FoonLudum Dare ExplorerLD44 → Don't wake a sleeping vampire

Don't wake a sleeping vampire

By hunttis

View on ldjam.com

CategoryRankScoreCount
Overall723.7720
Fun523.7520
Innovation1173.5020
Theme1973.4420
Graphics1483.6620
Audio743.5820
Humor2072.8320
Mood563.7520

Comments

tofunaut 2019-04-29 03:09

Fun mechanic, it was cool to sneak in on enemies then jump out of the shadows to get them. Nice job!

gruni 2019-04-29 03:10

I like the idea with the meld-shadow-kills. Neat twist on stealh mechanics in a 2d jump'n'run.

jsec 2019-04-29 03:29

Cool idea with "powers". For me platforming was little bit to "tight"

neonjeff 2019-04-29 13:32

Cool idea and I loved the visuals.

cheesepencil 2019-05-20 21:17

You're makin' compo look easy. Great mood. Innovative mechanics

atomfox0213 2019-05-20 23:02

Interesting idea, though at first I was confused if the melding only worked in the shadowed areas. Better than the game I made in the Jam

m2tias 2019-05-21 09:04

This is a really good entry! Too bad you haven't rated enough games to get ratings yourself :( Graphics are great, music fits. Awesome vampire action

hunttis 2019-05-21 09:40

@m2tias Thanks for the kind words!

I will rate more games in a couple of hours when I get off work.. I was doing that yesterday evening and then the whole site crashed :/

aileron 2019-05-21 13:00

Solid entry! I enjoyed the mechanics. Nice graphics, particularly with the sprites, trees and lighting. And hey, well done on having more than 2 levels that's for sure! If I had a problem with anything is that failing a platforming jump is frustrating. It's honestly a minor nitpick though and a personal one.

I also humbly mention my own ratings :).

hunttis 2019-05-21 13:14

@aileron I really wanted to play your game, but I can't, it doesn't run on my mac :( That's all I have at work and I think the deadline might be out after I get home to my windows machine :(

I'm sorry

harark 2019-05-21 14:10

I would have liked the levels to be less linear. In the first level, for instance, you are forced to go right, then all the way left to climb up, then all the way right to climb up, and then all the way left to kill the last enemy. When I tried to go left in the start I had to drop down to kill the first enemy and then go all the way left again etc.

hunttis 2019-05-21 14:22

@harark Yeah, I watched a friend play the game and I realized that the levels should definitely have some openable shortcuts, when you reach specific points.

yrasin 2019-05-21 15:03

Cool game! I really like the sounds and the mood :)

zondarg 2019-05-21 16:24

Nice game, the vampire looks really good, in his cloak (and also when he vanishes in the shadows). Sound loop fits well too. I liked the mechanic, that you couldnt move when being a shadow, so you nedded to balance between being seen but moving and invisible (but motionless and losing life). Well done! :thumbsup:

king-kujito 2019-05-21 17:06

Now, this is very nice! I love this take on stealth. I'd like this to be a little more challenging, but that's always something you could do in the future. Very well done :)

korteh 2019-05-21 17:11

nice game, but controlls are very floaty good you are not forcing player to do any tight jumps with it

aileron 2019-05-21 21:02

@hunttis That's fair enough! I've learned from this time so in future LDs I'm planning to release in HTML5 :)

frederikh 2019-08-20 09:50

Controls are a little slippery but love the simple stealth/dodge mechanic. Dodging those projectiles feels really smooth - Good Job :)