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[U]nstable - 235
[U]nstable - 235
By geoblackru, quanperfect, lima-victor, Sergey Birukov and Axonny
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 652 | 3.59 | 38 | |
| Fun | 835 | 3.34 | 38 | |
| Innovation | 900 | 3.16 | 38 | |
| Theme | 624 | 3.66 | 39 | |
| Humor | 911 | 2.67 | 37 | |
| Mood | 813 | 3.36 | 38 | |
Comments
The setting of the game was cool. The hero didn't match the background look though. Just a suggestion, but there should be some kind control prompt over the doors and items so the player can remember what button to press to interact. It wasn't a problem for me because I read the controls beforehand but not all players do that. Overall a nice entry with different weapons to use. Good job.
@stalemeat thanks for your comment! Glad you liked the game! First we wanted to add interactive tutorial in the game then decided to make control promts as you suggested. But when it happened to be 30 minutes before the end of uploading time and there still were things to fix we had come to making text controls :d Sure will try to make it better!
The art style is really good! The music definitely fits the vibe but I feel as though the bullets are relatively too loud. For the main menu, it would nice to add some ambient sounds like the wooshing of a spaceship or alien sounds as well. The gameplay is very good, I enjoyed playing it
Fun game! I will say that I was confused the entire time. Even when reading the tutorial on the site, I had no idea where to go to drop things, or what happened when I picked up items. DOn't be afraid to make super boring on screen prompts!
jnur
2021-10-05 14:53
Great idea, and fun execution also! I like the setting of an unstable spaceship, and the atmosphere worked well. Kinda the same critiques as @stalemeat above, the graphics mismatched (the "resolutions" of different sprites mismatch, with some having really small pixels and some having huge, with the UI being really smooth and high res) and the controls were a bit confusing (I would suggest making the same key open doors, pick up and operate the yoke). Really fun and a great idea!
@agent-peterson Thank you for your amazing suggestions! We are pleased that you enjoyed playing our game! We agree about the shot sound, it definitely should be quieter, we wanted to do it but it slipped out of our mind.
@daniel-spruill Thanks for your kind advice! We are delighted that you considered our game fun. It was in our plans to make in-game tutorial & screen prompts but we just couldn't make it in time, sorry about that.
@jnur We appreciate your great thoughts on how to make our game better! We took your opinion into account and we'll for sure try to do better next time. Unfortunately, we didn't have artists in the team so we had to work with what we had. We totally agree on the confusing controls, it should have been fixed.
jnur
2021-10-05 18:07
@quanperfect Entirely reasonable, I'm sure it's really difficult to find ready made sprites etc. that perfectly match each other!
The game was very fun, a little confusing at first, but thanks to your help, I got the hang of it! It has quite a few fun mechanics to balance and I look forward to playing again and finally clearing the game!!
This was super cool. I loved running around the doors trying to get the potions and doing the jobs. nice work! :D
@d3kryption thanks for the comment, glad you liked it :smile:
Such a nice game. Really good graphics and sounds. I think it could be a bit more balanced honestly. Enemies seemed too strong to me and the bullets didn't do much. Maybe that's a pacing problem, which is a common issue for game jams. Congrats, guys!
@megalukes thanks for your comment! Glad you liked the game! We've been working with balance for the last week and, I believe, made it close to how we imagined at the very beginning. It's sure tough, mates even convinced me to make it easier, so now the game is 99% beatable (if only we didn't released an unstable build, lol, I hope we didn't). Still you most likely won't be able to beat the game on your first run (definitely not because we made it time-based without in-game tutorial)
hori
2021-10-16 00:31
Graphics are good but controls are little odd. Liked idea about trying to control enviroment and not die.
A little sad the art is not yours , the idea is pretty smart and game is really unstable good job :v:
I find the game a little overwhelming, it's kinda hard to understand what you have to do. I feels like there are too many things to find in the spaceship. In fact I find it a bit sad that the game only works with Key / Door mechanics (you have to find a door, find the key that will open it / or find an item and bring it to another place). I think there's a little lack of feedbacks / polish and Game-feel elements, such as animations on the character, particles, screenshakes etc. I also find the doors hard to understand (there's no visual element or link between them to see where you will arrive), I understand that it can be a part of the challenge of memorization but it can be annoying sometimes. Otherwise great job, I liked the mood, the universe and the concept of Unstability works well here !
Game was super cool, love the art. The tutorial is a bit bloated though
Awesome art, mood, and music! I found that game to be pretty challenging and I felt a little lost. The main thing which I would like to offer criticism about is the camera rotating. I was surprised it actually made me a bit nauseous :D Still, the game definitely made me curious to explore and had a cool atmosphere.
@hori Thank you!
@chacharl we really tried to make doors obvious to a player, they basically move you to the door right above or right below. Thank you for your opinion, we'll seriously consider your words, thanks!
@barelyevengames we wanted to make in-game tutorial but we're all currently very busy with university so we ended up doing this big manual. Thanks for your kind words!
@abdul-zakkar we worked hard on finding the right music for the game, thank you! Yeah no wonder it made you nauseous, I hope you didn't reach like 160 degree rotation because that's indeed uncomfortable, we should've made like an epilepsy warning or something :D Appreciate your comment!
preda
2021-10-19 21:28
This was an experience. It's quite cool how it works. Really like the idea of the laser gun but the restarting is a bit harsh
@preda we are glad that you've enjoyed playing our game! The game is intended to be hard, that's why it has these restarts, but I totally get why you would consider them harsh. Thanks!
Good idea! I like your art and music! Thanks you for the experience!
rjmarzec
2021-10-21 10:51
Awesome game! You had a really great mix of cool art, music, and thematics going on here that came together for a super cool game! The game feels a bit slow at times waiting for the elevators to let you through, but that isn't so bad.
So good realization. Very beautiful graphics, and very cool weapon variability
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