ALL PLANED by Sirkovitch 2021-10-08T21:14:52Z
Man, crazy good job! Deeply enjoyed the challenge and getting far off course! Only gripe is that the tutorial played every time, would've been nice to auto skip that haha
Foon → Ludum Dare Explorer → Users → Daniel Spruill
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Unstable Ninja | jam | 124 | 4.05 | 4.10 | 3.79 | 4.13 | 4.29 | 3.80 | 4.32 | 3.73 |
Man, crazy good job! Deeply enjoyed the challenge and getting far off course! Only gripe is that the tutorial played every time, would've been nice to auto skip that haha
Very fun//well made game! My one gripe is that with scraps being currency, it almost makes it so you have to just farm on the first level and take like 5 minutes to destroy everything and collect all of the scraps
I agree that the intro dialogue was a tad long. It could've been fun to cut it and have it in between battles. Fun pokemon type battle system, but it did feel like I wasn't making any real choices. Like a computer and I would've chosen all of the same moves, which takes away from the fun factor a bit. Still, the humor and fun comes pouring through!
Really great difficult game! I think the continuous saving really adds to the game and makes it super fun to keep going
Wow, simply gotta say well done! An incredible game that's so simple yet so complex. Truly one of the best I've seen thus far
Fun game, I appreciate the unique use of the prompt!
Really fun, man that initial velocity on the objects when you first click and drag kept killing me haha
Honestly, this is probably the best game I've played so far. I love how you took a simple concept and added so many unique uses. Very fun!
Honestly, I really enjoyed the graphics of the game. I think if the tutorial were a bit more streamlined and on the actual gameplay area, it'd make things easier on the players
Unfortunately, I couldn't play the game, I tried clicking like the control menu said, but my bird never went up, only down
@sksahu1 unsure if you made the game in Unity, but if so, all Physics logic should be in a FixedUpdate loop. That way it's actually frame locked and runs the same no matter what
I enjoyed the game! Ran into a bug where I was unable to be damaged by enemies? So that was nice haha. I think the timer is a little ambiguous and made it hard to know if I was pacing myself correctly through the game. Especially because you could sprint past all of the enemies!
If I'm being honest, I found this game so difficult! Really creative idea, but I felt like I was just randomly adding ingredients and nothing was happening
Fun enjoyable game, boy did it take me a while to do some of those levels 😅
Gotta say, I deeply enjoyed this game. You all nailed so much of what makes games like these so fun! I loved the little VO tutorial that was great and perfectly timed as I was figuring out how to break out. Also I absolutely love that you included Wellerman ;) . My only complaint is that I wish there was more VO and more variation in it, to further increase replayability
Really interesting, definitely stand out as a piece of art
Fun game! I will say that I was confused the entire time. Even when reading the tutorial on the site, I had no idea where to go to drop things, or what happened when I picked up items. DOn't be afraid to make super boring on screen prompts!
Sorry, couldn't run the game
Frustrating yet fun! I just wish there was a leaderboard so I could show off my skillz
Wow, I can only echo the sentiments here, great game!
Honestly, this is really well made and I appreciate all of the little QOL things that went into it. The scene transitions the buttons resizing on hover, all make this feel "real" and smooth. My one complaint is the lack of an end screen/high score mechanism. It makes it hard to track progress/personal best. Besides that, killer job!