FoonLudum Dare ExplorerLD41 → A-Card Shooter

A-Card Shooter

By markus, potti, Erik Brendel, merlin, Watto, Baumling and KuSpa

View on ldjam.com

CategoryRankScoreCount
Overall3363.6839
Fun2473.6839
Innovation7163.2039
Theme7643.3438
Graphics5363.5439
Audio5563.0136
Humor5992.8537
Mood7003.1338

Comments

zeriver 2018-04-24 13:48

That's a pretty nice 'roguelike - like' game, i like how after every game you get more gold and can buy nice cards that allow you to progress further and get even more gold. Gameplay is pretty fun and it waves get hectic pretty quickly, you really have to use those powerups to survive. I like the sound effects and visual effects on death, explosions etc. Game sometimes feels a little grindy but it's just the 'roguelike' thing. In overall pretty fun game with clever theme implementation.

nash 2018-04-24 16:06

Cool concept and I think the implementation is very polished. Art is great and game play feels smooth. Even some screen shake effect - stuff that I never expect from marathon games.

One thing I particularly liked was the mechanic where taking damage reduces your card slots.

The one nitpick I have is that the card game element feels a bit forced in this game. The cards could have just been power ups, items or abilities. Maybe there should have been some kind of deck element or something to make it feel more like a card game. But maybe that's just me!

Overall, nice and very polished game for a marathon!

christian-williames 2018-04-24 19:07

Bug-free and solidly constructed, and I very much like the concept. I wish you had the chance to start with a card or two just to get the hang of things, and there is an issue that the UI takes up a lot of screen that you need to see enemies

The card collection was super interesting and engaging though, as was balancing quick cheap cards and longer duration expensive ones. The health meter being hand size was also pretty innovative. I would love to see something like an enemy drop that refreshes cards you've already used, to give your deck some staying power.

Overall, extremely innovative and interesting! I'd been toying with an idea like this myself, and I'm pleased to see it well implemented.

undergor 2018-04-24 21:32

Really well made and very balanced. I felt like each time I got a new card, I could get further than before. Very interesting concepts.

joe-cowman 2018-04-24 21:49

Great idea and executed well. This is one of those games that I could play for hours if I let myself!

michael-gor 2018-04-24 22:02

Eeee ! Very nice game and ... we both have the same ideas - card shooter :) Nice implementation. Good Luck and try our implementation of Card Shooter : https://ldjam.com/events/ludum-dare/41/tequila-gun

drludos 2018-04-24 22:22

Nice idea and very polished execution, I'm impressed. The graphics and audio are very good (including shader special effect), and the overall gameplay is quite smooth. The shooter / bonus card mechanics works quite well, kudos!

My only complaint: WASD is hard to use on an AZERTY keyboard, if you also bind "UP" to "Z" and "LEFT" to "Q" the game could be equally played on AZERTY and QWERTY keyboard :)

paul-avallone 2018-04-25 04:53

This is a very well made fun game. I love the concept of being a deck building shooter. The controls to use cards is a little hard but other than that it's great. I loved the blood splats and bullet shells flying everywhere. I appreciate the little shock waves that happen when you hit an enemy. It's little details like that that make your game so good.

kovareka 2018-04-25 06:34

Good idea. But really hard.))

cassio-eduardo 2018-04-25 23:12

Great entry. The art is clear and consistent. The gameplay offers a good amount of depth and the movement is solid. On the downside, the shop menu is functional, but not very good (it could show more cards and only show the cards that you already own).

I think if you add some procedural level generation and have chests that drop rare/legendary cards that can't be bought would make this a awesome roguelite.

Those damn ninjas.

haharo 2018-04-26 21:41

Only Con - The difficult grows really fast, the ninjas have tons of damage!

Pros - I loved the shadows - The use of colors is wonderful - The sound is nice - The SHIFT + Direction was easy to understand, in less than one minute I got it

Congratulations! Your game ROCK!

fil089 2018-04-26 23:00

The only thing I wish I had from the very begining was a pre-built deck to get the hang of the powerup thingy earlier.

Interesting idea to be able to build a deck of powerups to use whenever you need. Aside from the graphics, which I found a tad boring, this game is worth building upon if you wish.

alex13 2018-04-27 21:16

Well constructed gameplay. Very interesting. A little bit stupid NPC. But it compensated on next wave. Very nice job. Good luck

str1pe 2018-04-28 11:17

I like the physics! The shells that eject after each shot are really cool. The gameplay was really fun, definitely one of the most fun games.

Overall, a great game! Be proud of it

pixelome 2018-05-05 08:22

A very good entry, it's very fun to play! :trophy: The only down side for me is that it in my mind it misses the theme a bit, you are buying powers ups the same way you would in other games of this type, only they are represented as cards. I would have liked to see a bit more interplay between the card elements and the shooting. Otherwise you did a great job, you should be very proud :thumbsup:

furiouswitch 2018-05-10 20:50

Great job! Very polished, fun and I loved the graphics and mechanics although the controls were too difficult(I don't know if this was intentional or not). The downside is that you missed the theme :)

noah-beckman 2018-05-10 23:22

Great Game! I see how you tried approaching the two different themes and think that if you decide to further continue developing the game, maybe trading out the system of buying cards for one where the enemies drop cards. each of your different enemy types can drop better or higher rarity cards. The mechanics of the game work well with each other. I especially like how when you take damage it reduces the amount of cards you can hold. It is probably just personal but, i feel like the amount of screen shake could be reduced quite a bit. Overall though great game, with some small tweaks you have a lot of potential!

Come check out our game we are still trying to get to 20 votes! https://ldjam.com/events/ludum-dare/41/seadogs-working-title

zeu31 2018-05-11 20:50

I like the idea, the build deck part add a strategic and luck elements to the game shooter. I think that the delay to draw the cards a little annoying tho. The game also has a good game feel. If a had to give a suggestion it would be to give the enemies less health (so they die with one or two bullets) to make the gun feel more powerful, also give the player some cards from the start.

lightsoda 2018-05-14 22:05

Basic gameplay seems fine, the sway on the bullets seem too much for the slow type of gun you have. And removing card slots when getting hit feels like making the game hard for the sake of making it hard.

brendo 2018-05-15 04:29

Really nice entry! Nice feeling of progression and strategy with cards and deckbuilding, and the gold collection was satisfying, especially at the end of each wave.

dioinecail 2018-05-15 10:38

I liked the roguelike part of this game, but in my opinion the "card" part is not really a card part, it's just a bonus popups that you can use.

It would feel like a card game if you'd have to create your deck and use it throughout the game, and gold would allow you to buy new cards and insert them into the deck, instead you buy upgrades and they pop up sometimes from the enemies

One thing that hit me up right into my face is the excessive screenshake, there was a little bit too much of it, i kind of feel that this also affects my own games and i want to calibrate the screenshake myself.

Overall it was a good game to play and i like roguelikes a lot so i will hit that 5 star on Overall! Great job man :)

nilead 2018-05-15 20:27

Reminds me a lot of nuclear throne but with a Kingdom Hearts chain of memories style of gameplay. Could see this being really popular as a subgenre in the future!

huvaakoodia 2018-05-16 08:42

I actually rolled my eyes when I saw your entry; a shooter with deck-building? This’ll be a boring mess! **I was wrong**. The running and gunning is challenging and the ability system adds quite a bit of depth to the survival struggle!

As said, the deck based ability system is great. It acts as a pre-mission loadout screen and dynamically changes each match based on the order which the abilities are dealt in. Certain waves can be defeated easily with certain abilities, but do you have them at the ready? Card slots doubling as health is the master stroke; healing cards are actually useful. The shield is my favorite as it takes actual skill to use, brilliant!

The graphics are standard pixelated mush, not a big fan yet they are serviceable. The effects and particles are a plus. Audio does ok too, oddly enough the deck menu music and the level music are in completely different styles? Sound effects are somewhat grating.

There are many issues though, in no particular order: - The deck-building menu is very busy. I would hide each card panel in the deck until you actually buy and add one. This would also make it easier to see which cards are currently in the deck. - Path-finding! The terrorists get stuck on walls all the time. Unity has a build in solution for this, but I’d actually recommend implementing your own ([here’s a good one on A*](https://www.redblobgames.com/pathfinding/a-star/introduction.html)) - Enemy spawning; danger close! Enemies should not spawn so close to the main character, it is nearly impossible to dodge them later on. - The later waves lack finesse. Managed to get to wave 8 at which point there was just a ton of enemies of all types everywhere (spawning real close, those jerks!)

Having said all this, it is time for the most important piece of criticism ever: the theme does not match much at all! This is way too compatible! *(Just kidding, the theme itself is terrible so I don’t actually care.)*

Good job!

Overall: *4.0 (Good)* Fun: *4.5 (Great)* Innovation: *4.0 (Good)* Theme: *2.0 (Bad)* Graphics: *3.0 (Average)* Audio: *3.0 (Average)* Humor: *4.0 (Good)* Mood: *3.5 (Above average)*