FoonLudum Dare ExplorerLD44 → Super Psychic

Super Psychic

By jackson-makes-games

View on ldjam.com

CategoryRankScoreCount
Overall10482.8240
Fun10132.6540
Innovation6493.0140
Theme9152.8840
Graphics8413.0140
Mood9972.5940

Comments

adrien-dittrick 2019-05-01 09:25

Errrm, I can't seem to be able to launch this,is it a browser game? If so, consider changing your itch setting so that it plays in the browser :)

jackson-makes-games 2019-05-01 12:21

@adrien-dittrick It doesn’t run in the browser, it’s a java applet. If you don’t have java installed it may not run, sorry. Also, is it cheating to update your game after the initial 72 hours is over? I’d like to, but I don’t want to break the rules.

adrien-dittrick 2019-05-01 12:26

I'd say bigfixes are fine!

mcovert 2019-05-02 06:47

I swung by to give this a try, but sadly don't have java setup. As for updates: https://ldjam.com/events/ludum-dare/rules - official rules, here's the relvant snippet:

Additional Notes for both the Jam and Compo

Both events have a Submission Hour that takes place at the end of each event (48, 72 hours later). This is an extra 1 hour for you to package-up and submit your game. In the case of the Compo: After that 1 hour, submissions for Compo will close, and you will have to submit your entry to the Jam.

Porting (especially to Web or Windows) can happen after the initial 48 hours. The longer you wait though, the less time participants will have to play your game.

Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.

luckydaisy 2019-05-12 17:07

I really enjoyed the overall idea of the game. Im really bad at paying attention to things so maybe I just didn't get things all right in order to do Tricks.

really cool base product

avi 2019-05-13 10:44

Haha really enjoyed the concept! Good work!

ougrouk 2019-05-13 14:26

Nice submission. It was fun

cursedembassy 2019-05-13 19:26

Lol good job!

samgus 2019-05-14 00:00

Very interesting concept, good luck in further development.

cristihkj 2019-05-15 15:41

It's an interesting game and it has potential! Great job! :)

puppetmaster 2019-05-18 22:58

Love your game too!! :two_hearts:

rob-white 2019-05-19 14:27

Quite an interesting idea and interpretation of the theme. Sometimes requires guesswork to succeed - which makes perfect sense with the line of work you're emulating. Good job.

nnnikki 2019-05-19 18:02

More content, e.g. people, things to talk about, ways to impress them, would be welcome. Now, this game seems more like a test build than an actual game. Tip #2: try to make your game playable without any third party platforms.

balance686 2019-05-20 16:52

Interesting take on the theme! I think the art style compliments the overall desperate feel of the clients. It's a guessing game with some cold reading which pretty much mirrors the actual "profession". What does perform tricks do? It didn't seem to have any effect for me. Adding more clients would help and some audio would go a long way but jams are always tight on time. Nice submission!

gustavo-christino 2019-05-20 21:32

Evaluation...

1 - Mechanics and Learning: It did not take long to understand how the game works (with the exception of the third action option). The mechanics were impaired at first because the screen did not allow to see the option of attendance (I believe that applications in Java end up leading to this situation more frequently in my computer); if this is relevant, I suggest that objects be anchored according to the higher alignment, it seems to be predominant. The time that the talk balloon is on the screen is short (for those who do not read it so fast, maybe this is part of the game's challenge; if not, I suggest you increase it by twenty-five percent).

2 - Flow: It did not seem to me that there was any escalation of difficulty, but the game did not bore me and it did not make me anxious. I think that for a longer gaming session, it will be very positive to create more situations (more different cases).

3 - Narrative and Polishment: The narrative seems to have appeared almost entirely in the game, I believe that meeting people at dawn is a bit strange (hahahahahaha). If the project continues, the arts can be improved, but it was good for the jam time.

4 - Culture: It seems to me that the game has tried to say that part of what the "medium" says is absorbed in the previous conversation with whom it is attended (as if it were a kind of charlatanism) ... This may offend some people, leave many others smiling and even among "spiritists" there can be a positive reaction (since it is a playful context).

5 - Monetization: I believe that with more polishment the game can be sold to disagree on smartphones (with advertisements or low acquisition value).

jackson-makes-games 2019-05-20 23:10

@gustavo-christino Wow! Thank you so much for the in depth review! You made a lot of great points, and yes I will definitely try to add a lot more pizzaz to the game in the coming months.