ratrat44 2019-04-29 04:25
The menus and the game look amazing. I also love the music.
It does have some bugs though like how the timer starts at 18:00:00 and you can fly out of the world.
Foon → Ludum Dare Explorer → LD44 → Tunnel Bug
By gamepopper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 181 | 3.48 | 47 | |
| Fun | 186 | 3.36 | 47 | |
| Innovation | 356 | 2.80 | 47 | |
| Theme | 147 | 3.60 | 47 | |
| Graphics | 103 | 3.83 | 47 | |
| Audio | 151 | 3.30 | 45 | |
| Humor | 345 | 2.20 | 36 | |
| Mood | 156 | 3.37 | 43 |
The menus and the game look amazing. I also love the music.
It does have some bugs though like how the timer starts at 18:00:00 and you can fly out of the world.
Game looks amazing and the SFX suits prefectly to the art style. Gameplay is also good. I think that levels could be longer, but in overall - good job!
Very cool! After I got the hang of it I had a run that got 579 points, and said it lasted 19 minutes, although it didn't feel like that long. Maybe I just was having fun and lost sense of time?
My favorite part is the excellent graphics effects, and the sound and music also really add to the atmosphere. There is a really a cohesive polished look and feel that's great. But the feel of curving around a tunnel just barely not touching is also pretty great.
In the beginning I thought of myself more like a car drifting on a track, and that did not go well. I died pretty quickly when I was jetting forward. I later started to think more like a spaceship that wants to make occasional quick puffs of the jets to adjust momentum, and that's when I started doing a lot better.
I thought I could cheap the game out by reverse-puffing myself down to a crazy slow crawl, and that does sort of work but you have a nice feature in the slow drain of my health that prevents too much stalling, nice touch.
If I could change one thing it would be to make sure the player isn't already crashing into the wall right at the start of the level. The better I got at the game, the more this became my main way of losing health. Testing a bit more, I think the main issue is that the player is always facing and moving straight to the right, whereas the tunnel doesn't necessarily start that way. Just aligning the player with the tunnel would probably solve it, or always starting the tunnel with a short run of straight-right. I only need a safe moment to get my bearings.
Really interesting entry, nice work!
Great art style, intuitive & simple controls are perfect for a game jam! :~)
Cool! The gameplay is pretty challenging and the upgrade mechanic is well-made! GJ!
Looks amazing, and I think the theme works it's way into the gameplay very fluidly
The graphics and music are terrific - I love how fluid it feels even with the retro appearance. Well done!
The controls are very nice, simple graphics and sound effects suit the game very well. The game kinda gets monotone after a while but it's to be expected with LD games
I always find these space flyer games to be a lot of fun. Thought the same about this one. Very nice movement and I really like the look of the game as well.
Would have liked the game to be switched up from time to time. The gameplay gets a bit stale after a while. I also don't quite agree with the design of the power up room. If the players has to read text and also make a choice fast, the player will miss stuff.
Instead I think it would have been better with simple power ups that are self explanatory within it's graphics. Like a rocket for speed or whatever. And then the player can have a constant speed within the power-up-room to the right and also able to control the ship a bit. That way you have some challenge but at the same time stuff is clear without needing text.
This was so much more fun than I was expecting. Its a cool Gameboy style. The music fits so well also.
Great game! The art style is simple but looks really good. Love this!
I had good time playing this game ! I like the pipboy color style and your menu behtween levels are well designed. Great job thanks !
For some reason when I download the zip from itch.io I cannot open it.
I get an error that reads 'The Compressed folder is invalid"
Very nice thing here. I have only two comments: Most of the times after the "shop" I appear next to the wall and can't avoid hitting it. Shops sometimes have multiple of the same items (making them useless).
These are more of an improvements than criticism :)
I really enjoyed this game.
The music got a bit irritating after a while because of too hard/sharp beats, but if it was a bit softer, it'd be perfect.
Well done.
Pretty fun, well polished game! I find the difficulty curve a bit steep, but the game resets quickly and is pretty fun in the short run. Good job!
@trozen Try downloading it now, I've reuploaded the zip folder and checked it myself.
I love it !
Looks juicy, nice job
Simple design and fun to play! Looks amazing too.
I like the idea, but I think it would be a lot more fun if it was a bit more difficult. At the moment, there is no punishment for going through it slowly, letting you just play it carefully. If you do that it makes it way too easy to steadily gain HP from round to round, even when buying upgrades. I got up to 2k hp before trying to kill myself, then finding a collision bug. (I held down the acceleration button, then I ended up getting to the left wall, where I didn't collide with the top and bottom parts of the path).
art looks great too!
This was really fun! The striping on the walls looks amazing, and the overall aesthetic was very consistent. The upgrade system was interesting - it looks very nice, but it started to feel kind of slow after a couple times. I think that the relatively high penalties for hitting walls also made moving slowly the best strategy, so it could be helpful to rebalance things so that passively running out of time is a bigger concern. Overall though this was a really polished entry, nice work!
What is this tiny creature? Maybe a owl or a koala? Interesting project with an unusual gameplay and a weird aesthetic. Physics are good enough, but I guess that it could be improved. Mechanics work well and it fits with the theme, buying with time some new features. The background music is a little bit oppressive and sometimes there is some dissonance. It creates a tension in-game. You did a solid entry. One of my favorite entries. Well done ++
Thank you for submitting your game to be played on my stream!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
I've really liked this entry! Graphics and sound are super solid and the mechanic fits the theme perfectly, I really liked how you implemented the upgrades screen. Gameplay is also fun, and controls worked well, but sometimes inertia was a bit annoying, so the best strategy is to go as slowly as possible. Also, some levels start on a turn with hardly any time to react, which felt unfair.
Apart from that, this is one of the best entries (compo and jam) I've played so far. Congrats!
The atmosphere is special ( I'm not sure if it's a good or a bad point Haha ), the game works well, the shop system allows to have a good level of risk / rewards, it was nice to play !
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421751583?t=03h38m37s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
At a score of 10020 and a health of 1100 I am stopping this game :-)
Very nice little game you made here, I love that you use sine to generate your levels :-)
I like how the game stops (while the music keeps playing) when I go to another window. Very good idea for all action based games actually.
One problem about your game is that is basically has no difficulty. You can go as slowly as you want and collect all orbs and you can play forever. I am missing a time limit or something chasing you, maybe. Something thrilling about it, rather than only moving through the level without anything harming you in any way.
The power-ups are interesting, I like that you want to go SLOWER as a power-up, most games make you faster :-) The one thing about the power-ups is that making the orbs slower does not help you, I think it is a disadvantage. I move slowly through the level, the orb hits me because it moves so fast. If it moves slower, I am more likely to miss it. So I skipped those power-downs entirely.
The music is nice, it is catchy and fits the spacey racing mood. Good job on the audio department!
The graphics are very cool, matrix colors and everything is clear, that is how I like it! :-)
Keep up the good work and all the best to you!
Cool Entry, I had a lot of fun. The music is catchy and the graphics are great. I found it via your making of which was very intersting to read.
Great Job.
Pretty neat game. My main issue with the gameplay was that levels would occasionally start with an immediate and nearly impossible to avoid turn. I also had a hard time reading the upgrade options before picking them up. Great artstyle though; your really ran with the wavy theme.
I really liked it! The UI, graphics, audio, and concept are quite nice (even though it's a bit unoriginal). I had a small problem where I enter the game and there's immediately a sharp turn which I cannot get ready for, so I end up banging against the wall. A way to fix this would be to have the room visible for some time before the player appears.
I think with a little polish and challenge added you'd really have a fun game I'd enjoying playing at length. The sound is good and the look of the game is really refreshing in an old school sort of way.
Pretty cool looking game. The gameplay felt pretty polished. The art was very nice and worked well with the core gameplay. The music was ok but felt repetetive very quickly. Even though the gameplay works as a core concept, the game is missing some kind of challenge and/or resolution. Seems like it can go on forever without stopping. I basically bought all the upgrades everytime and just picked up all of the orbs in every level and I always had enough hp for the next run. That's basically my only issue with the gameplay as it is. Good job nontheless!
Well this game looks amazing, your drawings are awesome, dittering effect and the glow and fade effects are perfect. It makes you feel like you're actually playing on a oscilloscope. The game is super hard, but I love how you used the theme for a Nuclear throne like system. Wonderful job for a game jam!! It's super polished!
I really like the visuals and the trippy music goes along with it really nicely. The level gen is neat. My only complaint in that regard would be the impossible crashes at the start of later levels.
2019-05-14 06_33_18-Tunnel Bug.png
The core loop is appealing, but seemed quite unbalanced. At first I tried going as fast as possibly only to realise that slow and steady wins the race. I then continued at a snails pace which seemed to be the optimal way as I'd have probably lasted forever had I not decided to end it after more than 15 minutes of propelling myself around with glorified gas. Going painfully slow was not really that fun for me, but going fast led only to my (very) early demise. Maybe being more lenient with the penalty for crashing, but tying remaining time to speed for instance could do the trick? (E.g. the faster the player goes, the slower they lose time). But maybe I'm just getting it wrong and this was the intended way to play.
2019-05-14 19_59_53-Tunnel Bug.png
P.S. after alt-tabbing I lost sound, but that might have been an OS-related issue.
Interesting shader effects and transitions! The game was hard for me but I like the concept and the trade off to make the level easier. I assume the game gets harder and harder, so I assume buying some things from the shop only delays the inevitable? Anyway, nice job!