FoonLudum Dare ExplorerLD43 → Shine

Shine

By jackson-makes-games

View on ldjam.com

CategoryRankScoreCount
Overall4912.4627
Fun4882.2927
Innovation4712.3627
Theme4182.8827
Graphics4842.1427
Audio3891.5219
Humor4021.4419
Mood4712.0225

Comments

baknik 2018-12-03 04:02

This is a cool concept for a resource management game. The enemies came at a bit too slow a pace in my opinion. Well done!

serious07 2018-12-03 04:18

Damn, they start got a ton of shields and drained me.

sarwin 2018-12-03 04:20

Nice concept! But the enemy spawn rates are quite low there is more waiting than gameplay. Changing the rates of spawn would be great!.

jackson-makes-games 2018-12-03 04:36

@sarwin Yeah, I was pretty bugged about the spawn rates too. My big issue was time. All day yesterday I was at a scholar bowl tournament, and for about 1/3 of the day today, I was trying to fix one really pesky bug. I think I will fix the spawn rates and update the itch page, and I'll be sure to let you know when the changes have been made.

dougdevs 2018-12-03 05:20

spawn rates are a bit too long, so the game got a bit boring. I think the light mechanic has the potential to be expanded into something more. Otherwise I liked the style and the idea behind the game. Well done for a weekend project!

theboss12 2018-12-03 15:50

Nice game, but enemies come to slow and are too easy

torquilmacleod 2018-12-03 17:52

Agree with the other comments largely, was good fun but the difficulty curve is too strong, stays very easy right up until wave 5 when it becomes ridiculously hard very fast, player doesn't quite have time to adjust their technique to deal with it

firebug 2018-12-04 00:58

Interesting idea! An issue I ran into is that the text at the bottom was cut off by my window size, and I couldn't resize it to accommodate due to my screen size. Otherwise I had fun playing it!

mrwillowb 2018-12-05 14:27

Bit slow starting which made the overall experience not as fun as it should have been but I enjoyed it.

myfriendtames 2018-12-06 06:49

I have to say that this game is very nice, I really enjoyed playing it! :smile: :v:

Very good job! :v:

tinykidtoo 2018-12-07 07:55

I like the idea of using your health directly to kill enemies. The idea that if you miss you could die as only a little of that health is given back when killing an enemy. I would like to see this with more challenge as I could see it being really fun.

nnnikki 2018-12-07 08:33

Just saying, the waves were WAY too boring. An enemy came up every 3 seconds or so, and apart from more health there was no difficulty curve, it was just constantly the same old point 'n' shoot. I actually never used the light because it was useless with how easy the game was.

red 2018-12-07 22:31

Neat little game! I think the game would benefit from being a little more fast-paced. My suggestion would be to increase the number of enemies earlier and add fewer shields to make up for it.

lastleaf 2018-12-09 08:51

The mechanics are interesting and innovative! The key problem is that first several levels are too simple and slow. It is much more fun in higher levels!

joshuc 2018-12-26 08:10

A nice game! Though, the leves are a little slow.

izunah 2018-12-30 01:13

I found the progression of the game to be brutally slow, I was worried it wasn't ever going to get challenging; and it never really did until in wave 5 when I got utterly swarmed by 4 shield red balls; I'm not sure if that's an intended death or a bug that spawned a massive amount of enemies. I liked the concept a lot, and while simple thought it was executed well; good job.

oriondark7 2018-12-30 03:35

Awesome game! I got to Wave 5 and then I died. It was a really intense and fun game to play. Graphics could have used some work. There was no audio from what I could tell, so I don't understand why you asked to be rated in that category. The concept was really cool and fit nicely with the theme. Great job!