bassguitarbill 2021-10-05 10:56
The game looked very nice! It was hard to tell where I was aiming, and there was no objective telling me to "get to the exit"
Foon → Ludum Dare Explorer → LD49 → Unstable Wizarding
By emty, Yaroslav Gozak and VladLawrence
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 882 | 3.42 | 28 | |
| Fun | 998 | 3.19 | 28 | |
| Innovation | 1111 | 2.96 | 28 | |
| Theme | 1048 | 3.20 | 27 | |
| Graphics | 776 | 3.57 | 28 | |
| Humor | 685 | 3.02 | 26 | |
| Mood | 796 | 3.38 | 27 |
The game looked very nice! It was hard to tell where I was aiming, and there was no objective telling me to "get to the exit"
Man there's actually so much in here for a ludum dare game, character model looks legit, you have a minimap, you even have semi-transparent walls when you need to see through. The enemy models are a bit basic but the hit detection is on point. Running around spellcasting feels pretty good, maybe some sound design is all thats needed.
Impressive how expansive the world is and how much you've been able to do in a weekend! I liked what I played :) The minimap is cute and useful. The dungeon feels big and you do feel lost wandering around in it (which is awesome).
It'd be nice if the enemies got pushed back a bit by your magic and if you could see the timer as a number in addition to the bar. Being able to open the doors with F would also help :p My reflexes kept trying to open the doors with the interact button, and when I got used to opening doors by shooting, I automatically started trying to pick up apples that way too (and repeat the cycle) :D
All minor complaints though, I enjoyed it! Great job!
Pretty fun game, would love to see more polish. I didn't quite understand the enemies that kept transforming, or enemies that didn't die when the health bar was empty - maybe their true health was higher? I liked the transparent walls, kept things nice and playable.
The theme is somewhat there but you definitely nailed the gameplay, kept me playing for so long, so much fun!
I was able to just outran enemies, but the game is nice
I really like the gameplay. Some audio would have been nice, but overall I really enjoyed it.
Enjoyed my time. Love the wonky run animation. Transparent walls are nice, love that graphics settings didint do shit and was set to cinematics from the beginnig xD
Loved the models and layout of the dungeon. Some silly fx could've really brought this entry to the next level but as all jams some things just don't end up happening lol played it to the finish line and enjoyed myself along the way <3
Really ambitious guys! I made it to the end with seconds to spare :) I got unlucky and found the exit before I found the apple. I did eventually just ignore enemies and run past them, so it would be interesting to see how you could stop players from doing that
I enjoyed the game! Ran into a bug where I was unable to be damaged by enemies? So that was nice haha. I think the timer is a little ambiguous and made it hard to know if I was pacing myself correctly through the game. Especially because you could sprint past all of the enemies!
Really impressive what you managed to do in such a short amount of time!
At the beginning I wasn't quite sure whether I really defeated an enemy since the empty health bar kept moving: ezgif-2-90e7d29e9a55.gif
(just ignore that I'm dying in this gif, I just wanted to show what happens with the enemy's health bar)
But it didn't attack any more, so it just seems to be a little visual problem.
Also, it would have been nice if the to do list had told me to go to the exit ;)
All in all, I really enjoyed it. Great entry!
Hey, I really love this - the concept is fantastic.
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It was great exploring the rooms and finding the golden apple while surviving!
One thing I would add would possibly be some kind of powerup that would effect your magic - there are alot of fruit but it would be cool if one gives you an ability to conjure a massive fireball!
Thank you so much for making this though, I genuinely had a blast. (no pun intended :sweat_smile:)
@sockenpuppe thanks for feedback:3 yeah, dead enemy are really quite buggy( we just didn't have time to fix it, it was quite a mess last hours( and all ui was creating at the last moment of course ) so we just forgot to add final point to todo list 😅
@ponchoguy thanks))) Powerup is a great idea! At the beginning we had a lot more plans to realisation, but because of lack of time we just had to cut a lot( We wanted to create at least 5 spells for demonstration of randomness wizarding, but we have what we have:D
I didn't really understood the mechanics. As I see there are some random spells and some of them are damaging enemies and some of the are transforming them into other objects? I hope I undetstood them right :")
I loved the artstyle and effects and that you used UE! This is actually the first game I played which used UE, and I like that engine! Also nice work with the small detailes as minimap and transparent walls :D
Shield for me personally was an overkill haha, because I could just spam it and avoid all the enemies without HP loss.
@handserge thanks for feedback) yeah, you are right, the main idea is randomness of spells, unfortunately couse of time lack, we create just 3 kinds of spells, including transforming (that is also random))
Fun 3D dungeon crawler and impressive considering it was made in just one weekend. I liked the spell effects and the enemies looked cool too, nice work!
It's 3D! I liked the animations on the player and the monsters - they were simple but worked well. The minimap was very useful and I was very glad to have it. I found that the monsters took way too long to kill, so I opted to just run past them and spam shield to avoid losing HP. I didn't know what to do after getting the golden apple - I initially ran back to the start, and then backtracked to where the apple was and realized there was more to the map. Maybe making the final objective clear would have helped there a bit. Nice job overall!