silverice 2020-04-21 01:35
Cute game, i loved the fire guy, nice concept being the woman the knight hero!
Foon → Ludum Dare Explorer → LD46 → Emberkeep
By t-c, Peet Klecha and JackOfCups
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1693 | 3.28 | 44 | |
| Fun | 1718 | 3.08 | 44 | |
| Innovation | 1523 | 3.13 | 43 | |
| Theme | 499 | 4.01 | 44 | |
| Graphics | 1879 | 3.08 | 44 | |
| Audio | 1472 | 2.60 | 39 | |
| Mood | 1791 | 3.03 | 42 |
Cute game, i loved the fire guy, nice concept being the woman the knight hero!
Very cute! Really like the backstory and the fact that your character is invincible. (PS: You can actually go through the wall at the Start and reach the End, is it a path for speedrunners only ? ;) )
Very nice music, and I love the mechanic of being invulnerable but defending someone else. I think if you'd had more time some sound effects could go a long way.
I don't know if it's intended but i found the text opening hilarious.
I love the sword swing, it's nice !
I didnt get the idea at first (propably cuz i didnt read the intro) but after that it was a very fun and neat game
Cute!
Cute, but hard game. What can i do, when enemies teleport from nowhere? This game also need some sounds: the rumble of swords is the one great feature in any fighting game
I couldn't make it to the end but what I played was interesting! I liked the art and the music. The mechanic is unique and very on theme! Good job!
really cute game and art style, clever concept and plays really nice too
Really solid game!
I didn't really get what the E button did.
Also at the end it was pretty brutal with the enemies that chase you but don't die :scream:
Had fun, great job :)
It was fun and cool! although i realized i could run into enemies and they would die so i didn't need to swing my sword lol
I liked your concept art. The colors are wonderful. I would like more adrenaline, but I really liked the sound environment. The art great.
Good stuff, the enemy/obstacle variety was really nice, and when I saw the ending corridor with all of the turrets and enemies, it was a climactic moment which made me heart skip a bit.
This was a lot of fun to play. I think it makes you think about navigating maps in a different way which is refreshing.
Cool concept, I got just past where there's like 7 red dudes chasing you down and the little shadow things that move straight up. I'll be honest, I didn't see much use in making the kid stop or go, I just kept him really close to me and never pressed any of the buttons, more often opting to physically push him to protect him from the red guys since I can't kill them. I also thought I'd be able to die, but I just ended up being able to willy nilly charge through everything, maybe a regenerating health bar and a click-to-attack would help with that?
Didn't really like the graphics/mood being set by the game, but I liked that you had to be strategic with how your follower had to follow you. Could definitely see some interesting techniques around that, could even work as a fun puzzle mechanic.
It would be nice to be introducted to the mechanics slowly throughout the game instead of frontloading it into a tutorial.
Loved the mood and the audio. It would be cool to have some indication that you hit an enemy, perhaps a health bar or sound effect? The game was hard at times, and it really scared me when that long enemy thing spawned.