Dungeon Buddies by udo 2019-08-20T08:12:38Z
Love the rogue-lite-puzzler concept. Could see it as a fun little mobile game similar to Hoplite :)
Foon → Ludum Dare Explorer → Users → FrederikH
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Hedgehog - Winter is Coming | jam | 954 | 2.97 | 2.93 | 3.08 | 2.89 | 2.26 | 2.11 | 2.38 |
Love the rogue-lite-puzzler concept. Could see it as a fun little mobile game similar to Hoplite :)
Controls are a little slippery but love the simple stealth/dodge mechanic. Dodging those projectiles feels really smooth - Good Job :)
Wish there were more levels :( the upgrade system - using life as a ressource - is pretty clever.
Was pretty fun - a few more checkpoints between puzzles would have been nice :)
Plain, solid and fun - and you made it work in a short amount of time. GJ :)
Solid 8000 :) well polished for a GameJam-Game.
The Plane looks great - really like that wooden style.
Love the "stealth simplefied" approach, but sadly too hard and unfair to be enjoyable - please fix the difficulty and I'll definetly return to try it again :) The base game is super solid, really just that problem...
Looks great and the platformer/tower defense mix feels pretty nice. Gets a little chaotic for my liking but that's probably just me... Anyway: Great job!
Very nice entry. A bit confusing on a different keyboard layout (the ; is on the same key as , on mine) would be great to allow for a "custom layout". Would be great if keys were still readable when blocked out :) .
Would love to play a fledged out version of this - good job!
Really enjoyed the playthrough :) It really shows that you spend a lot of time on character and animation and it gives the game a lot of personality. I liked the puzzle mechanic with figuring out in which order you need to get the apples.
One thing which did annoy me a little is that you can rarely see the whole puzzle at first which means you can't solve a puzzle without dying at least once or twice (or was there a zoom-out-button I missed?).
Great and very polished entry! :)
Pretty hard but really great little game. Love the focus on dodging in a clever way. Would definetly play it as a full fledged game :)
That was fun - cheering on the AI to make the right move :)
Love the art style - super simple but also very polished :)
Good job - love the setting and the graphics. Character moves a little bit slow for my liking and it's a little bit tiny but I guess that's also part of the charme. Great entry anyway :)
Love the minimalist artwork and animations. The Gameplay loop is fun but could use a little more depth for my liking :)
Prett clever and nice art style. Took some figuring out at the start.
That was great. Clever little puzzle game :) now I am hungry though...
Sound and art are great - gameplay was intriguing to say the least :)
Yeah, sure just build the plane on the runway - pretty funny. Actually quite challenging to complete and looks great.
Thanks y'all for taking the time to play and comment on this "sprinter"-game :)
@chad-cable <3 pile of leaves MVP <3
@grimaceoverload Good idea - I keep that in mind when I use that mechanic next time
@antti-haavikko Hey, thank you for your detailed feedback. Definetly gonna try that 'squish and stretch' - super simple way to make something look a little smoother !
Ofc Hedgehogs eat M&Ms - what else would they eat? ;P
Showing how many states there are and in what ways they affect the level with some kind of visual representation seems like the way to go to develop this further.
Thank you a lot again :)
Really good entry - love the music, characters and the changing feel for the world by getting new abilities.
It also has some hidden depth to it, like "how did I get here - what is this place?" and such. GJ!
I liked the level layout and design - reminded me of older UT-titles. I hope you'll find the time to improve upon the build when all members have more time :)
Great and art and characters. Gameplay gets a little tedious on some clients(octopus) but the concept is interesting and well done.
Some balls just come flying too fast right at the start - would be great if the shields would rotate to parry those dirty sneak balls ;)
Beautiful artwork and the idea is lovely too. Maintaining the tree on Day 7 was actually quite challenging - especially since the "defects" were so small then.
Damn those guys leaving their trash and dirt behind - great entry :)