the music is really good. The gameplay is really innovative and the puzzles are really rewarding, great job!
Really clever, great puzzle design and interesting mechanic. Looks great, SFX and music work. Love the nonviolent innovative gameplay. I was a big fan of The Lost Vikings, which has a lot of similarities.
I found the controls frustrating and hard to remember. Keeping the controls onscreen felt intrusive. I repeatedly respawned the wrong character. I think making the game screen larger and allocating a space for persistent controls would have been nice. Or perhaps a single button for respawn, and then use the arrow keys to pick which character -- that adds a keypress, but removes the possibility for error and probably allows for faster play overall.
Like the aesthetics a lot. Might be nice to differentiate the two characters, make them look like their roles somewhat (TLV did a great job of this).
Great work overall! I played to the end and was consistently challenged.