Foon → Ludum Dare Explorer → LD46 → Emberkeep

Emberkeep

By t-c, peet-klecha and jackofcups

Percentile
CategoryRankScoreCountLD46Ever
Overall16933.294434.646.9
Fun17183.084433.344.0
Innovation15233.134339.849.1
Theme4994.014480.585.0
Graphics18793.084421.934.3
Audio14722.61399.021.0
Mood17913.044227.337.5

Comments

silverice 2020-04-21 01:35 ♥ 3

Cute game, i loved the fire guy, nice concept being the woman the knight hero!

effarek 2020-04-21 01:38 ♥ 3

Very cute! Really like the backstory and the fact that your character is invincible. (PS: You can actually go through the wall at the Start and reach the End, is it a path for speedrunners only ? ;) )

halberd 2020-04-21 01:40 ♥ 3

Very nice music, and I love the mechanic of being invulnerable but defending someone else. I think if you'd had more time some sound effects could go a long way.

kevin-h 2020-04-21 01:41 ♥ 3

I don't know if it's intended but i found the text opening hilarious.

I love the sword swing, it's nice !

der-finski 2020-04-21 01:41 ♥ 3

I didnt get the idea at first (propably cuz i didnt read the intro) but after that it was a very fun and neat game

dranrebdev 2020-04-21 01:44 ♥ 3

Cute!

hiisileiri 2020-04-21 01:44 ♥ 3

Cute, but hard game. What can i do, when enemies teleport from nowhere? This game also need some sounds: the rumble of swords is the one great feature in any fighting game

mhykah 2020-04-21 01:45 ♥ 3

I couldn't make it to the end but what I played was interesting! I liked the art and the music. The mechanic is unique and very on theme! Good job!

smt 2020-04-21 01:45 ♥ 3

really cute game and art style, clever concept and plays really nice too

janmarcano 2020-04-21 01:45 ♥ 3

Really solid game!

I didn't really get what the E button did.

Also at the end it was pretty brutal with the enemies that chase you but don't die 😱

Had fun, great job :)

yadir2447 2020-04-21 01:46 ♥ 3

It was fun and cool! although i realized i could run into enemies and they would die so i didn't need to swing my sword lol

rodrigo-castro 2020-04-21 01:50 ♥ 3

I liked your concept art. The colors are wonderful. I would like more adrenaline, but I really liked the sound environment. The art great.

triggthediscovery 2020-04-21 01:51 ♥ 3

Good stuff, the enemy/obstacle variety was really nice, and when I saw the ending corridor with all of the turrets and enemies, it was a climactic moment which made me heart skip a bit.

hueson 2020-04-21 01:53 ♥ 3

This was a lot of fun to play. I think it makes you think about navigating maps in a different way which is refreshing.

croze 2020-04-21 02:00 ♥ 3

Cool concept, I got just past where there's like 7 red dudes chasing you down and the little shadow things that move straight up. I'll be honest, I didn't see much use in making the kid stop or go, I just kept him really close to me and never pressed any of the buttons, more often opting to physically push him to protect him from the red guys since I can't kill them. I also thought I'd be able to die, but I just ended up being able to willy nilly charge through everything, maybe a regenerating health bar and a click-to-attack would help with that?

ssh-randy 2020-04-21 02:37 ♥ 3

Didn't really like the graphics/mood being set by the game, but I liked that you had to be strategic with how your follower had to follow you. Could definitely see some interesting techniques around that, could even work as a fun puzzle mechanic.

mcprog 2020-04-21 02:41 ♥ 3

It would be nice to be introducted to the mechanics slowly throughout the game instead of frontloading it into a tutorial.

tarfield 2020-04-21 11:20 ♥ 3

Loved the mood and the audio. It would be cool to have some indication that you hit an enemy, perhaps a health bar or sound effect? The game was hard at times, and it really scared me when that long enemy thing spawned.