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From the Breach
From the Breach
By erebus, lifeissweetgood, iradicator and MAJORgoose
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 580 | 3.45 | 47 | |
| Fun | 542 | 3.34 | 47 | |
| Innovation | 272 | 3.70 | 46 | |
| Theme | 313 | 3.92 | 47 | |
| Graphics | 760 | 3.18 | 47 | |
| Audio | 454 | 3.21 | 47 | |
| Humor | 452 | 3.11 | 43 | |
| Mood | 694 | 3.14 | 46 | |
Comments
lawrence
2018-04-24 01:33
Aand humanity is saved! I've seen this being made on stream and it was fun to actually play it now. :slight_smile:
It was pretty short, but that's a good thing that it wasn't dragged out. It felt like a little dose of enjoyable action between driving among huge creeps, fly jumping on broken routes and figuring out what turrets to activate. Nice voice over, good graphics. I enjoyed it.
Good job!
erebus
2018-04-24 01:33
@Lawrence thanks so much for the kind words! It was nice having you around in chat.
jcmonkey
2018-04-24 23:54
i watched these guys make this game on twitch, and it came out better then i expected. nice job team!!
Wow great game!
The beginning was the best part. The sound and graphics/animation really drew me into the game. Though, at times I felt overwhelmed with getting to the towers and powering them up before the enemies got past them. Also I wish there were quick "exits" from the ramps. Is there a way to attack with your car?
erebus
2018-04-25 03:47
@hestercombe Thanks for the feedback! The car has no attack. We felt like it was important that you not be able to ignore the tower defense part of the game by just attacking with the car.
aevek
2018-04-25 07:11
Really interesting combination of genres! I would never have thought a driving tower-defense could work, but you fused them well with the driving being needed to upgrade turrets which are needed to complete the objective. That objective stack thingy was really interesting and was more engaging than I thought it would be. The driving felt good, but I did get a bug where the win state never triggered I think? Enemies stopped spawning and nothing else happened.
kindred
2018-04-25 07:26
Really awesome take on a tower defense. I mostly loved the bug that made me feel like I won even though I didn't have a clue what was going on for half of my first attempt. : ) Great work.
lolfrad
2018-04-25 07:31
Amazing game!
The car controls felt good and the genre combination was well done.
The voice acting was absolutely superb.
erebus
2018-04-25 07:44
@aevek yes the 1.1 version has that bug fixed now. Thanks so much for playing!
A very good jam game indeed. The mechanics worked well and the execution of the idea was very good. The environment/level design was especially good and felt right.
Haha this was a really great game! I enjoyed it. Great mechanics and level design!
Very well done! I had fun playing this one.
Positives: - The car physics were the best car physics I have seen so far. - I like the enemies a lot. Their animations are impressive, and the screenshake/booms of their footsteps are a nice touch. - The intro effects are really damn cool. - The voice lines are really high quality and pretty decent. :)
Negatives: - My main complaint is that the enemies move too fast. If they pass you, there is almost nothing you can do. You just have to hope that the turrets you set previously are enough. - Having to stop to activate/upgrade a turret breaks the flow of the game. It would be cool if there was a mechanic where you could drive through a turret to upgrade it without stopping. - The music wasn't too bad, but it did get repetitive. - The rails on all the platforms felt limiting. There were times where I wanted to drive off or turn around, and the inhibited me. It felt un-needed.
Over all, I really liked this game! You guys did a great job!
reizo
2018-04-26 04:26
That was actually quite fun. The car felt a little boaty, but it seemed to tie in to the game's less aracde-y presentation. I sometimes got struck on rails and then took a while to fall off, but thats the only thing that really presented any issues. The whole idea of driving around monsters to activate defenses is really cool, and is quite enjoyable to play.
Driving freely and jumping off ramps is liberating while you rush to the different towers to power up your defenses and I really like the sound effects made for the game. The car physics are quite impressive for a jam too. Good work!
I've enjoyed this, and survived for quite a while. It definitely is arcade-ish and enjoyable.
So few notes which I have (that could improve game in my opinion): - Enemies are too fast, once they get past you, you can't do anything - The controls are somewhat weird - when driving around the edge of the map, car is hard to control - Setting up or upgrading turrets, I think it breaks game pace. Forces you to stop at specific position, etc.
Overall I'm quite impressed what you've done! Keep up the good work!
Great job! I'm really impressed! The game is very fun, the graphics are great, the music is really good, the voice acting is pretty well done, and the genre mix is executed flawlessly! Great job! I do think that you could have made more waves and made the enemies actually increase in health so that you didn't just have to make a bunch of turrets the whole game, you could upgrade them, but that's rather nitpicky
Good job, and good luck!
boltkey
2018-04-26 21:33
Nice! After a few tries I won!
Great fuse of two great genres.
It was super fun driving around in roller-coaster-like tracks. I used to be a Trackmania junkie, and this brought some pleasant flashbacks :smile:.
Several things I would love to see being done differently:
I would prefer if the minimap had lower zoom, but showed the whole map at once.
I would very much prefer for the monsters to have HP bars, especially the boss.
Some way of telling which levels a tower is at by looking at it, or have levels shown on the minimap, so that I can plan ahead which upgrades I buy for which towers, without having to stop at a tower. It was very satisfying to upgrade a tower twice and activate it, without even slowing down.
Also, the game has very low replay value, which I don't like too much.
Thanks for adding hotkeys, they were really convenient.
Voice acting was great and fun, and did a great job at both setting the atmosphere and telling player what to do.
I dont know if it was a bug, but after defending against the flying wave the enemies just stopped coming. At first I thought that the game give you some time for preparation before a difficult wave, so I drove all around the map, upgraded all the turrets, but that was it, nobody came.
Here are my impressions of the game. Right from the start I went on the right track just to find a dead end. So I naturally tried to turn myself 180 degrees to go back, but the track was too narrow. I bumped the borders again and again going back and forth, watching all the enemies just passing past me. I decided to take a fresh start and rebooted the game.
This time I got to the towers and was greeted by a choice between three types of weapons, from which I understood only the purpose of the Anti-air turret. Other two options were Power and Slow. And there I stood thinking, which type the first enemies belong to? Are they slow enemies? Or are they powerful enemies? They seemed both to me, so I decided to place some Power and some Slow turrets. And then I got crushed by the corpse while trying to drive to the other side. This put me under the ground mesh and I fell into the abyss. So I restarted again.
This time all went well except the lack of enemies after the flying wave and somewhere in the middle of playthrough I discovered that your car actually has tank controls while standing still. So turning back from dead ends and overall maneuvering became easier. Speaking of the car, it has pretty nice feeling to it, but I wish that the controls were a little bit more arcady. I'd prefer if my car sticked to the ground a bit more and turned around about twice as fast. And then it could be even faster on the acceleration for a more action feel to the game.
The visuals are pretty basic, but lights, glow and bumpmaps give the game a nice and quite interesting look. In the beginning music and especially voice acting really put you in this ready-for-the-epic-action mood. But later the soundtrack gets a little repetitive. The idea of the game is really interesting and innovative. I can imagine playing and enjoing quite a lot a fully featured racing game with tower defence aspects.
erebus
2018-04-27 17:57
@detectiveLosos thanks so much for the detailed feedback! The game end bug you described is fixed in 1.1 What happened was you beat the final boss and didn't realize it but the game never triggered the win screen.
But I actually downloaded and played 1.1 build. So I suppose this bug is still there.
erebus
2018-04-27 19:21
@detectiveLosos Hrm that is concerning. I'll look into it. Thanks for letting us know!
It's an interesting concept to use a car to save the world. There are some bugs with collisions. Driving the car is hard with a gamepad. And driving backward is even more difficult. I didn't understood what i had to do. With a better a control of the car and clearer objectives it couold be fun.
Keep working on games to make even better ;)
[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)
smbe19
2018-04-27 19:43
Cool idea. I found controlling the car a bit frustrating as it turns very slowly.
The game is a really neat idea and really fun. The voice acting is outstanding. Is there no win condition because after 3 waves the enemies just stopped coming? The animations were great, I just wish the textures were better. I wish the car could turn sharper too. The music was really good. I felt a sense of urgency. Overall really great game and I had a good time playing it.
lazzor
2018-04-27 20:31
Nice job guys, I really enjoyed your game! The visuals look good and there is some audio for almost anything too!
The only things I think could be improved are the fact that you can drive/bug over walls (don't know if that's intentional though), which can sometimes be frustrating, and the turn radius of your car. I feel like either the turn radius is too big or the streets/ramps are too narrow, given that you have to drive from place to place really fast.
But other than that I think you made a fantastic game!
nice game idea, beautifully designed map, cool car physics. I would have needed slightly bigger roads to drive around the curves in full speed. Colliding with the border of the road and getting stopped by them is quite annoying.
The minimap already helps giving you an overview, but I still had the feeling of not knowing what is going on currently. I would propose a static minimap isntead (where you always see the full map, maybe with a big pointer to your position) instead, maybe in combination with a "press space to zoom out" - functionality (or "press alt to look behind")
A health bar per enemy could also help in indicating how effective your current turret setup is
All in all a really good entry :)
thy-duck
2018-04-27 20:55
Looked like it broke after the third wave, either way it was a lot of fun! I like that I always felt rushed to activate/switch the towers based on the situation, the voice acting was great, and the scale of everything was really cool.
Well.. Humanity is doomed. Sorry guys. Anyway, well done ! That's a very good use of the theme.
erebus
2018-04-28 06:17
@thy-duck @amour-du-pain I am hearing about this bug I'll try to resolve it. I thought I had solved it but clearly not. It may be from certain enemies not dying and that causing the next wave to never spawn.
Interesting idea, unfortunately not sure the execution was quite there. graphics are quite basic, the car wasn't very easy to control and the map was very big. I feel like you could make something interesting with more responsive controls and a quicker access to the turret controls. Sadly I got stuck twice (once on the edge of the road and once got pushed under the map by accidentally driving under an enemy which pushed me through the ground. Would've been nice to respawn :) I did enjoy the Voice acting, not so much the music but that's a personal opinion :)
Good effort!
jk5000
2018-04-29 20:47
This was a very fun game to play. I love the music and the voice acting. Like it is said before there are a few bugs, and the graphics could have been better, but overall is this a super well made LD game. Well done.
Nice job guys! At first I had trouble controlling the car, it felt too slippery, but after some minutes I got used to it. Congratulations on the entry, team!
Let me start by saying it was intense and I was getting into it when suddenly I hit a ramp and get stuck like this: stucked.png
:( I know I'm not the first one to mention it. Also, the sound effects where rather loud and sometimes clashed with one another. Still, the car movement was pretty smooth and it felts responsive. The enemy models and animations was pretty sweet and the voice over was a nice touch.
hiki911
2018-05-05 18:52
yeah, there should be an option to reset a car or restart game, also have stuck in a first try and there wasn't any option to continue a game =(
erebus
2018-05-05 19:47
@hiki911 I'm sorry to hear that happened to you as well :( Thanks for trying the game anyway.
hiki911
2018-05-05 21:58
@erebus i have tried more than one time, it's not polished and finished but still nice job
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape