The Black Market of Fun by mikethewayne 2018-05-13T19:37:23Z ♥ 1
This is a big game. There is a lot of story, of concepts, a big market system, lots of items... I think this is a bit much for a ludum dare. It is not a nice experience to read the tutorial 3 minutes and then still not understanding how to properly handle the running game. The "work" was really not funny. I know, it was meant to be like that for the story, but it makes it hard for me to enjoy the game. In general, it is really hard to make progress.
LD48 — Deeper and deeper (8)
Into the Forest by asdfman 2021-04-28T21:12:51Z ♥ 1
Reminded me a lot about "slender - the eight pages" and brought back some good old memories - thank you for that :)
I also walked into that invisible wall, but the part before that was good.
In general, the gameplay felt a bit unpolished: Those monsters just got to you from behind and you were dead, and I sometimes didn't know which direction to go as I could not differentiate between the next waypoint and the ones where I already were.
So maybe add a hint for when an enemy identifies and charges you? Add audio feedback (rising tension in music) or visual one (bloody screen or something similar) when an enemy is close to you. As GMTK put it once: Good enemy AI tells you what it is thinking.
Maybe the waypoints cou change color / disappear when you collide with them?
Mine Flower by Denzil Gomes 2021-04-28T20:59:29Z ♥ 1
I won! :)
You produced a very nice game and can be proud of it :) animations and graphics are awesome, the level was not tedious but instead filled with new interesting things every minute - really impressive.
Small things to maybe adjust: There should probably be more damage feedback - on the player as well as on enemies (flashing red / hit sounds / particles / corpse remnants / ...) - more "juice" in general, if you know what I mean (have you seen "the art of screenshake" by vlambeer? Has some very good suggestions for juiciness imho)
The collectable gems should probably be a bit bigger, and should matter in some way (maybe a score counter in the corner?)
Deep Sleep by Link270 2021-04-28T20:46:04Z ♥ 2
Sadly, this game apparently requires vulkan drivers for linux (cannot work with OpenGL), so I cannot test it. Maybe release a web build?
The Mystery of Stalore-9 by Arthur Mairs 2021-04-28T20:41:19Z ♥ 3
I am playing the web version, but everything is just black after I click play. I can hear the AI speaking and the gunshots? when clicking the mouse, but the screen stays black. Is this intended, or is there something not working?
The Fistula Cleaning Crew by Local Minimum 2021-04-28T20:34:32Z ♥ 1
Wow, that was an interpretation of the theme that I definitely did not think about :D
A live score display would be immensely helpful I think. In my first playthrough I didn't know what the objective was (also I didn't see the small continue button on the intro text and jumped straight in), and as soon as I saw the end I flew back up, searching for the end of the game and not finding anything. So stating that "reaching the bottom" is the goal would be quite important I guess.
And congratulations on producing a sequel game to a previous LD game - never managed to do this before :)
Rabbit Rappel by MatterLinx 2021-04-28T20:19:38Z ♥ 2
That is a beautifully polished game, congratulations, would buy it for switch if I had one :D
The part with the golden hanging spikes was a bit tough for me, it seemed like their hitboxes were quite big (touching them from the bottom also killed me). And since the last checkpoint was quite far away, I lost my patience after three deaths there. Also, the death end respawn was always instant, maybe having a short death animation, a "press space to respawn" and permanent blood on your last death position would be nice. But those are really nitpicky complaints - you game is awesome :D
Deeply Organic by DoctorTM 2021-04-28T20:01:41Z ♥ 2
very fun mixture of games :) You did well on the theme as well :)
Some small things: - the enemies in the 3d fight scene didnt collide with each other. It was very easy to run around in circles, let them all converge into a single point, and then slash them all with a single sword blow. They should either leave more distance to each other, speed up over time, or have different behaviour. Also, there was some UI bug: https://postimg.cc/2LBW0W9v - after that, i continued playing in non-fullscreen, and everything was fine again
The Rite of Shadows by Jaco van Hemert 2021-04-28T19:48:18Z ♥ 1
Really nice idea for that topic - going deeper into your own mind. Awesome story elements :)
The gameplay was a bit too hard for me, though. I gave up after dying 5 times at the boss (the first boss?) I just lost too much focus too quick, and I don't know how close to beating the boss I was. Maybe some kind of health bar would have been nice to motivate the player.
I think, having a shoot attack rather than a melee/slash would have been nice. When fighting the boss, orienting myself, attacking and dodging his moves all at once felt a little overwhelming. Shooting him from a distance would have been easier :)