Desert Flight by Tero Pulkkinen 2019-10-07T11:43:26Z
Love the look, and was surprised (and delighted) when the plane was in 3D! The up and down has a nice "feel" to it.
Foon → Ludum Dare Explorer → Users → Chad Cable
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | CONJR Rapid Text-to-Image | jam | 414 | 3.67 | 3.48 | 4.14 | 3.41 | 3.75 | 3.01 | 4.19 | 3.59 |
| 2019 | 45 | Start with nothing | Cut from Whole Cloth | jam | 139 | 3.93 | 3.67 | 4.10 | 2.78 | 4.02 | 3.95 |
Love the look, and was surprised (and delighted) when the plane was in 3D! The up and down has a nice "feel" to it.
This is terrific! Really fun take on the theme, with a killer art style and color palette to boot! Super fun to slowly evolve the character controller over the game in interesting and unique ways.
Wonderful! Combining two words to gather more information is super interesting, and gives players tons of room to figure out the mystery on their own. For navigation it would have been nice to have some onscreen icons - took me a while to realize the stairs were interactive.
Very atmospheric - the audio is simple but punchy! Would be nice to have bigger touch zones on everything to make it simpler/more obvious to what can be pressed.
Terrific artwork and flow! Getting and trading different types/colors of cards is a really interesting way to game-ify all of the actions and consequence.
This is incredible! It's almost like Mad-libs for drawing. Great mix of giving players a slight hint as what to draw, and then options about how to proceed.
The game looks great, really love the style! The movement options are also really satisfying to play with, especially the rocket boots (The effect is wonderful!). I definitely lose track of which keys do what, especially when timing is involved.
Combining ship pieces is super fun! Though I wish the whole ship was able to pick up pieces rather than just the main cabin. The push and pull of growing and shrinking provides lots of great tension.
This is great! I really love how the conditions toggle between red and green when they're valid or not.
This is wonderful! Love having to clear a path so I can rush to the bathroom, and the roaming cats and rats that actually interacted with the environment are a nice touch.
This is great! I love how the first level is used twice, but plays entirely different each time. And that last level?? What a rush!
Really love the art style and look - something about light on the edge of an axe is very captivating! A faster walk speed (or smaller environments) would have been nice, as the flow feels a little sluggish.
Beyond adorable! Took me a while to figure out I could only jump on spinning cats, but was a fun "a ha" moment.
Interesting take on tower defense games - interesting how much firing speed changes the entire experience. Love the MiB transition!
Great idea, took me back to doing Etch-a-sketches as a kid! The style and music really help tie the whole game together.
Love the pixel work!
Pretty interesting - although it took a while to figure out that left and right click were paging through the different platforms (Definitely made more sense when using Q and E). Love the end where you get to jump into a pile of leaves!
Pretty interesting premise, especially seeing the outcomes of my decisions (mostly bad). The game title is perfect, and really like the art style as well.
So many great little touches, plus an engaging, challenging, puzzle game to boot!!
Super fun! The dissipate effect when the emojis are destroyed is really convincing.
Simple yet compelling mechanics. I really like how the orbs pool in the middle and get removed organically as red things hit them, so smart! The difference in controls as you size up is nice and weighty.
I love everything about this! Really clever mechanic, with logical rules (leg = jump, so 2 legs = 2 jumps). Took me a while to figure out the switch was a switch, but the "a ha" about weight was satisfying. And the waving arm at the end?? What a finish!!
Really interesting idea! It was fun building up the vocabulary, and the crash landed alien is a perfect conceit. Had some trouble figuring out why/what emotions to use.